Arah boat jumping puzzle no longer possible.

Arah boat jumping puzzle no longer possible.

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Posted by: Pinkey Flowery.7018

Pinkey Flowery.7018

Seems there’s an invisible wall at the boat so you can no longer get onto it. The tears will be delicious.

(edited by Pinkey Flowery.7018)

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Posted by: durend.6237

durend.6237

Read this, instantly joined an arah 2 pug. I eagerly await the conclusion of this run

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Posted by: thefantasticg.3984

thefantasticg.3984

Yup. Just got confirmation on it.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: colesy.8490

colesy.8490

Excellent. There’s no excuse to use that puzzle since it’s slower and anything that requires skill and situational awareness being added to a dungeon is always a plus.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

So you can’t even enter the boat to deaggro before the second half of the run? If so, I for see the price of this run bumping up a bit as the pugs die at it. :p

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: durend.6237

durend.6237

Incoming “LF1M thief for Arah 2”

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Posted by: adam.8692

adam.8692

If they also fixed all the boss skips- like jumping on walls or underwater would be great.

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Posted by: Bragdras.9572

Bragdras.9572

I’m hopeful that they’ll eventually fix all these exploits, and adjust bosses’ aoes to be used other than as a gap closer, this’ll make dungeons interesting again to see pugs actually playing dungeons the way it’s intended.

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Posted by: Black Box.9312

Black Box.9312

They fixed this, yet my ranger’s pet still does zero damage to the boss at the end. Thanks Anet.

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

they fix this, but they don’t fix that wonderful banner cd bug where my other skills (stability!!!!!) take the kittening banner cooldown and get me killed by the technicians. thanks a lot Anet.

doing this normally isn’t really hard (but waiting for stability cds is) and with a thief it’e cake.

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Posted by: Black Box.9312

Black Box.9312

My post was more of a complaint about the latter than the former. I can run the skip just fine, but I still struggle a bit with the boss on my zerker ranger simply because I’m only doing roughly half of my potential damage.

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Posted by: Dolan.3071

Dolan.3071

Looks like I’m going Thief in Arah p2 as well now
Don’t pretend like you don’t approve, using Stability = a wasted utility slot @ Brie. That and RIP in peace Mesmer.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

actually when I did the skip legit my skills would come off cd before you filthy exploiters got across, so not much time lost. thief is pretty helpful in saving time for that, as long as the thief is good and people aren’t kittenes and run out of SR…………..

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Posted by: spoj.9672

spoj.9672

Yeah you should have your skills off cd by the end. Its going to be slightly more involved now as you cant lose aggro on the boat.

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Posted by: hybrid.5027

hybrid.5027

If the patrols are all in a bad spot, I usually just run into one of them and let the boomers blow up, so that the technicians will aggro the grubs. Usually results in me getting downed, but better than having to blow stability prematurely.

Then again, you could just take 2 stability skills (depending on what class you are, I guess).

I know who I am, do you know who you are?

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Posted by: Zelyhn.8069

Zelyhn.8069

Or you could just join one of the free runs provided by Dub

I can’t believe the community says people like him are elitists, he is mother Theresa!

<3 Dub

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Jeremlloyd.6837

Jeremlloyd.6837

Or you can use some magic stealth /cough skritt’s magic /cough

(edited by Jeremlloyd.6837)

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Posted by: spoj.9672

spoj.9672

Or you can use some magic stealth cough skrit’s magic cough

Shhhhh!

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Posted by: a t s e.9614

a t s e.9614

Many people seem to care about the boat . I tought only “bads” used this trick , looks like im not the only bad .

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Many people seem to care about the boat . I tought only “bads” used this trick , looks like im not the only bad .

Nope it was pretty much bads. Everyone else ran it legit.

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

Many people seem to care about the boat . I tought only “bads” used this trick , looks like im not the only bad .

personally I can’t really be bothered – the skip itself is pretty fun and not too hard with the right utility skills…. however, waiting for CDs (especially with banner cd bug) is the most annoying thing, so sometimes I do boat.

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Posted by: Wethospu.6437

Wethospu.6437

There is no banner cooldown bug. There is an underwater utility cooldown feature.

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

If you drop your banner on the run to Alphard and carry it with you, the cool down will be up in time to swap to stability for that trash run.

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

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Posted by: laharl.8435

laharl.8435

So you can’t even enter the boat to deaggro before the second half of the run? If so, I for see the price of this run bumping up a bit as the pugs die at it. :p

It’s faster to never go on the boat at all. Go to the right of the boat, you usually deaggro by the time you get to the wall. Makes for a nice clean start at the trash skip.

None of the other p2 exploits were fixed…

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Posted by: Syn Sity.5826

Syn Sity.5826

It’s hilarious that they yet again fixed that stupid jump behind the tentacles at maw thing. Of all things to fix, that is the one they prioritized not once, but twice. Just goes to show how much attention they actually pay to dungeons.

[DnT]

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Posted by: Pinkey Flowery.7018

Pinkey Flowery.7018

they fix this, but they don’t fix that wonderful banner cd bug where my other skills (stability!!!!!) take the kittening banner cooldown and get me killed by the technicians. thanks a lot Anet.

doing this normally isn’t really hard (but waiting for stability cds is) and with a thief it’e cake.

I’m assuming you mean something like where SiO in my screenshot inherits Frenzy’s cooldown. Like Wethospu said, it’s to do with your underwater skills. Normally, SiO is in the second slot underwater but because I used Frenzy when it was in the second slot and then changed SiO to the third slot it takes Frenzy’s cd. I guess a workaround would be to equip useless underwater skills which you’ll never use.

Attachments:

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Posted by: Pinkey Flowery.7018

Pinkey Flowery.7018

I’m curious as to whether the jumping puzzle that let’s you skip Balthazar and Melandru is fixed.

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Posted by: spoj.9672

spoj.9672

I’m curious as to whether the jumping puzzle that let’s you skip Balthazar and Melandru is fixed.

Its not.

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Posted by: Syn Sity.5826

Syn Sity.5826

they fix this, but they don’t fix that wonderful banner cd bug where my other skills (stability!!!!!) take the kittening banner cooldown and get me killed by the technicians. thanks a lot Anet.

doing this normally isn’t really hard (but waiting for stability cds is) and with a thief it’e cake.

I’m assuming you mean something like where SiO in my screenshot inherits Frenzy’s cooldown. Like Wethospu said, it’s to do with your underwater skills. Normally, SiO is in the second slot underwater but because I used Frenzy when it was in the second slot and then changed SiO to the third slot it takes Frenzy’s cd. I guess a workaround would be to equip useless underwater skills which you’ll never use.

You have made alot of LOD members very happy today

[DnT]

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

they fix this, but they don’t fix that wonderful banner cd bug where my other skills (stability!!!!!) take the kittening banner cooldown and get me killed by the technicians. thanks a lot Anet.

doing this normally isn’t really hard (but waiting for stability cds is) and with a thief it’e cake.

I’m assuming you mean something like where SiO in my screenshot inherits Frenzy’s cooldown. Like Wethospu said, it’s to do with your underwater skills. Normally, SiO is in the second slot underwater but because I used Frenzy when it was in the second slot and then changed SiO to the third slot it takes Frenzy’s cd. I guess a workaround would be to equip useless underwater skills which you’ll never use.

Thanks for the explanation.

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Posted by: viciouspike.8624

viciouspike.8624

That is a bug? I thought it was normal for some reason… Everytime I got out of combat and changed my skills out I always get a CD of whatever I just used.

Use Signet of Agility then swap out Signet of Power to ShadowStep I would have the CD of Signet of Agility. Never really bothered me as I normally have time to waste and will make the run anyway.

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

it is apparently a feature, just like how Living Story is “content”.

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Posted by: Bright.9160

Bright.9160

How to avoid it:

  • Equip only very short CD skills in your underwater utility slots
  • On the off chance that you’re doing underwater combat, swap them out again
  • Hope that this will be looked into and fixed before 2017
Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: deSade.9437

deSade.9437

Oh, I’m not worried about that. If I’m on my warrior, I have 2 stability skills…. and I’ll wait at Alphard ‘til I have the cooldowns. If I’m on my guardian… I’ll let warriors run ahead and then pass while the technicians are attacking the grubs. If I’m on my ranger: Ez.
— 2nd version —
I still fail it at least twice per skip either I exploit or not, either I have cooldowns or not, so no big change for me. [insert rage about Anet fixing these stupid exploits and not fixing major ones or bugs that hinder the players]

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Posted by: Wethospu.6437

Wethospu.6437

IIRC, this feature was actually added to the game on purpose to prevent exploiting underwater utility skills (get underwater, use the skill, get up).

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Posted by: deSade.9437

deSade.9437

Why don’t they fix the @#?!"& fumble dodges.

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Posted by: Ethics.4519

Ethics.4519

RIP in peace Mesmer.

NOOOO!! Actually, after spoj or hybrid (can’t remember) linked me the rt run, already switching from mes to thief. So…. whatever.

RIP in peace Robert

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Posted by: spoj.9672

spoj.9672

RIP in peace Mesmer.

NOOOO!! Actually, after spoj or hybrid (can’t remember) linked me the rt run, already switching from mes to thief. So…. whatever.

Dw mesmer still good for mimic bot.

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

I’ve used the boat skip in the past. I can also do the run normally. The thing about the boat skip is that some classes have an easier time running than others, whereas some classes just aren’t as good at running.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: Bright.9160

Bright.9160

The thing is so many people claim that they never used exploits but it’s a lie , everybody exploited the dungeons more than a dozen of times . The funny part is when they say they never skip bosses when they are the people that know 5 diferent ways of skipping them.

If only few people used exploits , then the boat and the lupi skip wouldn’t be so common. If the rewards were not so bad for killing stuff , people would not use exploits anymore . Getting 1 copper for killing lupi is kinda sad actually.

There is only 1 exploit I frequently use, but that’s because Melandru is the worst boss in the game and I refuse to kill him

As for the boat skip, it’s funny because I found that one the same day they fixed the old one. Took PUGs like 3 months to get the new one.

I could use that same exploit to skip stuff in Arah p3, but I don’t, because they’re easy.

If Melandru wasn’t so terrible, I wouldn’t use that exploit, so there’s that.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

RIP in peace Mesmer.

NOOOO!! Actually, after spoj or hybrid (can’t remember) linked me the rt run, already switching from mes to thief. So…. whatever.

I got the wall working quite nicely now. Except when it decides to not deploy. But don’t worry about that. It doesn’t happen too often :p

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Good riddance
Though it just kind of begs the question, why does the instance spawn mobs from other paths in the first place?

@atse

I think you’re confusing action with approval.
People have often said in topics like this they’ll go through with doing a skip or a exploit they’re not happy with, because they don’t want to bring about group disharmony.

(edited by Vox Hollow.2736)

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Posted by: Dolan.3071

Dolan.3071

It’s because of underwater skills!? How long has this been common knowledge!? My god >.< that bug drives me nuts.
Another reason why underwater combat should be axed.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: Ethics.4519

Ethics.4519

RIP in peace Mesmer.

NOOOO!! Actually, after spoj or hybrid (can’t remember) linked me the rt run, already switching from mes to thief. So…. whatever.

I got the wall working quite nicely now. Except when it decides to not deploy. But don’t worry about that. It doesn’t happen too often :p

Awesome, now we just need to actually run it. Super elitist Tiffie told me you botched on wall last time. She said she’s going to start kicking you if you don’ get your crap together, probably just invite a necro in COF gear to replace you.

RIP in peace Robert

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Posted by: Tree.3916

Tree.3916

It’s because of underwater skills!? How long has this been common knowledge!? My god >.< that bug drives me nuts.
Another reason why underwater combat should be axed.

False, remove underwater combat and give us flying combat! lol

DnT Apply today if you think you can hang with the best of the best
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!

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Posted by: Sublimatio.6981

Sublimatio.6981

boat skip is still possible and easy

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Awesome, now we just need to actually run it. Super elitist Tiffie told me you botched on wall last time. She said she’s going to start kicking you if you don’ get your crap together, probably just invite a necro in COF gear to replace you.

Yeah, we’ll forget about that time lol. But on the serious note. I need to look into if certain attacks or skills prior to deploying my wall may cause the dang thing to not deploy. To be safe, I’ll be sure to not have any attacks going on while I deploy it.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand