Arah Path 2 Map Exploit
Though, i am sad to say i tend to use it in PUGs, it is so much faster than explaining to everyone that they need stability / blindness / interrupts… And they go like, yeah yeah whatever… and then you wipe on the first pack of techies + deadeyes. Those packs are simple
I do aggree, either fix the exploit or make it a normal path like the one to escape from the mines
Now, a quick question for the developpers What I do sometimes is run to the boat, get on it. Let the grubs aggro the technicians, and then go on my merry way to continue the path. Is that consider an exploit of game mechanics, or just good thinking on our part ?
But then, same should be said for CM Path 1 ^^ fix that kitten mount
Regards,
Community Coordinator
Hello everyone.
Sinsko, we appreciate that you took time to give us your feedback. However threads created for the sake of complaining are not allowed as they do not invite to constructive discussion. Furthermore, if you have concerns regarding exploits, the best way is to send an e-mail to exploits@arena.net, where the issue will be looked into by our team.
We close the thread now. Thanks for your understanding.