Arah – pot. improv. & bugs (imho)

Arah – pot. improv. & bugs (imho)

in Fractals, Dungeons & Raids

Posted by: Chryzo.8906

Chryzo.8906

I like, no love, Arah, the dungeon is not hard, but at least harder than all the other one and still takes a bit on concentration to do. Some boss are nice and all. So keep it up on other encounters / dungeons you might create.

Also, sorry in advance if I missed another thread like this one.

After running Arah countless time, here is a list of things I think needs improvements in regards to this dungeon, feel free to add to it. I’ll start with generalities and then go on regarding the main problems on each path we usually encounter. And yes I know that some packs can be skipped, but that is not the point.

And if some dev wants to run with us Frenchy, no problem ^^ you don’t even have to tell me your a dev But if you do, I’ll point out everything buggy in my opinion

Generalities
Before starting with each path, let’s start with them and our friend Lupicus which can be found on all path:

  • Make the boss donjon harder if you don’t mind, being able to solo some path (C2 for example) is weird to me. The pack are pretty easy depending on group composition. If you don’t have a grappler, they seem balanced to me in regards to a 5 person group.
  • Make all red circles bigger, I am sorry to say that they are 10% to 20% too small in regards to damage area OR add an option in the menu to show a green or blue or yellow or whatever color circle under one’s body in order to know if we will be considered inside the damage area or not. I usually play asura with a small body, thus I think I am outside the zone while I am not.
  • Nice cadavers I tend to hit pretty much all of them by accident while in fights, so I depop them beforehand now.
  • Give us an option to “not show allies’ non combo spell effects”. I don’t know if I am the only one, but on some bosses like C3B1 I am sometimes unable to see what the boss is doing resulting in my untimely death.

Lupicus:

  • Correct the grub bugs. They can still pop on the NPC and on clones/pets, though for the clones/pets only at the phase switching.
  • P2 AOE: sorry to say, but either the red circles are sometimes missing or the red circles are really too small or my body is small ? Lag is not explaining every hit I get. And the funny thing is, I have an easier time moving out of the circles on my norn than on my asura.
  • Room before Lupicus: pretty much everybody just cleans one side or another since you only need to kill the abominations.

Arah – pot. improv. & bugs (imho)

in Fractals, Dungeons & Raids

Posted by: Chryzo.8906

Chryzo.8906

Path 1:

  • Limons, be it the boss or the small ones, when they split they tend to end up in the walls, regroup and come back for seconds. It makes them nearly invulnerable and really really annoying. Especially since the group tends to get out of combat, think the limons are dead. The group attacks the next pack, and hop limons come from behind thus the group wipes.
  • Crystal monster boss: Didn’t they all agro before ? I remember running the path before and having all the mobs on my kitten Was fun! Now I don’t even consider it a boss anymore.
  • Last boss: how to say this nicely… mind giving us a bit of a challenge on that one? It is THE last boss of C1.

Path 2:

  • First boss:
    – The electric meteor is bugged or maybe does not work as intended. If you move, it actually follows you but the red circle does not. If you want to escape from it, you have to dodge. And worse of all, if the player that was targeted just moves towards another player that is standing outside of the red circles, he can get hit. So either remove the red circle of the meteor, make them move alongside the target or no circle at all.
    – If you put wall of reflection up in melee, it won’t send back the meteor. I am not sure how such a small azura can lob over it ^^
    – Teleport after golem path. Can you move the point a bit further away from where it is atm ?
    – Boss 4: Alaphard, remove the places in the room where the boss bugs. Also, I am not sure if it is a bug, but if you push the boss out of the center of the room, he never does his AOEs. It takes a bit of practice to do it ^^ but when everybody melees it is easy.
    – Boat exploit: remove the path or make it a real one in the same way there are 2 paths for the mine road. Leave the boat though. It can be safely used in some interesting ways
    – Boss 5: Depending on group composition it is extremely easy, or hard. If you take a warrior berserker for example, you get the boss to phase 2 in 10 seconds, while sometimes you need 4 or 5 players to get in & out. But all in all, doable by any kind of group.

Arah – pot. improv. & bugs (imho)

in Fractals, Dungeons & Raids

Posted by: Chryzo.8906

Chryzo.8906

Path 3:

  • First boss (double): Make it so we have to fight in the room they are, not the one before. Also remove the places where you can actually never move and still kill the hammer guy while escaping his aoe (lantern place and the small promontoir in the left corner)
  • Create a door after first boss in the small tunnel where you need to clean the 2 mobs guarding it. Otherwise, everybody rushes. And it is not like the groups are hard to kill anyway. Or make climbing through the mountains in both directions possible. (You can climb the mountains just before the spider pack to get back to the first boss place)
  • I’d say the same principles, a door before you get to the second boss
  • Second boss: remove the stairs where you are out of sight of the boss. It’s already easy doing it, no need to be able to afk on it^^
    *Last boss: Well, you know what, keep it that way. I have an ongoing wager on that boss. Anyone beating 55 stacks of corruption in my group wins the wager. But they must never go down and NO spirits must pop Sorry, we make it fun in our own way. Could we have a title if we actually reach 50 stacks in a timely downed boss and without any spirits popping (otherwise too easy) ?

Path 4:

  • Balthazar: nothing to say
  • Melandru: afkable
  • Lyssa: really funny
  • Canons after Lupicus. When we attack them, the monsters should attack too.
  • Grenth: repair the agro bug, make it so as long as someone is on the seal, it won’t reset. I always tell people to just autoattack right when it pops… but still sometimes the boss resets.
  • Simin: fix the spark agro on pets, fix it so that once they are agroed, they don’t reset back to their position. It happened quite often to one of our guardians running sparks.
  • Bloodstone: funny when the group does not know the boss everybody seems to die instantaneously. But otherwise, easily doable.

Arah – pot. improv. & bugs (imho)

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

On Lupicus phase 2 some circles are just missing. http://www.youtu.be/eMnT_T5mAFQ