Hi everyone.
I just completed 23 runs of Arah days ago. I have done it with static groups, random people, good folks and bad folks so I want to write a guide which helps people to do Arah. I hope you guys can find it useful.
General guide
Patience.
Communication.
Skipping the right mobs.
Which path should I take?
Path 3 > Path 2 > Path 1 > Path 4
For average players,
Path 3 takes ~1.5 hours
Path 2 takes ~2 hours
Path 1 takes ~2.5 hours
Path 4 takes ~3+ hours
Please make sure you have more than enough time when you are new/grouping with random people.
Path 3
General mobs encounter
Illusionist
It should be the first piority target to nuke down. It is melee friendly.
Mage
It should be the second piority target to nuke down.
Elementalist
It is not melee friendly unless you stay in its back. Reflection works extremely well here.
Hunter
It summons eagles. Its axe can bounce targets. Reflection is also working good here.
Gorilla
It has a melee skill to knock you down for 8 seconds.
Boss 1
Kill crasher first.
You just need to dodge the crasher’s melee skill so you won’t get one-shot. You may get killed if you fail to remove the Immobilized condition.
Path to boss 2
I want to include this bacause I find some people wanted to skip all these mobs along the path. I can do this too but it is not recommended since people used to spend more time due to fail skipping attempts.
You should kill 9 more silver mobs then you can slip through freely without aggroing any mobs along the way until you meet spiders.
The spiders can also be skipped by running through them. You just need to run to the far end until they lose their aggro. It can also be done without aggro by stealthing.
Boss 2
Some of you may already know there is a safe spot in this encounter. Otherwise, just dodge red circles.
Path to boss 3
Get some swim and kill some gorillas. Then you have to pass the ball to open the gates. Note that you catch the ball when it collides. So don’t throw it to the ground.
A new waypoint is activated after 2 gates are opened. You should teleport to the waypoint and continue.
Giganticus Lupicus
It has 3 phases.
P1: 100%-75%
P2: 75%-50%
P3: 50%-0%
Whenever it changes phase, it has a pale blue rez icon on him which grants him invulnerable.
General tactic for phase 1
Everyone should use a range weapon, stay at range and stack up.
Target priority should be Grub > Swarm > Boss.
It is very immportant to nuke down the grubs to prevent the boss to get damage stacks.
General tactic for phase 2
This phase is the hardest phase. It has 3 abilities which require you to avoid. You should stay at range and keep moving in this phase.
First ability is shadowstep with ~1 second animation. It is easy to dodge/run out of it if you have swiftness/skill. It always uses it on a particular member until he/she dies. It is important to know because you can manage rescuing other downed members.
Second ability is AoE with red circles on the ground. You should dodge/run out of it.
Please keep in mind they are projectiles and they do damage before they hit the ground sometimes.
Third ability is single-targeted shadow bolts. It seems not to be avoidable and predictable.
From my experience, sometimes I ran around and it did not hit me while sometimes did. Therefore, you should keep your HP more than 10k so that you wont be killed by one single hit.
Besides, you are most likely to be going to die with hit by this ability twice in a row if you have lost more than 2 members.
Endurance gain skills, teleport skills, damage evade skills, vigor boon, aegis boon, health regen food, endurance gain food and potions are highly recommended in this fight.
Pug tactic for phase 2
Everything is the same except you need to lure him back to the waypoint. I do not recommend this in general unless you are in a pug group.
You should have at least one person in its aggro range and sight so that it won’t get reset.
Thanks to the latest patch, it won’t go back to the arena when it reset.
General tactic for phase 3
It always chases a particular member (appears to be the most tough one). Apply cripple, chill or immobilized when it is moving can help the one who is being chased(cursed).
Most of his abilities have a red circle on the ground and can easily be dodged.
Rescuring downed members is also easy in this phase.