Are Legendary Insights a bad currency?
I’m still fairly new to this game, so I might not have all the information correct, but wouldn’t he also get the insights if he was pretty much carried by the other squad members? I know people are selling raids now.
Either way, it kinda makes it really hard for someone new to get into raiding to begin with, though I guess I’ll save a lot of headache if I just go with guildies and such.
Remember that the group owes you nothing and can kick you for the wrong dyes if they wish, regardless of how weird it may seem. As much as the lfg stated killexp, there is pretty much no difference between a kill and wiping at 2% and the higher amount of insights indicate more experience/success in raids in general.
Insights are indeed a poor way of determining someone’s skill or experience(especially since they aren’t boss specific), but there isn’t any better way and all groups are free to use their own requirements.
DPS Benchmarks, Raids, Low-mans etc.
insights as a currency are fine
as a measure of skill, however, they are awful for several reasons. For instance, you can only get them once per boss per week. Killing a boss multiple times in a week gets you none, even though it can give you plenty of experience. You can also do perfect runs with a static group once a week and not know the fight as well as someone who’s gotten only two kills, if those two kills were gotten after trying to carry/teach bad groups over hours of failed attempts.
It’s mainly only useful as a measure of how long ago you got your first boss kill.
You could just get the chat code for 60ish to prevent this from happening again. But yes obviously this is a bad test of skill.
Better than nothing.
They should have made it go straight to the wallet so you can’t link them.
I personally use legendary insights as a requirement for my groups.
Honestly, I do set the threshold arbitrarily. For my wing 1 clear this week, I advertised “VG / GOR / SAB full clear, ping 15+ insights.” Some weeks, I use 10. If I’m doing an individual boss, not a full clear, then I make the threshold much lower, from 2 to 8.
The reality is that I don’t know most players I raid with. I have no idea what their experience level is. For my first kill off the week, I want to have it go as smoothly and quickly as possible. I have no interest in teaching people.
Later in the week, after my kill, (and when I have time), I relax a bit. I join teaching runs. But I don’t want that for my first kill.
Legendary insights do show a certain experience in raids. They are the best way to gauge a stranger. And, since I’m the one organizing the group, I get to choose who to accept.
You could just get the chat code for 60ish to prevent this from happening again. But yes obviously this is a bad test of skill.
I feel so dirty when I do this. But I guess as long as I stick with bosses I know I’ve got down, It shouldn’t matter too much.
I’m gonna tell you a secret: everyone lies about their legendary insights.
You could just get the chat code for 60ish to prevent this from happening again. But yes obviously this is a bad test of skill.
Everyone is exaggerated.
There actually may be more liars than honest people, but that’s another point why noone should focus on the insights.
I’ve seen a raid party grinding out at Matthias in the second phase even though they had 40+ LI requested. It may sound awkward, but in my opinion there probably were more liars than real skilled people, and that’s sad. First of all, the own lfg tab for raids should be added, maybe with subtabs for LFR and RLF. Secondly, squad leaders can feel free to ask people for their amount of insights, but should find another way to let people prove that they know what they should do. I’ve read in another post, asking them about the tactics or their classes’ function on that boss would be a way. I totally agree with that, although people could may have googled that before or google it fast to fake that aswell.
In raids, you’ll probably never be able to trust a random pug.
(edited by xPoiiSon.5163)