Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.
I am curious if anyone has information on boss numbers, specifically things like their health pool, weapon power, crit rate, crit damage, etc. Is it possible to extract this data from the game application, or has anyone made attempts at figuring these things out?
I know some datminers released some numbers on HotW boss healthpools… Some were 1.3 million, just to give you an idea.
That’s all I know.
It’s enough to make Berserker’s armor the best.
I know some datminers released some numbers on HotW boss healthpools… Some were 1.3 million, just to give you an idea.
That’s all I know.
Only 1.3 million? Bosses in Arah have ~1,384,627 while Lupi has ~1,465,613. And Ettin from Uncategorized fractal has around 2 million at level 80 but that’s a champion.
Tested the bosses in HotW, I don’t feel like disclosing my methods but I believe they have close to 7 billion health.
I know some datminers released some numbers on HotW boss healthpools… Some were 1.3 million, just to give you an idea.
That’s all I know.
Only 1.3 million? Bosses in Arah have ~1,384,627 while Lupi has ~1,465,613. And Ettin from Uncategorized fractal has around 2 million at level 80 but that’s a champion.
Hmmm, my source might be wrong then, because bosses in HotW most definitely have more hp than lupi. I’m no dat miner, but I’d actually like to know the numbers.
You could reverse engineer boss power stats by letting yourself get hit a few times, then reflecting a boss projectile and seeing how much damage that does on your end. Reflected projectiles use your own stats to calculate damage, so if your reflected projectile deals 2x to the boss as the boss deals to you, you have 2x the boss’s attack stat.
You could also estimate boss health by calculating average DPS and dividing by the time it takes to kill him, although that is considerably more inaccurate.
Armor is easily found. Plus I think most bosses just have 2600 armor or the scaled equivalent for their level.
Tested the bosses in HotW, I don’t feel like disclosing my methods but I believe they have close to 7 billion health.
lol, would have guessed more than 7.
7 billion seems quite realistic to me.
Haviz, would you please pm me the link of a compliation of bosses HP pools?
I forgot where you put those together and i didn’t save any but Lupicus (and Mossman 48’s) myself.
7 billion seems quite realistic to me.
Haviz, would you please pm me the link of a compliation of bosses HP pools?
I forgot where you put those together and i didn’t save any but Lupicus (and Mossman 48’s) myself.
I would like this too.
There’s no compilation.
You could reverse engineer boss power stats by letting yourself get hit a few times, then reflecting a boss projectile and seeing how much damage that does on your end. Reflected projectiles use your own stats to calculate damage, so if your reflected projectile deals 2x to the boss as the boss deals to you, you have 2x the boss’s attack stat.
wait, don’t most abilities have a flat component as well as a component that scales with power/condi? Some abilities are inaccessible to players as well.
All I got is (going to put them at my guide at some point)
Ascalonian Catacombs:
Spider Queen, Kholer, endbosses: 173940
Troll: 214220
CoF Effigy: 637500
The Ruined City of Arah
Giganticus Lupicus: 1456820
Operative Belka: 688160
Abomination: 963420
Alphard: 1376320
Champion Risen Knight: 630940
Risen Priest of Balthazar: 1376320
Dominated Berserker/Defiler/Sentinel, Risen Hunter/Mage/Illusionist, Inquest Technician : 157280
Dominated Dead Eye: 78620
Elite Abomination: 166480
Fractals:
Mossman (level 10): 1079120
Snowblind Shaman (level 10): 1267500
Bloomhunger (level 48): 2092020
Rabsowich (level 48): 695620
Archdiviner (base value): 770720
(edited by Wethospu.6437)
You could reverse engineer boss power stats by letting yourself get hit a few times, then reflecting a boss projectile and seeing how much damage that does on your end. Reflected projectiles use your own stats to calculate damage, so if your reflected projectile deals 2x to the boss as the boss deals to you, you have 2x the boss’s attack stat.
wait, don’t most abilities have a flat component as well as a component that scales with power/condi? Some abilities are inaccessible to players as well.
Unless it’s a move that deals percentage-based damage, everything is multiplicative. Bosses don’t crit as far as I can tell so the only thing that would affect the damage a boss deals is his attack stat (weapon strength x power). You can’t really differentiate between the two but you don’t really need to since you know your own attack as well.
I’m 99,9% sure that bosses do crit (and most have a very high critchance).
Thank you wethospu for listing them up.
I’m 99,9% sure that bosses do crit (and most have a very high critchance).
Thank you wethospu for listing them up.
He’d have more if Skritts didn’t embargo us.
(edited by haviz.1340)
Yeah, stupid skritts didn’t want us to use their high-end technology.
I guess we can test if boss crit with something like this
OT: is it just me or is the inventions line really bad?
Just let an enemy hit you and see when you a) get more damage than usually and b) see crit-effect on damage number.
I’m very sure that bloomhunger crits when he has the spirit up that gives him the large fury icon. Sun spirit, maybe? Makes his green bolts do like 250% of it’s normal damage at 48 i have noticed a while back. Occasionally i’d get more damage than usual from certain mobs. Mobs with guns seemingly tend to crit a lot.
I’m sure lupicus alnost always crits. Sometimes he doesn’t and you survive hits you’d usually die from.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.