Arah too much? My take at this point.

Arah too much? My take at this point.

in Fractals, Dungeons & Raids

Posted by: Arcis.3580

Arcis.3580

I tried 13 times today doing Arah Explorer Mode path 2 and path1

so far all pugs struggled at the same points. After a much much slower grind to bosses we spent 65% Res’ing 30% kiting and 5% damaging. needless to say it costs way more gold to run the dungeon that what you would receive. Unless, this was raised as well. Hard to say as that now people rage quit Arah way more often due to waiting up to 7 minutes to be fully res’d.

I know we are supposed to work more like a team but 2nd boss on Mursaat path is now nearly impossible. The best i have seen as a pug is 35ish% before he just started one shotting everyone with his orbs. The res/kiting added to complete puts you way more at risk of boss resets.

As for path 1 the mobs alone are extremely dangerous. on your way between boss 1 and 2 you will find no other choice but to just run to boss 2 skipping the mobs entirely. We wanted to do it the intended way but they seem to have gotten at least 40% stronger.

After respecing to be more support instead of damage (full guild run this time) all exotic+including weapons. we found that path 2 was still nearly impossible. With this run we dropped less often due to the increased traits in toughness and vitality. This made little difference in completion time though. we found the second boss in phase 3 took 2 hits to drop us instead of the normal 1. If you have played this path you know he spams those like crazy so it made little difference. We were able to drop him to 25-30ish%. I am concluding that Arah needs to scale back so that pugs even have a remote chance let alone experienced players.

If you thought Arah was hard before or haven’t tried it. I recommend you just walk away and look at the other dungeons because this is just ridiculous.

Arah too much? My take at this point.

in Fractals, Dungeons & Raids

Posted by: Xersis.3478

Xersis.3478

Oh boy… I was afraid of that. ; ;

Arah too much? My take at this point.

in Fractals, Dungeons & Raids

Posted by: Arcis.3580

Arcis.3580

I hope to hear someone HAS completed a path so I can look at it as our tactics were off and just need to be adjusted.

Arah too much? My take at this point.

in Fractals, Dungeons & Raids

Posted by: fony.5102

fony.5102

lawl, pugs. why not talk to each other and make a game plan before just facerolling into kitten?

Arah too much? My take at this point.

in Fractals, Dungeons & Raids

Posted by: Arcis.3580

Arcis.3580

update i was refering to the 3rd boss on Arah path 2. the abomination thing is easy still but GL (Gigantus something). Also we used the range stack technique and the melee reflect technique.

@fony remember this was done as pug and as guild with TS using known working techniques aside from running mob sections where it was not necessary to truely test the update.

(edited by Arcis.3580)

Arah too much? My take at this point.

in Fractals, Dungeons & Raids

Posted by: Bombul.2506

Bombul.2506

Glad you changed that boss listing…was a bit weirded out there for a moment. GL is the hardest boss in the game. I for one would be really upset if he were changed since he is very doable, just requires alot more skill then the tipacle new player has.

Arah too much? My take at this point.

in Fractals, Dungeons & Raids

Posted by: Lux.1792

Lux.1792

Just finished Path 2 & 3 of Arah 30 minutes ago, both PUGs. It was quite the pleasant experience, playing with experienced and inexperienced players.

Path 2 was easier on lupi since we were running with experienced players, only resetting once due to accidental loss of aggro.

Path 3 was a little harder only due to the fact we had 2 beginners who didn’t bring a ranged weapon. Lupi reset four times that run, three of them during phase 3, and one done intentionally to reset grub count.

The main tactic we used to kill him both runs was simple: Hit and run, pull him away from downed players. If we couldn’t get them up in time, we’d pull lupi away from the dead body and leave one or two people behind to res. Knowing who could pull lupi away was important, since we’d rely on them to kite while we res’d. Finished the runs pretty smoothly, considering it was a PUG.

tl:dr Lupi is doable with PUGs, plan ahead instead of banging your heads against a wall.

Arah too much? My take at this point.

in Fractals, Dungeons & Raids

Posted by: aguering.6974

aguering.6974

Just finished Path 2 & 3 of Arah 30 minutes ago, both PUGs. It was quite the pleasant experience, playing with experienced and inexperienced players.

Path 2 was easier on lupi since we were running with experienced players, only resetting once due to accidental loss of aggro.

Path 3 was a little harder only due to the fact we had 2 beginners who didn’t bring a ranged weapon. Lupi reset four times that run, three of them during phase 3, and one done intentionally to reset grub count.

The main tactic we used to kill him both runs was simple: Hit and run, pull him away from downed players. If we couldn’t get them up in time, we’d pull lupi away from the dead body and leave one or two people behind to res. Knowing who could pull lupi away was important, since we’d rely on them to kite while we res’d. Finished the runs pretty smoothly, considering it was a PUG.

tl:dr Lupi is doable with PUGs, plan ahead instead of banging your heads against a wall.

Sometimes I feel we’re either playing different games, or Anet is introducing disguised staff as regular players in forums.

Arah too much? My take at this point.

in Fractals, Dungeons & Raids

Posted by: Lux.1792

Lux.1792

Just finished Path 2 & 3 of Arah 30 minutes ago, both PUGs. It was quite the pleasant experience, playing with experienced and inexperienced players.

Path 2 was easier on lupi since we were running with experienced players, only resetting once due to accidental loss of aggro.

Path 3 was a little harder only due to the fact we had 2 beginners who didn’t bring a ranged weapon. Lupi reset four times that run, three of them during phase 3, and one done intentionally to reset grub count.

The main tactic we used to kill him both runs was simple: Hit and run, pull him away from downed players. If we couldn’t get them up in time, we’d pull lupi away from the dead body and leave one or two people behind to res. Knowing who could pull lupi away was important, since we’d rely on them to kite while we res’d. Finished the runs pretty smoothly, considering it was a PUG.

tl:dr Lupi is doable with PUGs, plan ahead instead of banging your heads against a wall.

Sometimes I feel we’re either playing different games, or Anet is introducing disguised staff as regular players in forums.

Lupi really isn’t as hard as people make it out to be. The biggest struggle with fighting Lupi in my opinion, is getting new people to learn his very predictable patterns.

Ever since level one, all the game shows you is that zerging a boss will eventually kill it.
Put Lupi into the picture, and the game changes completely. The recent WP change will just force people to realize that mindlessly running at a boss comes with heavy penalties.

Honestly, I wish all final dungeon bosses were as well thought out as lupi. If any dungeon outside of COE and Arah had well thought out and challenging bosses instead of Ghost Eaters and Fire Effigies, the community would be more open to a challenge, rather than turning tail at the hint of opposition.

Think what you will, but this is a sign of good things to come.