Arah p1 way points....is it true?

Arah p1 way points....is it true?

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

Dungeons
The Ruined City of Arah (Explorable)
Path 1 (Jotun): Fixed a bug that prevented some of the waypoints from appearing after the correct event.

From the 6/3 patch notes.

Can someone go smack up Shoggroth and see if this is true?

(edited by dlonie.6547)

Arah p1 way points....is it true?

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Posted by: draconx.3102

draconx.3102

We obviously have to test this because we know Anet lies in patch notes. But assuming it’s true… it only took 19 months to fix this waypoint!

In the meantime we got a new bugged waypoint in path 2, so we can expect a fix for that in about a year, after one of the path 3 waypoints stops working.

Arah p1 way points....is it true?

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Posted by: Cotser.7015

Cotser.7015

Waiting outside tar room for people to join, so far I’ve noticed that the White Bears Pride waypoint spawns after Ooze, not entities… hope that’s not all they fixed.

King of the Nightstand dynasty
I like dungeons and Ikea.
aka Cotscene.

Arah p1 way points....is it true?

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Posted by: Nephalem.8921

Nephalem.8921

Both waypoints are fixed. First appears after you kill the legendary ooze and second after killing Shoggroth.
Thought the first one was intended in the first place

Arah p1 way points....is it true?

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Posted by: Cotser.7015

Cotser.7015

It’s a miracle
A 3/6 miracle!

King of the Nightstand dynasty
I like dungeons and Ikea.
aka Cotscene.

Arah p1 way points....is it true?

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Posted by: dlonie.6547

dlonie.6547

\o/

And it only took a year and a half for them to push that button.

Or maybe they flipped a lever.

Either way, christ — that fix was slower than Spire herself.

Arah p1 way points....is it true?

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Posted by: maha.7902

maha.7902

well now it’s no fun carrying p1 pugs – it was always good when we died on Lupicus, I ran back, they all ate dirt on the skip and then i soloed and popped the waypoint

RIP in peace arah carrying
RIP in peace bugged alphard

Serah Mahariel – Death and Taxes

Arah p1 way points....is it true?

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Posted by: IvanTheGrey.2941

IvanTheGrey.2941

well now it’s no fun carrying p1 pugs – it was always good when we died on Lupicus, I ran back, they all ate dirt on the skip and then i soloed and popped the waypoint

RIP in peace arah carrying
RIP in peace bugged alphard

So, instead of carrying them through the skip, just dance all over their fallen bodies when they wipe @ Lupi. It’s the best when you’ve got some ap-hunting PuG screaming at you to rez though. You can literally do the /dance command on their face if you stay in combat w/ lupi after he’s dead.

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Posted by: Purple Miku.7032

Purple Miku.7032

They also made the corpses more difficult for the average person to see. You basically will always step over them unless you already know the locations ;P

TRICKY ANET.

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Posted by: Allaraina.8614

Allaraina.8614

\o/

And it only took a year and a half for them to push that button.

Or maybe they flipped a lever.

Either way, christ — that fix was slower than Spire herself.

Hee, this post made me happy…

My 18 characters are waiting for outfits from GW1 like Tuxedos! WE GOT DWAYNA! =D
http://asuratime.tumblr.com/

Arah p1 way points....is it true?

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Posted by: dlonie.6547

dlonie.6547

The corpses got me a few times in our p1 run last night. Sneaky.

Also, you can’t AFK the Ancient Ooze at the rock anymore, it’s been invis walled off (didn’t try coral).

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Posted by: Purple Miku.7032

Purple Miku.7032

Anything changed to safespots for Ancient Ooze does not impact me, as I have used my own strategy for it for the longest time.

Pop a harpy feather + order of whisper spykit and impale it, turn around and riposte to block the turrets, stand in a specific spot to LOS it, begin a 100b about 3 seconds before it gets to me, whirlwind backwards out of its range, dodge into it on its 6th bounce, and by then Varra Skylark will have LOSed and ran directly underneath the ooze. Varra will be dead within 1-2 more attacks from the Ooze and then by the time its killed, I’ll be able to stealth when it hits 25% hp and splits, which will result in both the vile oozes teleporting/vanishing.

It’s 100% reliable unless you screw up and get Varra hit by one of the turrets before you begin this, because she’ll start attacking them and won’t stop until she dies. The reason this is a bad thing is because it doesn’t give you the option of pulling Ooze even further closer to the Jotun spirit without her reviving, and if she’s alive when Ooze splits… stealthing won’t work.

AFAIK, there are [were] two spots you could safespot this boss from and they fixed one of them.

(edited by Purple Miku.7032)

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Posted by: dlonie.6547

dlonie.6547

Stealthing didn’t work for us last night, but we had some newer people who might have kept attacking and botched it. I wouldn’t be surprised if they fixed stealthing, that is definitely a bug.