Arah - WP before Lupicus

Arah - WP before Lupicus

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Posted by: Nexaddo.5893

Nexaddo.5893

i understand you removed the WP before Lupicus so people wont kite him to WP and exploit it.
but why me and my group, who do the fight legit, have to run back for 5 whole mins every time we wipe?
why do i have to spend more time running back then fighting the boss?

please make him reset to his default location if he goes out the door, and put the WP back in its place. this is just kitten

spent 1.5 hours reaching him at path1 and now i cant be bothered continuing because i have to run back 5 mins every time i wipe…..

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Posted by: Sera.6539

Sera.6539

Wait, wait wait. They removed the waypoint instead of just fixing the boss? Wat.

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Posted by: Dairdel.2849

Dairdel.2849

If you mean path 1, i dont remember it ever having a waypoint close to Giganticus. The other paths do however.

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Posted by: Eowin Of Rohan.2619

Eowin Of Rohan.2619

+1
If players use exploits in dungeon, finding a way of closing the exploit without degrading the game experience for players who don’t exploit should always be the first solution.
Note that waypoints in dungeons probably need a full review. In some of them there are too many waypoints (caudecus ?), and in some we have to run for a way too long time which can’t even be justified by the need to prevent people from coming back to bosses too fast after death (twilight arbor ?)

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Posted by: DeadlyStormZ.2370

DeadlyStormZ.2370

I think there should be a waypoint before the boss in path 1 like the other paths.
However, since Anet didn’t have a very good QA team, kitten on us.

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Posted by: Nexaddo.5893

Nexaddo.5893

if its just on Path 1 then my mistake and i apologize
but this still doesnt resolve the issue of having to run back for 5 whole minutes if u chose to do path 1.

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Posted by: Dead.7385

Dead.7385

The only arah path I have finished is the 1st one. And since it was my first time on Giganticus we died a bit before killing it. I do agree with closer WP’s. If they really want to make it work – each boss should have the waypoint outside of the room, and once engaged that specific WP becomes contested. Once it loses all agro then it will be freed. That way groups that zerg will have to pay the price in running and trying to live, while those that want to kill it w/o death zerging don’t have annoying runs.

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Posted by: Fay.2735

Fay.2735

I feel like a waypoint should be added in between the Lupicus fight and the White Bears Pride Waypoint. I would suggest at the Tar Elemental boss (see picture).

We’ve spend more time running back from the waypoint after dying than doing the actual content of the dungeon (up to and including the Lupicus fight). The two times we’ve done the encounter we had to call it a night at the Lupicus fight (having defeated him first time but having run out of time the second time).

I understand that as we do the content more often we get better at not dying and so wont have to run as much and I also understand that graveyard zerging is a big issue (I support trying to counteract this) but the amount of time currently required to run from waypoint to boss is not a prevention of zerging but simply a waste of time.

I think the compromise I suggested at the start of my post or something similar would be a perfect solution to the issue. Especially seeing as there is no way to safe the progress you make in the dungeon and it’s hard to get 5 people together that have enough time between work/sleep etc. to spend 12 hours in the dungeon.

I’d personally rather spend the time we have on the actual encounters and not running around.

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(edited by Fay.2735)

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Posted by: Nexaddo.5893

Nexaddo.5893

The only arah path I have finished is the 1st one. And since it was my first time on Giganticus we died a bit before killing it. I do agree with closer WP’s. If they really want to make it work – each boss should have the waypoint outside of the room, and once engaged that specific WP becomes contested. Once it loses all agro then it will be freed. That way groups that zerg will have to pay the price in running and trying to live, while those that want to kill it w/o death zerging don’t have annoying runs.

thiss!!! great idea imo.

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Posted by: DeadlyStormZ.2370

DeadlyStormZ.2370

If you have run the other 3 paths and you will know there should be a waypoint in the Giant Grub room.
So it appears to be a missing waypoint/bug instead of the design.

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Posted by: Fay.2735

Fay.2735

If you have run the other 3 paths and you will know there should be a waypoint in the Giant Grub room.
So it appears to be a missing waypoint/bug instead of the design.

I’ve not done the other paths yet as we’re trying to do one at a time Hopefully they will fix the missing waypoint though I suspect we will have completed the path by then.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

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Posted by: Konu.1826

Konu.1826

The only arah path I have finished is the 1st one. And since it was my first time on Giganticus we died a bit before killing it. I do agree with closer WP’s. If they really want to make it work – each boss should have the waypoint outside of the room, and once engaged that specific WP becomes contested. Once it loses all agro then it will be freed. That way groups that zerg will have to pay the price in running and trying to live, while those that want to kill it w/o death zerging don’t have annoying runs.

I feel they should generally add more waypoints and just make every waypoint contested whenever anyone from party is in combat, for dungeons that is. WP res tactic to take down bosses is never the right way and would be easy to remove, while getting smoother overall gaming experience.

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Posted by: Nexaddo.5893

Nexaddo.5893

is it just me or every path in Arah (except path 3), is like a raid? takes a very long time to complete, even if you’re not wiping.

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Posted by: Lorana.2468

Lorana.2468

the Waypoint for the Jotun Route can bug out and not appear for a very long time, when i last did it it didnt appear until we reached the last boss, the tar enemies keep spawning despite the boss being dead.

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Posted by: RoRo.8270

RoRo.8270

Jotun Path never had a waypoint close to giganticus it’s like a 2minute walk back. Anet’s priorities obviously aren’t fixing this dungeon such as giganticus being kitable and path 4 dwayna bugs i’m guessing it has to do with it being 1 of the lesser played dungeons