Arah Giganticus Lupicus......

Arah Giganticus Lupicus......

in Fractals, Dungeons & Raids

Posted by: Lightofshados.9243

Lightofshados.9243

Just out of curiosity who designed this boss? I enjoy hard things but, when you are with a group of people (full exotics) and spend 2 hours at one boss…. I believe something is wrong. A lot of people I know won’t even do arah because of this boss alone. I thought that this was supposed to be a game that you can play casually but unless you have HOURS to sit down straight and play you’ll never get through this dungeon. The fact that the rewards aren’t any better than any other dungeons blows my mind. No wonder that it takes an hour just to find people willing to do the explorable mode. The rest of the bosses aren’t THAT bad but holy ****! Anybody have any suggestions / ideas how to make this boss beatable within a reasonable timetable???

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Posted by: Milennin.4825

Milennin.4825

The most common strategy to beat him is:
1st phase: All stack together on the same spot. Focus fire on grubs as soon as they appear. If you fail to do so, Giganticus will absorb them and gain empowerment (the buff shows in his stats bar).
2nd phase: At around 3/4 HP he will turn invulnerable for a few seconds. That means your party needs to spread out and be prepared to dodge his “teleport” attack. It’s easy to see coming, and there’s no excuse to get hit by it. He’ll throw around orbs that are hard to dodge (but not impossible, you just have to look at his animation). The other attack he uses is the AoE in which he throws around a lot of orbs that sometimes hit outside the red circles as well. Having some luck helps, but just try to dodge if you can.
Best advice I could give is to have a decent amount of HP, vigor buffs, projectile reflects and any other defensive utility/traits your class might have. Only res downed people if you are sure you can survive or be able to defend yourself during the res.
3rd phase: Occurs around 40-50%HP. He’ll start following players, so your best bet is to kite him around the arena if you’re being followed. If not, throw snares on him (cripple / chill). He’ll throw orbs sometimes at players he isn’t following, not that hard to dodge if you pay attention. At the one he follows he’ll use several different attacks that generally aren’t too hard to dodge. When he downs a player, he often changes targets, so ressing downed people isn’t too hard in this phase.

Just who the hell do you think I am!?

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Posted by: nachtnebel.9168

nachtnebel.9168

In my book, Lupi is one of the most fun encounters in the game. He is a challenge, no doubt, but once you know what you have to do, he’s great. He also is the only real boss in Arah, the rest is way too easy.

Could you explain what exactly your problem is? Neither phase 1 nor phase 3 should be a problem at all. Phase 2 is all about survival. You need to learn when to dodge and when not to dodge, you can avoid his single target poison bolt without wasting a dodge as well as you can get out of most of his AEs just by running in the right direction, his “charge” on the other side should be dodge. It’s also important to try to get a downed player back on his feet before Lupi charged someone and even then only one player should go and heal the downed one.

/edit
Phase 3 is no problem, not phase 2.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

(edited by nachtnebel.9168)

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Posted by: Shuguard.7125

Shuguard.7125

path 3 has a warp point on the north side that you can warp in very quickly after death. (doesn’t work on the others) Other than that this boss requires a lot of coordination.

Usually knowing who the boss is aggro’d to is a good way of knowing when to revive others in combat. I’ve had one person(with aggro) kite him to the other side of the room from a dead body(or out of giant aoe range) in order to get that person back from death. Since the run back is really far away.

Rolling and saving cooldowns for various oh crap i’m trapped in the vomit bubble etc. Other than that it’s pretty much a mostly ranged and long drawn out fight.

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Posted by: Lightofshados.9243

Lightofshados.9243

Phase one is easy. Kill the grubs, stack on top of each other, rez people if swarm kills them, got it, check in the box.

Phase 2: Run in a circle and hope that you don’t get hit because reflects don’t reflect everything and shields don’t block everything. Literally just wasted 3 hours stuck there. Not everyone has that amount of time to blow all the time. If I can’t get my 500 tokens this week, there is no chance unless I find some super uber group that doesn’t take damage. We tried every strategy that was mentioned to no avail. 50-60% every attempt, no better.

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Posted by: nachtnebel.9168

nachtnebel.9168

There are some things you should know about phase 2:
- you can easily avoid the single target poison bolt by always strafing around Lupi and simply changing direction as soon as he shoots it
- his poison AEs come in multiple waves shortly after each other, he always first paints the circles on the ground (3-4 waves) and then starts shoots the bolts. If you don’t panic and dodge as soon as you see a red circle you don’t have to waste a dodge most of the time.
- as usual the area in which those poison AEs do damage is a little bit larger than the red circles indicate and reflect projectiles only works if you get hit by the projectile, not if you stand in the AE it creates.
- if you are low on health you can run to the opposite side of Lupis room to get out of combat and heal up quickly and you can also switch your skills there
- some skills like Signet of Undeath (Necro) can revive downed allies from afar, every class that has access to one of those should use it
- before Lupi does his poison cloud charge thing he gets invulnerable for a brief moment
- don’t go into melee with Lupi unless your reflexes are really good. And even if they are, avoid it if someone else is already in melee with him (no matter if willingly or not).
- never, really never, send more than one player to revive another one unless you are really sure that you can survive his charge. His charge targets a random player, no matter if he is on his feet or downed, so even with only one rezzer, there is a at least a 40% chance (if everybody is alive) chance to get hit by it.
- last but not least phase 2 is really all about surviving it. If you are in trouble don’t try to do damage. Just don’t, no matter what. Unless you are the last person keeping Lupi in combat it’s always better to run for your life than to do damage.

/edit
One general note: Even PuGs should use a voice communication tool.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

(edited by nachtnebel.9168)

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Posted by: Henryik.8260

Henryik.8260

Yes something is wrong and it is you people. Lupi is one of the few actual fight in game other than a zerg contest. If you spend 2 hours and make no progress, you should think what you have done wrong instead of keep making the same mistakes over and over. There are so many guides on how to down it.

P.S.: A regular path 3 run for me and my guildies takes around 50 mins – 1 hour. Even you need repeated attempts on Lupi , it wont take more than 1.5 hours if you get your tactics right.

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Posted by: ilr.9675

ilr.9675

Some observations that contradict what a few people are saying here about it being a “good fight”:

  • It’s not actually difficult, it’s Very…. Random. and a bit Buggy…*
    —-> 25% of the time, those snot bolts hit way, way way outside the red circles. And if 2 hit you at the same time, enjoy your 2 minute walk back from the WP….
    —-? Every now and then 1 will home in like a missile and hit you nomatter what you’re doing.
    —-> Watching the Boss and looking for Cues doesn’t help either since everytime he was facing me with a big animation, he’d switch targets at the last millisecond and nail someone else in my Party.
    —->Again, some of the green projectiles, whatever we want to call them, some of them leave no time to react and his massive HP pool guarantees that you’re going to roll Snake-eyes several times during the fight and be downed by them through no fault of your own.

— The super happy fun time Puke Bubbles that trap players, don’t seem like they have any kind of Cool-Down timer and he stacked 2 on me in rapid succession when my “Stand your Ground” was down.

  • I even tried to tank it with Renewing Focus but that didn’t even come close to saving my butt
  • This also is a mechanic that discourages most classes that don’t have Blinks or their own Stability boons. And he just plain moves too fast so He’s GOING to get in range to drop this instantly on whoever he has aggro on even if they’re kiting with Swiftness.

— Can’t melee him even if you’re a Bawz @ melee dancin… which is a great way to make a really long & random fight, not-FUN for lots of people who like variety in their RPG’ing.

—The entire encounter really contradicts the entire point of forming a Team and trying to use teamwork. If you get anywhere near another player during 80% of the fight, you endanger them as well, and you endanger yourself if they’re downed. If a player is downed far enough away from Lupi, often the best thing you can do for them is not to go near them.

  • I really can’t stress this point enough … it’s not a teamwork fight. It’s an everyone for themselves casino where your best chances are to stay far away from him and anyone else on your team. Even Subject Alpha’s mechanics are a lot less random than this and a bit more forgiving which is just silly…
  • B/c of this, for an above average PUG who can do every other Dungeon without issue, this fight can take 10 minutes, or a whole hour, depending on RNG basically. Perhaps that’s why some people think it’s so unique?? It has that element of gambling compulsion?
  • sidenote:
    ++ I did have some luck reflecting or stopping some of the snot rockets with a wall summon but you still have to assume they’re coming in at like a 45 degree angle not to be clobbered by them

(edited by ilr.9675)

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Posted by: nachtnebel.9168

nachtnebel.9168

Lupi is neither a casino at all nor a solo fight. Yes, he is about risk management and, most of the time, you shouldn’t get close to your teammates, but that’s a regular mechanic in MMOs, so I don’t see the problem here.

Yes, his AEs do damage in a larger area than the circle indicate, but that is a common bug in GW2. And bolts only hit you outside of the red circles if you are in front of the circles, that’s cause they are not just AEs but also projectiles that hit you if you stand in their way. If you are behind the red circles, you don’t get hit randomly. And yes, as their animation indicates, they also don’t seem to fly in a straight line.

The green bubble can be used two or more times in a row, but if you run straight away from Lupi after you survived the first, the second will miss you. And if you don’t manage to escape, your group should place some PBAoE heals on top of you to keep you alive.

Lupis mechanics might not be as obvious as those of other bosses, but they are definitively not as random as some you say. You can predict his actions and avoid a lot of damage.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: ilr.9675

ilr.9675

No I was definitely not in the Path of the Projectiles nor was there any Red Circles back behind me that would indicate projectiles were coming in “above me”. The red circles were a good 20ft to my Left while I was running to the Right. I was zoomed way out infact and watched them veer mid-course right at….and then hit me. Several others also did this, and ALMOST hit me. I’m still not entirely sure why those ones missed when they were making a b-line for me but I think that’s part of the problem here. People think they’re seeing one thing, when a few other things that don’t have a rational explanation are happening instead

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Posted by: nachtnebel.9168

nachtnebel.9168

He also can use his single target poison bolt while his AE poison bolts are still on their way to the red circles.

I get that this is a little confusing, especially with so many poison bolts flying around, but once you get used to it, you won’t get hit that much anymore. Most of the time you can’t avoid being hit, but you can minimize the amount of damage you get by proper positioning and if you use dodge or grant yourself protection at the right time.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Wethospu.6437

Wethospu.6437

Only issue I have is with the big area attack. I just can’t nail it down to effectively counter it. Everything else is just a matter of dodging or zig-zag,

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Posted by: nachtnebel.9168

nachtnebel.9168

Only issue I have is with the big area attack. I just can’t nail it down to effectively counter it. Everything else is just a matter of dodging or zig-zag,

As soon as he starts drawing the circles change your cam angle to bird’s eye perspective and start running out of the first circle. It’s important to not walk backwards, cause that’s just too slow. Also don’t dodge if you are just standing in one circle, wait until he finished drawing the second or even third wave, cause sometimes you don’t need to dodge at all and dodging in the wrong direction would make things even worse. Having a swiftness skill ready comes in handy, too.
Additionally, most circles semm to spawn between 1200 and 900 away from Lupi, so if you are further away or closer to him you won’t have to avoid many of them. Therefore, if possible, try to stay at those ranges and than either run directly towards or away from Lupi.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

I consistently 1-shot this boss with my party in the room he spawns in.

Get the fight down
Adjust for defensive traits / utilities
Blocking / Immune / Invuln / Evade / Vigor buffing skills help a lot
Drop combat to heal when needed

The single attack poison bolt can be reflected
The barrage can be ignored easily with a blocking skill
The barrage can be avoided by running at him / dodging as it comes in waves an then veering out to avoid his autos
The bubble can be dodged if timed correctly, it can also be blocked or just juked completely / avoided by popping swiftness and running away from him
Phase 3 is easy as long as you are alert
A good player can even melee Giganticus, it is not recommended but it can be done.

It takes some time to get down but a competent team should have few problems with him.

Here are some teamwork elements that help and completely disprove your points on it not being a team fight

-Guardian Mystic shield is a god send
-Engi Elixir R i believe (toolbelt regens 20% downed hp per second with long throw range)
-Ele glyph of renewal
-Warrior warbanner and other similar rezzing skills make this fight easy
-any area block / reflect skills
-area swiftness might and aegis buffs
-Shadow refuge cloak to save you from being focused
mesmer portals to avoid lots of hits
mesmer quickness bubble to speed up phase 1 or help rez people.
Stealth rezzing thieves

There are SO many things, mostly focused around defense, that a team can do to help others. Your argument is invalid.

Most people try to just run this boss making NO ADJUSTMENTS TO THEIR BUILD OR UTILITIES, get stomped and cry about it. Seriously there is a reason you can adjust traits and utilities on the fly, you can even DROP COMBAT in the fight to switch weapons and skills out.

I’m going to catch flak for this but there are far too many bad players in this game complaining about bosses that are not needed to be nerfed. The people complaining about this fight would not survive in your standard WoW raid.

I know this isn’t WoW but kitten people need to stop complaining about difficulties and learn ways to fight enemies. Sometimes it take time to learn how to properly deal with a boss. Explorables are already getting too easy due to some repeated nerfing and really could even use a buff as people learn the fights over time.

(edited by Rump Buffalo.2594)

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Posted by: Zefiris.8297

Zefiris.8297

Some observations that contradict what a few people are saying here about it being a “good fight”:

None of your observations contradict the fact that it is a good fight. All your observation shows is that this boss is a skill issue entirely.

For example, take the AOE bolts. Yup, they hit you outside the aoe areas. That’s because they bounce. If you know this, which you do, then you will never get hit by them. I sure manage to not die to them.

So, here’s a simple strategy to kill lupicus. Super easy.

1)All on one spot. No mesmer clones. 2 people kill swarms, 3 on boss. Grup = everyone focuses on grub.

If a grub manages to get through, skill issue. Focus on your attention skills.

2)Spread out. Nobody close. Nobody who doesn’t know what they are doing resses. I mean that. it’s easier to selfress than to be ressed by a person that doesn’t know what they are doing. The later will kill you.

Move out of the circles – a bit further than the circle itself. Don’t let it look at you. If it turns poison into your direction, dodge. If you get hit by the knockdown, use a anti-knockdown skill and get away.

Simple really. You can autoattack through this phase, and should, if you don’t know what you are doing. Focus on survival.

You die? Skill issue. You either fail at dodging or at moving away when he looks your way. Or your group fails because you lot group together. Or you fail for having no toughness/vitality and dying due to stray hits.

So far every time I did it in a pug, we did him first try with this strategy. Sure, there’s often one player that always dies, but generally it’s not very hard.

I’m going to catch flak for this but there are far too many bad players in this game complaining about bosses that are not needed to be nerfed.

You shouldn’t catch flak for this: It’s true, and this thread shows this very well.

…And keep in mind that I say that as a far-from-perfect player. I CLICK SOME ABILITIES. I’m a clicker! Sometimes I don’t even strafe but move backwards! Yet I manage to survive these encounters just fine.

Tells you a lot about some people that fail consistently, I think.

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Posted by: Wethospu.6437

Wethospu.6437

@nachtnebel.9168
I don’t really think standing between circles and Lupicus is that good idea because you may get hit (projectiles?).
I have been mainly experimenting two tactics.
1) Stand still as long as possible, dodge back.
Sometimes works like a charm, sometimes circles everywhere.
2) Run away, turn to face Lupicus once far enough
I really don’t know, I might have been too close to the circles but sometimes I just still get hit. Also I fear I resetting it if I run too far.

I just really don’t like how unreliable the attack is, especially when all alone.

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Posted by: Einhanjar.3687

Einhanjar.3687

Lol stability does the trick on green bubble, some people doesn’t use it which in turn gets them downed or dies. Also you can use any teleport or close gap that has break stun. This boss is easy and it is easier with a party that knows what they are doing. I believe that its only a matter of skill of a player. Another thing you can double dodge left and right if he puts his green circle wherever you go as double dodge is like 2 seconds god mode.
I agree on op is saying that it is hard but frankly after 1 or 2 runs he will be easy, if its still hard no offence but you should go back to level one and learn the basic of dodging and mechanics of your class.

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Posted by: nachtnebel.9168

nachtnebel.9168

@Wethospu
Yes, they are projectiles, but they use a balistic curve and don’t fly in a straight line so you won’t get hit unless you are close to the red circles.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Lupicus has one fairly exploitable issue with his aggro:

He likes to target the person with highest toughness.

Whenever my guild runs arah, he will pretty much perma-focus down one of our guardians. He’s done this every time. Indeed, as soon as she died, lupicus would change targets, only to instantly switch back when she re-entered the room.

What this means for you is that if you can find, or run yourself, a high toughness build, you can force lupicus to come after you for a majority of the fight. Then, assuming you are able to survive, your team gets free DPS.

As the target of lupicus attacks these would be my suggestions:
1. Dont face towards him during his massive AOE. You run slower, and as his primary target you need to be focused on dodging rather than damaging.
2. The Auto attack can be reflected, or blocked by other means. Aegis is a god send. Failing that, it does zig-zag quite a bit, again if you are always moving away from lupicus you will find them easier to dodge
3. the shadowstep is often used right after the AoE attack. He will ofc be going for you if youve got the high toughness. Dodging this can be tricky, rolling too soon will cause him to simply smack you. You’ll just have to practice.

Phase 3:
1. life drain – Not much you can do, just try to run as far as you can. In phase 3 lupicus is much harder to break aggro from, so dont worry about distance causing him to reset. Also your party should be almost 100% DPS uptime during this phase, so even if you do they can cover until you’re back in aggro
2. large life drain circle – Just run out of it asap
3. AoE barrage – No idea what to call this, but he puts a red circle down and launches tons of auto attacks into it. These can all be reflected for tons of damage. Or simply move out of the circle
4. the green bubble of death – Lupicus traps you in a bubble and starts to do major damage to you. The bubble walls knock you down when you try to leave. Things that make you invulnerable, or give you stability will let you pass through the wall. Failing that you can try to roll through the wall edge, but the timing is tricky (think EBG jump puzzle, where you had to time your roll so you were immortal when the flame darts cross through you. Likewise, time it so you are immortal as you pass through the wall) If you go down your team can usually get you up (lupicus rarely bubbles twice in a row, and his other attacks in phase 3 arent that dangerous)

While I generally speaking dislike promoting class discrimination, a guardian or warrior who knows what they are doing is probably more help to this fight than anything else. Simply because they usually have more toughness than most other classes, and better chances of surviving as lupicus’ main target, allowing everyone else to focus on DPS, and allowing everyone else to not worry so much about being totally wtfpwned by lupicus in the meantime.

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Posted by: Wethospu.6437

Wethospu.6437

What makes it even more funny when you have a weapon set which puts your toughness above everyone else. Now that’s what I call aggro control.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

What makes it even more funny when you have a weapon set which puts your toughness above everyone else. Now that’s what I call aggro control.

Yeah, I mean, I dont really like utilizing a tank with high toughness. I mean yeah, valid strategy, works pretty much everytime. But it feels kind of weird seeing as the holy trinity is meant to be gone. But hey, here’s a boss with a clear aggro pattern, and here’s a way to tank him, and suddenly the encounter becomes way way way easier. Lack of holy trinity or not, a dedicated tank makes this fight way better, and lupicus can definitely be “tanked” by drawing his aggro to 1 specific player.

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Posted by: Wethospu.6437

Wethospu.6437

Actually my point was more about the “swap” part.

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Posted by: deherch.3158

deherch.3158

At least it’s a predictable aggro.. sometimes the aggro system is just plain weird.

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Posted by: ilr.9675

ilr.9675

@ Buff & Zef… I followed you both in contacts tab and intend to join you both for a few runs. Mainly because you are both stating in very unforgiving and undiplomatic terms that my skill level is too far below yours to appreciate the mechanics of this fight. I could try to include examples from other games that require even more skill. But I think direct interaction is the simplest way to settle this, don’t you? Keep in mind I’ve done this only once and tried to keep an open mind about it, AND I was usually the last or second to last member to die among my more experienced party… (so don’t worry about me jinxing your chances).

(edited by ilr.9675)

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Posted by: nachtnebel.9168

nachtnebel.9168

If you are online between 17:00 and 19:00 GMT+1 and speak German I’ll be happy to help you.

Also my statements might sound kinda undiplomatic – which is probably because I don’t care about that at all – I never said that your, or anybodies, skill level is too low or lower than mine. I just pointed out that there are some mechanics that you probably missed. I just don’t see any other reason why my group with 2-3 randoms can kill Lupi while your experienced party can’t do it.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: ilr.9675

ilr.9675

My party did do it…I don’t know why anyone here is assuming that I failed it or they failed it just b/c I pointed out a bunch of bugs or irregularities in ANet’s own design philosophies with the Encounter. No, I didn’t carry them… rather I learned a Lot in a very short amount of time which I think was even better than simply waltzing through the encounter on “skill” alone. As I said, it’s not actually the “hardest” dungeon encounter nor do I see it as needing the most skill or teamwork. I simply see it as contradicting Anet’s long held design principles.

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Posted by: AsteriskCGY.5931

AsteriskCGY.5931

Eh I’d like to not be completely screwed if I get tagged by anything 1 time. 2-3 times maybe, but 1 is easy.

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Posted by: swiftpaw.6397

swiftpaw.6397

I actually really love this boss and I want to give whoever designed it a ceremonial handshake for a job well done.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Jackal.7432

Jackal.7432

To the complaint in the OP: If you’re spending 2 hours on lupicus, i question how everybody got full exotics. It certainly wasn’t by being good at guild wars 2.

I’m among those who enjoy this boss and wouldn’t mind seeing more fights like it added. He isn’t terrible about insta-smashing everybody into oblivion, and many of his attacks are avoidable if you keep your eyes open and stay mobile. The only fights i really hate are the ones with heavy, hard to avoid damage. The second(?) boss encounter in SE story comes to mind.

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Posted by: Nurse.1085

Nurse.1085

As a Guardian, I “tank” him while our two melee DPS man-mode him (after Phase 1 & 2). I can block/reflect a big chunk of his projectiles. When he does his dome of doom, I just pop group stability and we all casually walk out of it.

I enjoy this boss a lot. There needs to be more bosses like him. He’s the reason why Arah gear is more “prestigious” than all the other Dungeon sets.

My suggestions :
Phase 1, stack in ranged away from him. Have your melee DPS the grubs immediately (if the DPS is too low, then have ranged help). No grubs should reach him. Ever. When he starts getting close to Phase 2, it’s important that everyone turns and helps kill the last 2 grubs.

Phase 2, Spread out. Take care of yourselves. If you have a Guardian, then his Wall of Reflection will help tremendously. Bring defensive cooldowns such as reflect, regen, protection, blinks/teleports, stability and whatever else will keep you alive longer. Everyone should still be at ranged, spread out and DPS him down to Phase 3. Dodge, dodge, dodge!

Phase 3, He’ll pick someone to “siphon” health from, that person needs to dodge 2 times with out fail or use defensive cooldowns when he begins to siphon them. If you’re caught in his AOE life drain, then dodge twice to avoid damage. When you’re trapped in his dome, you can use stability to walk right out of it but things like Blink/Teleport/Endure Pain will work as well. Mesmer Clones and Ranger Pets work wonders for this phase as well, since he will more often than not pick a clone or pet to focus on.

That’s pretty much the best advice I can give.
Oh, and if you have a good Rezz, then I suggest your team brings several (Warbanners, Ele glyph, etc).

(edited by Nurse.1085)

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Posted by: Evil Seabass.5214

Evil Seabass.5214

I tried this dungeon a few times, but will never go back. This particular fight is not fun, and I dont enjoy spending hours on a single boss fight. To date I have never finished any of Arah Explorable mode paths.

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Posted by: foofad.5162

foofad.5162

I like this fight when we can actually finish it in a reasonable number of attempts. It’s extremely manic – sometimes it takes my group 16 tries to kill him, and then tonight I completed it in two with a pug, and only two of us (myself included) had ever run Arah before.

It’s a really, really fun fight – I enjoy the dodging and scrambling for your life aspect of phase 2 a lot. The problem is, it’s just slightly too hard. Frankly, I think all it needs is dropping the damage of the snot rockets to about 80% of what it is to give people more chances to not be obliterated by them. The saturation of them is fine, they just hit a touch too hard. They should still be horrendous, I don’t want to trivialize the fight. But doing it 16 times in a row is no fun for anyone.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: paperplay.6941

paperplay.6941

difficulty is fine imo.

they just need to allow us to resume the dungeon where we left off.

arah is way too long for most people to do it in 1 sitting.

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Posted by: Jakar.3685

Jakar.3685

There is nothing random about this fight and the animations on the boss are very clear and should be dodgable if positioned right.

But for those who are having difficulty some tips on all the phases.

p1 to p2 transition:
- He spawns 2 grubs which have to be killed

p2:
- He ll focus one person for burrow for the entire p2. If that person stays at the side of the arena the rest can stay at the middle with camera at max zoom making the random bolts easy to dodge.
- When dodging random bolts dodge to the side. He ll always turn toward you when casting a bolt on you.
- When you have difficulty dodging the big aoe move at max range from him or even further, it’s important to stay alive more then doing damage. Same goes here when dodging circles dodge to the side.
- Let your guardian give blocks to the group and expecially the one being burrowed after. (make sure to move away before another burrow comes)
- If the burrow person gets out of combat he ll burrows towards the 2nd on his list so keep that in mind.

p3
- He tends to follow the person closest to him and once he gets someone in melee range he always cast his green cageball (clones/pets/etc work great to trigger it and make him stand still).
- If he is following you, do not try to res downed people. You ll only be killing them.
- He picks one target that ll drained by the single target drainlife. Again dodgable by dodging to the side. He ll also throw random bolts at that person. Help keep him/her alive and revive from downed asap.
- Please do not try to melee tank in p3. You can probably eat the first 3 cages but eventually you ll die and just be a burden to your group.

People saying this fight is not doable or not balanced need to work on their teamwork and mabye reaction time, because this is the best tought out and balanced dungeon fight atm for the simple reason that everything can be dodged.

I run full berserker gear ele and only go down if I get an unlucky hit by the random bolts and even then my group can usually get me back up. It’s all about dodging, but having a good guardian makes this fight even easier.

Good luck with the upcoming fights I hope the tips I gave ll do you any good.

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Posted by: Oh Snapalope.1378

Oh Snapalope.1378

What? People still have problems with this guy? I find this guy and subject alpha a complete joke. I have no idea why people think he’s hard.

Honestly, people in this game don’t know the most important skill required to do dungeons. That is how to dodge and stamina management. I guess being Dark Souls and Demon’s Souls player really has its perks.

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Posted by: Kamahl.3621

Kamahl.3621

There’s already plenty of drawn-out advice in this thread. But I’ll give some more blunt versions:

1) Learn to time your dodges.
2) Watch for his tells. Everything he does has a tell. If you were wiping for 2 hours and didn’t learn them, that’s your fault.
3) Learn to strafe his auto attacks.
4) Learn to play your class.

Not saying you’re not doing those, but it’s abhorrent how many things you’ll see people doing – like an engineer using the mainhand pistol as a primary means of damage. Or an engineer staying in grenade kit when using grenade barrage. I’ve several more engineer examples but that’s because 99% of my time is spent as engineer. The rest is on my warrior who’s.. pretty hard to screw up.

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Posted by: Mesket.5728

Mesket.5728

lol
one shotted this boss yesterday with pugs… we were 4 warriors (and none of them used greatsword) and 1 thief… the trick? ORGANIZATION!

We talked about the boss, set someone responsable for marking the grubs, we rotate CC and snares (even though snare last for miliseconds lol) but we killed him in the first try.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: ilr.9675

ilr.9675

Oh right the Grubs… I forgot about that RNG element too. When you’re just standing there wailing on him in the cluster it’s not an Issue. But right when he hits 80% hp or whatever it becomes an issue as he forces your group to scatter…. & then more grubs seem to spawn and also scatter randomly and he in turn will randomly Teleport to a random party member or elsewhere and if there’s a couple grubs left there (b/c it’s impossible to teamspike them all in that chaos)… he’ll snag those up and get free Empowerment instantly.

I prepared specifically for it last time I fought him and it still wasn’t a fluid transition but I was able finish those grubs which made tank-kiting him for 10 minutes straight possible (yes I had his undivided Aggro for that long, it was exhausting). IMO: We just lucked out that time in keeping those 9hour (isn’t that a bit long & unnecessary?) Empowerment stacks off him.

(edited by ilr.9675)

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Posted by: Sabyne.6329

Sabyne.6329

Maybe I’m masochist but I want more boss like this one.

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Posted by: nachtnebel.9168

nachtnebel.9168

Oh right the Grubs… I forgot about that RNG element too. When you’re just standing there wailing on him in the cluster it’s not an Issue. But right when he hits 80% hp or whatever it becomes an issue as he forces your group to scatter…. & then more grubs seem to spawn and also scatter randomly and he in turn will randomly Teleport to a random party member or elsewhere and if there’s a couple grubs left there (b/c it’s impossible to teamspike them all in that chaos)… he’ll snag those up and get free Empowerment instantly.

I seriously don’t see how this is more random than appropriate, especially since it’s perfectly clear what will happen and even when. Before Lupi goes into p2 he gets the Determined buff, that’s the time you tell your party to spread out a little (not all the way to the walls). Wait for the grubs to spawn, mark one of them (Strg + T), take it down and then got to the next. The only thing important here is, that the player, the grub spawned from, runs away from the grub so that Lupi can’t shadowstep him and eat the grub before you have enough time to kill it. Most of the PuGs I do Lupi with are able to kill both grubs before Lupi eats them, it’s not that difficult.

IMO: We just lucked out that time in keeping those 9hour (isn’t that a bit long & unnecessary?) Empowerment stacks off him.

Empowered is meant to stay on Lupi for the whole fight and goes away when he resets (unless its bugged of course) so it doesn’t matter if it says it lasts for 9 hrs or if it’s just unlimited.

/edit
Btw, it always helps to use a voice communication tool.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

(edited by nachtnebel.9168)

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Posted by: Keitaru.9306

Keitaru.9306

If you’re in a group with folks that know what this boss do then he is easy to 1 shot.

But if you have a Grp of glass cannon who cant dodge for nuts then you’ll be in trouble.

Guild: <yaki>
Keitaru <warrior>—- lvl 80
Miea Kamakawa <engineer> —- lvl 80

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Posted by: Shakki.3219

Shakki.3219

I think there’s a major difference between EU and US players. For myself i play on EU and always had a party which needs about an hour…

When i switched to an US Server for shards i did there some runs as well and all runs were about 30-35mins… the tactics are totally different as well. They skip like 80% of the dungeon lol

Reaper – Anguîsh

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Posted by: nachtnebel.9168

nachtnebel.9168

I think there’s a major difference between EU and US players. For myself i play on EU and always had a party which needs about an hour…

When i switched to an US Server for shards i did there some runs as well and all runs were about 30-35mins… the tactics are totally different as well. They skip like 80% of the dungeon lol

Speed runs are also very common on EU servers, in Arah 3 e.g. you don’t have to fight much besides the 4 bosses.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Varientex.5806

Varientex.5806

GL is an intriguing boss in my opinion. The sole thing that makes this boss difficult for me, personally, are the random single target attacks it performs in P2 – sometimes I find it during the AoE attacks where I have used both of my dodges and can’t escape this one. Other times I am kiting and obviously can’t see it coming too clearly. And for anyone has been hit by it knows; it can be lethal.

All of his other attacks in P2 are fair I believe:
-You can see where is shadow steps as it telegraphs it.
-You can definitely avoid the red circles during his AoE attack by dodging.

Stage 1 and 3 are both very fair in my opinion as well.

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Posted by: Wethospu.6437

Wethospu.6437

Random single targets attacks are very easy. At about 600 range you can just zig-zag.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Random single targets attacks are very easy. At about 600 range you can just zig-zag.

The only issue with this is when he surrounds you with AOE and lands an auto right in the middle.

or when he auto attacks and then instantly shadowsteps, causing you to not be able to see the autoattack as he’s covering it.

Honestly the auto attack is really the only part of the lupicus fight that is a little silly.

He shouldnt be able to use it while other attacks are going on, because more often than not a player is being punished for attempting to conserve their stamina by simply avoiding AOE, rather than rolling through it. Or punished because they’re actively looking at the boss to see what he’s doing.

A change to his auto attack i’d like to see would be turning it into say an all party based one. Much like the fire golem from SE, have his auto attack shoot out 5 tracking green blasts, each of which targets a different party member. Give this a reasonable telegraph, and make him not able to do it while his AOE or shadowstep is ongoing. Now players have several options to combat it, including ones that involve the use of specific teamwork strategies, and players dont feel punished for attempting to avoid AOE without just mashing the roll key.

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Posted by: Lopez.7369

Lopez.7369

This thread is hilarious in retrospect.

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Posted by: deSade.9437

deSade.9437

For a moment, my jaw dropped in awe in seeing a “lupicus 2hard” thread after months. Then I realised…
Look at mesket claiming that he “oneshotted” Lupi. Good times.
Well played, necro.
You’re a bit bored, aren’t you. I guess I am too… /sigh

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Posted by: Ropechef.6192

Ropechef.6192

Necro OP!!!

but…

reading through it…

wow. how far have we come.

yet again. "" the Content is not Easy. it is Old ""

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Posted by: Casmurro.9046

Casmurro.9046

I would like to watch a livestream from ANet talking about boss design, where they could talk about how they create those encounters, they could even invite Robert Hrouda or whoever thought about Lupicus. I wonder how the dungeon devs reacted when they first saw a Lupicus solo in full berserker gear.

Its cool that Lupicus design fits so well on gw2 combat, its a very fair oponent, if you use your dodges well you can kill it faster than a full group that doesnt know what to do.

(edited by Casmurro.9046)