(edited by Nova Stiker.8396)
Approaching Dungeon Difficulty: NPC's
The npcs are ok , the problem now is that they try to “exploit” everything in dungeons and not doing things like are supposed to do
https://www.reddit.com/r/GuildWars2PvPTeams/
The npcs are ok , the problem now is that they try to “exploit” everything in dungeons and not doing things like are supposed to do
There is absolutely nothing OK about the npc, the way they are desgined to trigger event in dungeon, they follow a path and when enemy push them outside they have to reset from the beginning of their path, they aggro mobs when your party is out of combat. I would rather have “ghost-like” npc, that just stand there to be pretty but doesn’t affect the dungeon at all.
The npcs are ok , the problem now is that they try to “exploit” everything in dungeons and not doing things like are supposed to do
A wild guess…is your name Mike?
You remind me of a Mike, my VideoGamer friend.
I could be wrong, there’re plenty o’ fish out there.
The npcs are ok , the problem now is that they try to “exploit” everything in dungeons and not doing things like are supposed to do
The reason people exploit is because the NPCs are unreliable (and slow too).
I’ve had times our party wiped at AC path 3’s final boss because the NPC didn’t bother to follow us. That stuff needs to go and they either need to get their act together and 100% fix these NPCs or come up with another solution for dungeon scenarios.
The npcs are ok , the problem now is that they try to “exploit” everything in dungeons and not doing things like are supposed to do
There is absolutely nothing OK about the npc, the way they are desgined to trigger event in dungeon, they follow a path and when enemy push them outside they have to reset from the beginning of their path, they aggro mobs when your party is out of combat. I would rather have “ghost-like” npc, that just stand there to be pretty but doesn’t affect the dungeon at all.
That’s another solution, but it’s a missed opportunity.
When you got a full team of players wearing full zerker armor steam rolling an entire dungeon, poor AI is the least of ArenaNets problems.
Even if it’s poor AI, it’s hard to hate it when it’s helpful.
Wouldn’t it be great if NPC’s come equipped with more abilities than just an auto attack that deals 30-40 damage? Supply Drop, banners, spirits, various CC and support abilities, they don’t have to hit super hard but probably a little harder, I saw Morrigu lose a 1v1 to a Volatile Blossom, it was pretty pathetic…
I’ll say it again, Morrigu lost to a flower. -_-
I still stand by my stance to make all the dungeons much harder and the NPC’s as powerful optional help.
1. It’ll add an actual explorable mode.
2. It will allow an increased dungeon difficulty
3. At the same time, it’s an option to make the dungeon easier if players find it too hard.
4. You can still show off the game/dungeon lore.
(edited by Nova Stiker.8396)