Arah explore + Tokens only at the end ? What did u think ?
I think putting them all at the end is a mistake. However, back-loading the tokens is not. There should be incentive to complete the dungeon. The issue now is that the solution is not balanced. People are getting kicked or dropping group before the end and receiving no reward for their time spent.
If Anet wants to reward 60 tokens per dungon, I don’t see a problem with a breakdown as follows:
Boss #1 – 10 tokens
Boss #2 – 10 tokens
Final Boss – 10 tokens + 30 token dungeon completion reward
At the very least, players get something for completing the first two bosses, but it is obviously far more beneficial to finish the dungeon as over half of the tokens are rewarded for completion.
The problem with Arah design is that not all paths are equal.
Which is understandable to some degree for dungeon designs, however when all 4 paths differ so heavily in length there is a problem. For example, Warden path is the shortest out of all the paths, with all trash being skippable it take around 30-45 mins for a full clear. However all other options takes almost double as long for the same reward.
The problem with rewarding tokens per boss is that resetting dungeons is very easy in this game, players will soon default back to finding one or two easily clearable boss and chain resetting for tokens.
The issue with “Boss #1 – 10 Tokens” etc, as this is how they had it, and people abused it by starting a dungeon, rushing to easy boss 1, killing him, and resetting the dungeon. They were able to farm tokens, albeit 10 at a time, with much more ease and could get say, 60 tokens an hour, when most others were spending 2-3 hours and not finishing, and walking away with 10-20.
I agree, its frustrating. But that’s in my own opinion, ok. I want it to be. I want it to take time to figure out, and to be a challenge, and not simply a time communicate and a 2 button mash.
Many other MMO’s dont gaurantee drops. Its random, and you might run a dungeon just as hard, that takes 3-4 hours to beat, and STILL get nothing, for months. Here, they in my own opinion, spoil us, by guaranteeing tokens. And on top of that, you get to choose what you want. Other places, you might farm a dungeon for a month, and get a staff you can’t use, that’s worth half of the sword you were aiming for…
tldr; We are lucky they gaurantee rewards at all, and on top of that, give us tokens and allow us to pick the reward. I think that’s huge …
The direct effect of this change will be farm process avoiding the last boss ^^.
I would love to get 30 tokens without encountering Giganticus or the Legendary searing effigy xD. There is a more simple way to do this -> Nerf endway bosses…
There was plenty of solutions to prevent players from overfarming Arah. Blocking the way to the jumping puzzle, putting the tokens as a reward for the last boss, making the boss more difficult, implementing a decreasing reward curve.
What Anet did ? It putted all those solutions together when just 1 was enough and now we have broken dungeon achievement.
(edited by Mohawkward.7530)
is Arah working on another servers? Aurora still nothing :X
Another option is putting the stronger bosses at the beginning !
That way you won’t waist time and maybe fail at the last boss, am i right ?
When the tokens comes to you ONLY at the end of the dungeon, atleast make the first boss them most difficult, if you pass it then u continue to the rest of the dungeon finish and get you’re prizes, it will do nothing else than less frustrating than what it’s now.
Did they fix the DR system with the last update ? Will I still get 45 or 30 on the 1st run ??…
Well isn’t the DR system in a way meant to stop people abusing partial runs?
Think about it, DR kicks in if you repeat the dungeon route multiple times in a short window. What screams repeating a dungeon route multiple times in a short window? That’s right, doing a partial clear.
So DR was meant to stop speed runs and indirectly also stops partial clears. This basically makes back-loading all the tokens redundant.