(edited by Quam.7218)
Arah part 1 a little guidance
Remember, perma-CC is FUN.
This is why people skip trash, because of a lot of these encounters with little reward. It seems like you tried killing everything in your path at least, therefore the increased difficulty of the path. Veil oozes bring a lot of condition removal and don’t get hit (so range) Mesmer aoe condition removal, necro well and staff 4 works well, feedback and reflect work on their ranged attacks.
The boss is anti melee friendly ofc, the oozes he leaves are a pain but if you must 4 take out the silver ones while a more tanky character ranges the champion.
Tar boss must be kept burnt or he’ll cover you in tar and spawn adds, preferably with the whisker’s long burning duration, if there are adds they should be primary focus and you can rally off them, again condition removal is optimal. If Tar boss is focused on you of course you don’t want to be one casting the whiskey skill on him.
Spiders are tough, Aoe as much, feedback/reflect and timewarp work well. Again you can use the tactic above to take out silvers before the champion.
These are actually pretty challenging fights I would do more often but people always skip it because the time vs. reward thing.
Retired Until Expansion or Meaningful Content is Released.
(edited by Zogyark.4597)
On my signature there is a link to my dungeon guides (text) if you get problems with another path.
With Vile Oozes it is important to focus. They split at 20% to two Lesser Oozes which combine to Vile Ooze if they reach each other. If you kill multiple Vile Oozes at the same time most likely some Lesser Oozes reach each other.
CC-skills (stuns, etc) are very effective against Silver-enemies. Kiting is also useful against melee-enemies. Run in circle, keep hitting and dodge if Ooze gets too close. They stack conditions fast so avoid getting hit (Weakness (10 s), Crippled (10 s), Poison (10 s) and 3 Vulnerability (10 s) per hit).
Ancient Ooze is a tough one to melee (random behavior). You can melee but you need mobility skills (leaps) to quickly get on range. Dodge back once/twice when you see it glowing. Try figure out who is it trying to hit and stay behind Ooze (so that Ooze moves to another direction which you dodged).
Key to beat tar-boss is to keep it burning. If it burns its attacks just do some and burning, otherwise attacks spawn enemies and “stun” people (if you walk on AoE). Whisky can be used to keep up burning but much better if you can do it without (elementalist, longbow warrior).
Also it is important to control small tar population. Quickly go stand on springs when boss disappears to prevent most of tars (and keep boss burning). However you don’t have to stand on them when boss is out.
Spider-room is also skippable but you need to be able to grab those crystals. My groups rarely kill them but you can try have 1-2 guys just kiting the champions while rest of the players kill other enemies.
(edited by Wethospu.6437)
Thx for the tips with the Tar Boss burning, really helped!
Trust me, if Anet decides to implement 1 rare per silver, 1 exotic per champion, the mobs will be completely annihilated and have no place to hire.