Arah Path 2 Alphard

Arah Path 2 Alphard

in Fractals, Dungeons & Raids

Posted by: IvanTheGrey.2941

IvanTheGrey.2941

While I don’t understand what exactly ANet was thinking when they changed this path, I do understand that they most likely wanted to make the dungeon harder. Maybe make it less soloable?

However, removing a way point and making a boss cheap (pull that goes through reflects, insta-bombing, etc…) is not the way to do it. The very fact that the way point after the spider run doesn’t show up until AFTER the abomination boss is just… tacky. A lack of oversight, foresight, whatever you want to call it.

Make bosses more difficult by adding stages (a la Lupi) or another means that people much smarter than I can suggest, but not making them cheap. Make runs more difficult, not by removing the wp that allows them to not have to do it again after they’re finished, but by another means.

If you’re trying to drive away path selling, you’re doing the opposite: Those two aforementioned things are pug destroyers, which will increase the price and number of path sellers.

Please fix this, or at least provide a logical explanation as to your thought process in making these changes.

Thank you.

Arah Path 2 Alphard

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

So is this the new TAFU or something? There are already like 5 threads on the front page about Alphard.

Brazil
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Arah Path 2 Alphard

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

People should just learn how to dodge the scorpion wires. SOHARDCANTDOREFLECTSPLSHALP

#LoveArrows2013, never forget.

Arah Path 2 Alphard

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Posted by: cifer.2357

cifer.2357

I’m playing on a terrible laptop cause my computer broke down and I get about 5 fps at that fight. It’s basically a slideshow and I can still manage to dodge the scorpion wires and kill her in melee range (both coordinated and solo). What really annoys me about this fight is the fact that those haystacks/barrel things don’t respawn and you have to hide behind the pillar for her daggerstorm if they’re all down.

(edited by cifer.2357)

Arah Path 2 Alphard

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Posted by: IvanTheGrey.2941

IvanTheGrey.2941

You know, I don’t even think it’s Alphard that I’m complaining about anymore. It’s that stupid waypoint after the spiders. I do need to increase my skill level, true, but I don’t see how this path is soloable w/ warrior anymore after this patch. Please, if someone much better than I am would show me how it’s done, I’d appreciate it.

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Posted by: Ephemeral.5409

Ephemeral.5409

It’s actually much easier to do solo than with a group. The pull is pretty well telegraphed, and without all the particle effects from your teammates blocking the way you can see it coming every single time.

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Posted by: rojak.1894

rojak.1894

I dont know what they did to the turrets at the waypoint.. I’ve no problem going past it when soloing. However in parties if someone has already past it I would need shield block or endure pain to get past if running through the turrent. Or you could just stick to the left and instead of going through turrets, jump up the slope beside on the left, there’s a hole you can go through without aggroing the spiders. Dont use the golem.

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Posted by: Upham.6137

Upham.6137

I dont know what they did to the turrets at the waypoint.. I’ve no problem going past it when soloing. However in parties if someone has already past it I would need shield block or endure pain to get past if running through the turrent.

Dear lord, I was cursing the kitten out of Anet a few days ago trying to do that on mesmer, with a bunch of spiders piled up around the turret.

Bläck Dähliä

Arah Path 2 Alphard

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Posted by: IvanTheGrey.2941

IvanTheGrey.2941

Interesting… Really want to watch someone solo it to get past that wp location. I seem to pull some spiders every time I get past it and they don’t de-aggro.

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Posted by: BiddyPocket.3715

BiddyPocket.3715

Did they change Alphard? It seems that his scorpion pull now doesn’t pull all the time/can be blocked. If so, THANK GOD.

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

Did they change Alphard? It seems that his scorpion pull now doesn’t pull all the time/can be blocked. If so, THANK GOD.

They also made it possible to dodge in a patch a while ago. I think it was the August 25th, 2012 one?

#LoveArrows2013, never forget.

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Posted by: Menno.6092

Menno.6092

Did they change Alphard? It seems that his scorpion pull now doesn’t pull all the time/can be blocked. If so, THANK GOD.

They also made it possible to dodge in a patch a while ago. I think it was the August 25th, 2012 one?

GG

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Posted by: Nandor The Stampede.1593

Nandor The Stampede.1593

You know, I don’t even think it’s Alphard that I’m complaining about anymore. It’s that stupid waypoint after the spiders. I do need to increase my skill level, true, but I don’t see how this path is soloable w/ warrior anymore after this patch. Please, if someone much better than I am would show me how it’s done, I’d appreciate it.

as soon as you turn the corner, hit the stability and the pain defiance ability, have a gs on you and do the spin move to get past it quick. Super simple.

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Posted by: deSade.9437

deSade.9437

Already said, new tafu, arah p2 will be deleted 6 months/1 year down the road and swapped with a new one. RISEN SCARLET?!?! Maybe. Mark my words.
Anyway… after having a few days to try Alphie out consistently…. a pugbuster, a bit more challenging than usual for regular teams. The pull likes to go through reflects randomly. I always dodge, just in case. I saw it going through feedback, swirling AND shield – a messup on our part – soooo, yeah.
It’s also true what was said… easier to duo than to 5 man it, because you can see her tells clearly. I happened to duo her once and 3 man aswell, it was much easier.
Fight her in open field, far from the centre so you have time to take cover when she does her spinning move.
About the spider skip… annoying as kitten because I suck at skipping, but when I finally found that dang hole on the left it became much easier. If you’re on a mes you can do it in basically perma stealth and portal the others. I mean, hell, if I made it… You have no idea how much I suck at skipping. So look for the hole, mang. Always look for the hole.

Arah Path 2 Alphard

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Posted by: Dub.1273

Dub.1273

And if there’s none, better take your fingers away from “her”.

Dub | [rT]
#LoveArrows2013, never forget.

Arah Path 2 Alphard

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Posted by: deSade.9437

deSade.9437

Ehehe.

Arah Path 2 Alphard

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Posted by: Brando.3891

Brando.3891

is still possible soloing alphard?

Brando [SC] Snow Crows

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Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

is still possible soloing alphard?

Yep.

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

Arah Path 2 Alphard

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Posted by: Black Box.9312

Black Box.9312

I made the mistake of trying to do the spider run on my thief today after someone already activated the turret. The radius of the turret extends too far for me to shadowstep past it without it killing me instantly. :/

Alphard is still really easy though, it just requires a lot more reflects if you have a party that can’t dodge the pull well enough.

Arah Path 2 Alphard

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Posted by: Omg Casey.5973

Omg Casey.5973

You know, I don’t even think it’s Alphard that I’m complaining about anymore. It’s that stupid waypoint after the spiders. I do need to increase my skill level, true, but I don’t see how this path is soloable w/ warrior anymore after this patch. Please, if someone much better than I am would show me how it’s done, I’d appreciate it.

It’s still solo-able on a warrior, just more difficult. By difficult I mean you cant AFK all the bosses anymore.

Death and Taxes [DnT]
Warrior- Emperor casey
Elementalist- Klyptis

Arah Path 2 Alphard

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

I made the mistake of trying to do the spider run on my thief today after someone already activated the turret. The radius of the turret extends too far for me to shadowstep past it without it killing me instantly. :/

Alphard is still really easy though, it just requires a lot more reflects if you have a party that can’t dodge the pull well enough.

Did they close the hole that was in the left wall?

#LoveArrows2013, never forget.

Arah Path 2 Alphard

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Posted by: Ephemeral.5409

Ephemeral.5409

I made the mistake of trying to do the spider run on my thief today after someone already activated the turret. The radius of the turret extends too far for me to shadowstep past it without it killing me instantly. :/

Alphard is still really easy though, it just requires a lot more reflects if you have a party that can’t dodge the pull well enough.

Did they close the hole that was in the left wall?

No, it’s still there.

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Posted by: Upham.6137

Upham.6137

I made the mistake of trying to do the spider run on my thief today after someone already activated the turret. The radius of the turret extends too far for me to shadowstep past it without it killing me instantly. :/

Alphard is still really easy though, it just requires a lot more reflects if you have a party that can’t dodge the pull well enough.

It’s not the radius of the turret, it’s the range of the darn spider bites, so instead of taking the normal path, stick to your left and you’ll find a hole you can go through and jump past the turret taking no dmg.
I was suffering too until I found the hole

So look for the hole, mang. Always look for the hole.

Bläck Dähliä

Arah Path 2 Alphard

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Posted by: rojak.1894

rojak.1894

Gotta pass it on to pugs I’m seeing too many alt-f4s.

Arah Path 2 Alphard

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

Arah Path 2 Alphard

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Posted by: IvanTheGrey.2941

IvanTheGrey.2941

Arah Path 2 Alphard

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Posted by: Black Box.9312

Black Box.9312

I made the mistake of trying to do the spider run on my thief today after someone already activated the turret. The radius of the turret extends too far for me to shadowstep past it without it killing me instantly. :/

Alphard is still really easy though, it just requires a lot more reflects if you have a party that can’t dodge the pull well enough.

It’s not the radius of the turret, it’s the range of the darn spider bites, so instead of taking the normal path, stick to your left and you’ll find a hole you can go through and jump past the turret taking no dmg.
I was suffering too until I found the hole

So look for the hole, mang. Always look for the hole.

It was the turret that was killing me, actually, seeing as I used stealth to get by the spiders. But I did not know about that hole there, that should make things much easier. Well, at least until they inevitably close it off.