Arah path 4 - are we doing something wrong?
Heh, just made a post about exactly the same thing. Not spending more hours in that place, until i get some confirmation that it is indeed working as intended.
So we got through to the priest boss at the end of path 4 – took us like 2.5 hours but we made it then we got to the bit with the priestess and the sparks. we could dps the priestess down fine and when she hits 50% the sparks appear and you need to pull them to the middle, which is fine but they don’t always activate at the tree and she heals right back up again. the closest we got was about 20%. Is there sometyhing we should be doing that we aren’t?
I think shes a bit over tuned atm, but she can be beaten if your team is very very organised. You need to all decide on who goes to what spark, pets, npcs under control + poison the boss. Also, everyone must follow one another closely when you circle around the tower. At the same time it really helps if your on voice chat to direct players to the correct location etc etc.
But as of now, it feels as she is quite hard to beat:P Although it has been done.
Not A Message.
Yeah, everything you just said, we covered. I want proof it has be done! not just more, oh i know a friend whose uncles wifes friend, knows a friend who said he downed him.
Thanks guys, the poison bit is a very good point, we hadn’t thought of that. I think one of the issues we had is we had 3 melee in there. now that they have changed it so that you only get the tokens at the end it’s very frustrating but I understand why they have done it.
Our guild is now unfortunately getting a little bit jaded by the game. Levelling to 80 was great fun but now we’re all here (some of us with 2 characters) we are struggling to find content. This path was the last one for 2 of our guild before the dungeon master title. I fear we may leave soon for a different game :/
Ha, dungeons are terrible in GW2. We did this fight last night. When we got her to around 30% hp, she glitched and didn’t do anything but sit there and take damage…
ANET tests all dungeon fights before game release.
SoS – The Industry[WORK]
These things shouldn’t need you to bring one of every class….
Thanks guys, the poison bit is a very good point, we hadn’t thought of that. I think one of the issues we had is we had 3 melee in there. now that they have changed it so that you only get the tokens at the end it’s very frustrating but I understand why they have done it.
Our guild is now unfortunately getting a little bit jaded by the game. Levelling to 80 was great fun but now we’re all here (some of us with 2 characters) we are struggling to find content. This path was the last one for 2 of our guild before the dungeon master title. I fear we may leave soon for a different game :/
Well even after you apply poison it still takes time to down her. So a bit over tuned, but doable.
Not A Message.
hmm, reading more about this I am sure it’s bugged, there seems to be no rhyme or reason as to why and how the sparks actually get consumed. Sometimes one spark is enough, another there are 6 sparkes and none of the little buggers will go where they should or that all the hexagonal spaces they are supposed to go in are full. It’s fine to have a hard boss but the boss isn’t actually hard – not a single one of us died over an hour trying to defeat her, however it just seems to be broken, the boss sometimes bugs and stays there through the sparks, sometimes she petrifies just one person throughout the fight and sometimes she just hits one person with the rest of the party taking no damage. Maybe there is something we are missing but nowhere I have gone has given any kind of description of how to actually organise it properly. Not even here, we’ve tried the above things but they don’t work. We aren’t novices, we have completed every dungeon on here and understand them all but this one just doesn’t make sense (maybe cause we haven’t figured it out yet). Any help greatly appreciated.