I have done a full run of arah explorable mode a few days ago and I must say I’m pretty disappointed with how the reward system works.
As for every dungeon, every chest gives the same amount of tokens while, usually, some parts are harder than others. Arah is probably the most extreme version of that.
The first two bosses are pretty easy. The ranger doesn’t deal that much damage and the warior with the 50k hammer skill is pretty easy to avoid.
To run to the second boss is redicilous. (You basicly just jump over a cliff and you’re already at the second boss..) It only spawns red circles which will activate way too late. You would really have to stand still and be unlucky to get killed there.
Third boss was the Giganticus Lupicus. This boss took us, with two times trying because we failed the first time, about 20-30mins. The boss was way harder than the first two, eventhough we basicly got the same reward.
The fourth boss wasn’t the hardest one, but at least harder than the first two. To get to the fourth boss wasn’t easy either, so that would make it probably as hard as the third boss.
The rewards shouldn’t be equal at every chest in my opinion. The first and second boss should give 2 tokens, while the third and last boss should give 6 or 8. People doing only the first two bosses at the moment because killing the third and fourth boss are basicly a waste of time if you only do the dungeons for the tokens.