Arah - Kiling Legendary Mobs Is Unrewarding

Arah - Kiling Legendary Mobs Is Unrewarding

in Fractals, Dungeons & Raids

Posted by: KazNaka.4718

KazNaka.4718

Ok, I understood why the loot was nerfed for path 3’s Hunter (the 1st bosses). They were easy to get to and appeared at the start, so people could just farm them all day. In fact, he’s no longer a purple mob but a gold one. So it’s understandable that he doesn’t drop 10s loot anymore.

But people have been talking about how unrewarding Arah is when looking at the time spent. So why don’t other purple mobs drop loot too? What purple mobs am I talking about? The priestess of melandru and grenth in path 4, the mage crusher in path 3, and the abomination in path 2. They all take time to get to and time to kill. It’s not like people can farm them. You want to make Arah more rewarding? You want more people to do Arah instead of CoF p1 all day? This is the solution.

Arah - Kiling Legendary Mobs Is Unrewarding

in Fractals, Dungeons & Raids

Posted by: Quam.7218

Quam.7218

Put the “green slime” from path 1 on the list… we fought it “to the very last end” last time it was so time consuming as hell aaaaaaaaand we got some nice blues :P

It was only once, now always skip… sorry but it’s not rewarding for the time fight.