Are accounts flagged for good/bad loot

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Xynn.2748

Xynn.2748

I have run an insane amount of dungeons and I am at 46 in fractals. I never get anything to drop. Other friends of mine will come out of 1 fractal set with an exotic, 3 rares, 3 cores, etc. I am lucky to get 1-2 rares and a core out of the run. Certain people have this happen consistently. This isn’t over 1-4 runs, this is over probably 50+ runs. It’s not observer error.

Please explain if you have coded a “loot drop fact” into accounts or characters when they are made. Something is going on here. No matter how many times you say there’s nothing of the sort, reality proves otherwise. When the explanation doesn’t match the actual results, there’s a problem.

How long are you going to wait to tell us that you’ve coded intentionally / “discovered a bug” related to this. I’m positive that sooner or later we will get a post about Guild War’s 2’s “wi flag” (reference: http://asheron.wikia.com/wiki/Wi_Flag).

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: rickets.1386

rickets.1386

I’m curious about this too. We actually joke with one of our guildies that he’s permanently DR’d because he never gets anything and/or always gets less loot then everyone else. Say we do the arah chain event and everyone in our group runs no MF and gets 30 bags, he will always get less, say 20. It’s fishy.

rickets 80 elementalist
crickits 80 ranger
crickets 80 warrior – current main

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Sera.6539

Sera.6539

I wouldn’t be surprised if this was the case. There are some people I know that have insane RNG/luck/whatever. I’m talking rares/exotics or cores/lodestones every chest, or from mobs.

Starting to get quite irritating, and it’s beyond the stage of “grats.” It’s now “shut up, we know you get good stuff.”

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Kethraveris.6053

Kethraveris.6053

From my personal experience (no formal testing) it seems to be character based, not account. For example, I spent over 7 hours farming sparks on my guardian (in MF rare gear) and got 1 lodestone. I then spend 4 hours farming sparks on my ranger and got 8 lodestones.

I got to fractal 11 on my mesmer and ran the daily about 5 times or so, I got a total of one exotic, a few rares, and lots of crap. I recently got my necro to 80, ran fractal 1 and 2 and got 3 exotics and 4 rares (haven’t kept going with her yet). No MF gear on either toon.

A friend of mine used to complain when he ONLY got one exotic per fractal, yet I almost never saw a yellow. No MF gear for either of us btw.

So I can say based off what I’ve seen, I’m going to farm Orr on my ranger and run fractals on that new necro… Could be good/bad luck but seems a bit too much for that <shrug>

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Sarcasmic.6741

Sarcasmic.6741

^ My warrior has much better drop luck than my other characters. Not really sure why, but there hasn’t been a day where I haven’t gotten at least 1 rare armor piece from AC. My Mesmer (first char) has never once seen a rare from AC.

Stace (Lv 80 human quickness portal bot) | Sarcasmic (Lv 80 elixir-drunk norn pyro)
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

Robert Hrouda.1327

Content Designer

Next

No. There is no flag for good and bad loot. It is just RNG.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Lafiel.9372

Lafiel.9372

Then how come it seem after patch, only a minority group of people are hitting some random DR bug for dragon chest (no chest appears even though we get event completion but the exp is reduced so it’s obviously related to dr) while most players are still getting chest. It seems the people who aren’t getting chest are consistently not getting them too while people who were fine don’t get it. Feels like an account based issue to me hmm.

And no, we didn’t hit DR before we did dragon, it was literally the first thing we did for most of us, log on wait/kill a dragon, dr hit, chest doesn’t appear.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Darx.9842

Darx.9842

Theres a theory floating around about permanent DR.

People who play alot hit this cap, to keep them at the same pace (financially) as someone who plays casually. The dude who plays 12 hours a day will get the same amount of exotics a person who plays 1-2 hours a day or less.

It’s to keep everyone equal and prevent the casual players from complaining that hardcore players are ahead. Which happens in every game in existence. I too see very few rare+ drops on my main character (650 hours) but on my alts see a crazy amount of rares out of dungeons.

The part that worries me is the fact that so many players come up with this theory on their own. It’s not people preaching this theory, many people feel it and think it’s happening without being told about it from others.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Kromica.2831

Kromica.2831

No. There is no flag for good and bad loot. It is just RNG.

Well this RNG has got it out for me and it really makes me not even want to log in most days and if I do I just finish my dailies and log out because there is no reason for me to go do anything with out some type of reward.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Awesome.6120

Awesome.6120

I just finish my dailies and log out because there is no reason for me to go do anything with out some type of reward.

If only there was some guaranteed reward when finishing an event or dungeon!

[SFD] – Maguuma

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Kromica.2831

Kromica.2831

I just finish my dailies and log out because there is no reason for me to go do anything with out some type of reward.

If only there was some guaranteed reward when finishing an event or dungeon!

Yea because it is so much fun to only ever get blues and a few greens to vendor, and after doing events and dungeons 100+ times they are boring as hell

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

Previous

Robert Hrouda.1327

Content Designer

Next

If only there was some guaranteed reward when finishing an event or dungeon!

Our token system for dungeons allows you to exchange and get things, and tokens are guaranteed at the end of each dungeon path. Events give out karma and currency, which can be used to buy things as well. Or are you implying a guaranteed item reward system, instead of a currency/token exchange reward system?

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Awesome.6120

Awesome.6120

I was being completely sarcastic Robert.

[SFD] – Maguuma

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Darx.9842

Darx.9842

If only there was some guaranteed reward when finishing an event or dungeon!

Our token system for dungeons allows you to exchange and get things, and tokens are guaranteed at the end of each dungeon path. Events give out karma and currency, which can be used to buy things as well. Or are you implying a guaranteed item reward system, instead of a currency/token exchange reward system?

I would love to see specific drops implemented! In addition to our already great token reward system.

For example;
-Hammer from cliffside fractal, chance to drop from the final boss at the top

This is something I really miss from other games. Obtaining the same weapon that a boss was using against you. As if, you killed him, he’s dead, his weapon lays there for the taking.. makes sense to me.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

Previous

Robert Hrouda.1327

Content Designer

Next

I was being completely sarcastic Robert.

Ah, sorry about that. As a designer I click my mind into a state where I see a problem and try to mentally design a solution to it regardless of its level of sarcasm. That being said, I do like item rewards, but there’s a downside to it in that it’s not always the item you want. There are other games I have played where I would kill a boss 20-30 times and not get the specific item I wanted, and I would just have to keep at it and hope I got lucky. I much prefer the system we have right now where there is a guaranteed token reward to allow me to buy whatI want… although I have been giving thought to a system that also reflects our personal story reward structure, where you could potentially choose one of three things offered at random. Again, just thoughts, but I’m always trying to develop better ways to reward players in dungeons.

(edited by Robert Hrouda.1327)

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Awesome.6120

Awesome.6120

Token systems are infinitely superior to RNG boss drops. It would be kind of cool to have a shot at unique boss skins on top of the current tokens I suppose but I normally don’t feel unrewarded at the end of a dungeon in any sense.

[SFD] – Maguuma

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

There are other games I have played where I would kill a boss 20-30 times and not get the specific item I wanted

then why do we have the Mystic Forge? Why those extreme RNG? Lodestones are just not fun to farm. Precursers. Mystic Gloves.

This is not just trying something 30 times to get a result and losing nothing – this is trying and losing hard earned stuff.

http://gw2style.com/index.php – show your look and rate others – great filters!!

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Kromica.2831

Kromica.2831

The problem with the current system is if you don’t like the armor or weapons there is no reason to run the dungeons, but if the last boss drops something cool that you can’t get anywhere else then you have incentive.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Ursan.7846

Ursan.7846

There are other games I have played where I would kill a boss 20-30 times and not get the specific item I wanted

then why do we have the Mystic Forge? Why those extreme RNG? Lodestones are just not fun to farm. Precursers. Mystic Gloves.

This is not just trying something 30 times to get a result and losing nothing – this is trying and losing hard earned stuff.

Because you can purchase everything you get from Mystic Forges and Lodestones from the TP. If you don’t wanna deal with RNG, don’t.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Ursan.7846

Ursan.7846

The problem with the current system is if you don’t like the armor or weapons there is no reason to run the dungeons, but if the last boss drops something cool that you can’t get anywhere else then you have incentive.

Wait, aren’t you describing the exact same system we have now? If you don’t like “something cool that you can’t get anywhere else” (weapons/armor now) you still have no reason to run dungeons.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Because you can purchase everything you get from Mystic Forges and Lodestones from the TP. If you don’t wanna deal with RNG, don’t.

I can’t see how this is fun. Why not reward players who defeat a champion with a Mystic Clover for example? For doing something where risk is involved and reward follows. Or finding 15 different events in a zone. Why should people who play the trading post have the biggest advantage of all, just by spending their time in Lions Arch instead of outside in the open world?

I’m not sure, after this comment, if the trading post is a good implementation after all.

http://gw2style.com/index.php – show your look and rate others – great filters!!

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Ursan.7846

Ursan.7846

Because you can purchase everything you get from Mystic Forges and Lodestones from the TP. If you don’t wanna deal with RNG, don’t.

I can’t see how this is fun. Why not reward players who defeat a champion with a Mystic Clover for example? For doing something where risk is involved and reward follows. Why should people who play the trading post have the biggest advantage of all, just by spending their time in Lions Arch instead of outside in the open world?

I’m not sure, after this comment, if the trading post is a good implementation after all.

Because then getting mystic clovers (or anything like lodestones/precursors) would be too easy if they are guaranteed drops. The RNG is there to enforce rarity of items.

By the way, you don’t have to “play” the trading post to earn money. You miss my point. Earn gold, then spend it on the TP for certain things if you don’t wanna bother with the RNG.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Because then getting mystic clovers (or anything like lodestones/precursors) would be too easy if they are guaranteed drops. The RNG is there to enforce rarity of items.

By the way, you don’t have to “play” the trading post to earn money. You miss my point. Earn gold, then spend it on the TP for certain things if you don’t wanna bother with the RNG.

We all know how “easy” it is to earn money in this game. The most efficient way in my opinion (by far) is playing the TP. Again, by far. I’ve played for 2 weeks (the way I enjoy playing: WvW, casual PvE) and earned about 3-4g. One day playing TP earned me 10g with 30g as startingfunds. And I’m sure there are people who laugh at this low profit.

You’d probably say that I should farm gold via dungeon-runs or other ..runs but isn’t the idea of GW2 to play the game the way I want? Non-grinding.

I don’t want to complain about how hard it is to get stuff. I’d gladly do challenging things to earn this goods, but going on speedruns in dungeons which should be about having fun in groups with friends seems not right to me. If Anet had put a timer in those dungeons and rewarded people with a Clover for a certain amount of time, I’d be totally fine with that. This would be: playing as it was intended to be.

http://gw2style.com/index.php – show your look and rate others – great filters!!

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Ursan.7846

Ursan.7846

We all know how “easy” it is to earn money in this game. The most efficient way in my opinion (by far) is playing the TP. Again, by far. I’ve played for 2 weeks (the way I enjoy playing: WvW, casual PvE) and earned about 3-4g. One day playing TP earned me 10g with 30g as startingfunds. And I’m sure there are people who laugh at this low profit.

You’d probably say that I should farm gold via dungeon-runs or other ..runs but isn’t the idea of GW2 to play the game the way I want? Non-grinding.

I don’t want to complain about how hard it is to get stuff. I’d gladly do challenging things to earn this goods, but going on speedruns in dungeons which should be about having fun in groups with friends seems not right to me. If Anet had put a timer in those dungeons and rewarded people with a Clover for a certain amount of time, I’d be totally fine with that. This would be: playing as it was intended to be.

I’m not sure why you keep using Clovers as examples. They’re easy enough to obtain already.

Also, just wanted to point out your method won’t encourage players to “play the way they want.” It would simply encourage speed runners. More 4 war + 1 mes stuff that a ton of people here like to complain about.

Also obviously you’re not gonna get all the Clovers you want in one run. People are going to figure out which is the fastest dungeon to speed run (CoF path 1, anyone?) and run it ad nauseam until they get what they need. Hey, more grinding.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: wildcode.5403

wildcode.5403

No. There is no flag for good and bad loot. It is just RNG.

Are you saying there is no diminished return(DR) on loot drops? That my reduced loot drops only after a few minutes, and my increased junk drops are nothing but RNG, no DR at all?

(edited by wildcode.5403)

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Awesome.6120

Awesome.6120

No. There is no flag for good and bad loot. It is just RNG.

Are you saying there is no diminished return(DR) on loot drops? That my reduced loot drops only after a few minutes, and my increased junk drops are nothing but RNG, no DR at all?

No he’s saying that your account doesn’t have a flag that automatically gives you worse drops than others. I suspect that was just you being intentionally obtuse though.

[SFD] – Maguuma

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Asuka Shikinami.5462

Asuka Shikinami.5462

I was being completely sarcastic Robert.

Ah, sorry about that. As a designer I click my mind into a state where I see a problem and try to mentally design a solution to it regardless of its level of sarcasm. That being said, I do like item rewards, but there’s a downside to it in that it’s not always the item you want. There are other games I have played where I would kill a boss 20-30 times and not get the specific item I wanted, and I would just have to keep at it and hope I got lucky. I much prefer the system we have right now where there is a guaranteed token reward to allow me to buy whatI want… although I have been giving thought to a system that also reflects our personal story reward structure, where you could potentially choose one of three things offered at random. Again, just thoughts, but I’m always trying to develop better ways to reward players in dungeons.

I think you guys did a good job with dungeon rewards. Tokens which can be used for a number of things – relavent to all classes, works really well. Knowing AC (easiest dungeon) garentees Soldier/Beserker gear with enough runs is great, as these are the polar sets that apply to a number of builds. I hope moving forwards dungeons get their own unique ascended or special items that cost a lot, but for the current system it works great, IMO.

However, I am confused why this isn’t applied to open world? Jormug can take longer than dungeon runs yet offers complete RNG based rewards (ignoring the minute amount of karma/silver rewarded). The idea of ‘hero tokens’ is passed aroud a lot on the forums – 1 for vets, 1-3 for champs, also given for event bosses and completing chains, then these can be exchanged similar to dungeon tokens/laurels. The laurel system is great – I think you guys did a great job with this and really appreciate it (make ectos a reward as well), I just wish we had a similar token or ‘definitive’ reward system so you could work towards something without relying on RNG. Also WvW tokens could use a little work, the drops only come from kills when the world is essentially conquest themed – and only give soldiers gear.

Are you able to comment on this off the record? I suppose not on a somewhat-formal line of communication like this. :P

After I’m elected, bribing me will be considered a “gold sink”
- John Smith

(edited by Asuka Shikinami.5462)

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I’m not sure why you keep using Clovers as examples. They’re easy enough to obtain already.

Also, just wanted to point out your method won’t encourage players to “play the way they want.” It would simply encourage speed runners. More 4 war + 1 mes stuff that a ton of people here like to complain about.

Also obviously you’re not gonna get all the Clovers you want in one run. People are going to figure out which is the fastest dungeon to speed run (CoF path 1, anyone?) and run it ad nauseam until they get what they need. Hey, more grinding.

As you said, Clovers are just an example. An example where you waste earned stuff in order to get something… or not.

I didn’t mention it but I thought of those Speed-Runs as a seperate mode to the dungeons. (do you know those kind of mode in GW1? or even WoW lately?). Then add the part where you can only get 1 piece of the stuff from 1 dungeon-path per month and people would have to master every dungeon in order to get the maximal amount of rewards.

With such a system there has to be a casual-system with similar rewards too, cause as we know: not everyone loves dungeons. So add Metaevents to the list (1 reward per Meta-Event per month) and set a limit to the max. rewards you can get a month… this way people wouldn’t feel forced to do ALL of the possible ways for a maximum amount of “Clovers”.

example:
max. number of “Clovers” per Month: 10
choose:
-) 32 dungeonpaths – each path 1 per month
-) xx Metaevents – each Event 1 per month
-) 50 deeds (player kills, revives, combos, doors broken, towers taken, supply camps taken in WvW) – 1 clover

so you could do:
-) 4 speedruns (4 different dungeons)
-) 5 Metaevents (again 5 different ones)
-) 50 deeds = 1 clover
=10 clovers (which could mean 10 “clovers” = 10 pieces of a puzzle —> 1 full puzzle = choose 1 of 3 exotics (like the personal story rewards).

so people choose the content they wanna do, to EARN that stuff. It’s obviously not grinding (choice, variety, no repetition).

So much possibilities, why does it have to be grind? Why destructive gamling?

http://gw2style.com/index.php – show your look and rate others – great filters!!

(edited by Marcus Greythorne.6843)

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Kromica.2831

Kromica.2831

I’m not sure why you keep using Clovers as examples. They’re easy enough to obtain already.

Also, just wanted to point out your method won’t encourage players to “play the way they want.” It would simply encourage speed runners. More 4 war + 1 mes stuff that a ton of people here like to complain about.

Also obviously you’re not gonna get all the Clovers you want in one run. People are going to figure out which is the fastest dungeon to speed run (CoF path 1, anyone?) and run it ad nauseam until they get what they need. Hey, more grinding.

As you said, Clovers are just an example. An example where you waste earned stuff in order to get something… or not.

I didn’t mention it but I thought of those Speed-Runs as a seperate mode to the dungeons. (do you know those kind of mode in GW1? or even WoW lately?). Then add the part where you can only get 1 piece of the stuff from 1 dungeon-path per month and people would have to master every dungeon in order to get the maximal amount of rewards.

With such a system there has to be a casual-system with similar rewards too, cause as we know: not everyone loves dungeons. So add Metaevents to the list (1 reward per Meta-Event per month) and set a limit to the max. rewards you can get a month… this way people wouldn’t feel forced to do ALL of the possible ways for a maximum amount of “Clovers”.

example:
max. number of “Clovers” per Month: 10
choose:
-) 32 dungeonpaths – each path 1 per month
-) xx Metaevents – each Event 1 per month
-) 50 deeds (player kills, revives, combos, doors broken, towers taken, supply camps taken in WvW) – 1 clover

so people choose the content they wanna do, to EARN that stuff. It’s obviously not grinding (choice, variety, no repetition).

So much possibilities, why does it have to be grind? Why destructive gamling?

Clovers are easy to get its nothing but time. Not sure how doing a 10x in the MF and getting a crap ton of T6 mats or loadstones instead of clovers is destructive.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Awesome.6120

Awesome.6120

Why destructive gamling?

Destroying items is really good for the economy.

[SFD] – Maguuma

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Babayum.9204

Babayum.9204

I was being completely sarcastic Robert.

Ah, sorry about that. As a designer I click my mind into a state where I see a problem and try to mentally design a solution to it regardless of its level of sarcasm. That being said, I do like item rewards, but there’s a downside to it in that it’s not always the item you want. There are other games I have played where I would kill a boss 20-30 times and not get the specific item I wanted, and I would just have to keep at it and hope I got lucky. I much prefer the system we have right now where there is a guaranteed token reward to allow me to buy whatI want… although I have been giving thought to a system that also reflects our personal story reward structure, where you could potentially choose one of three things offered at random. Again, just thoughts, but I’m always trying to develop better ways to reward players in dungeons.

Why are the Fractal Weapon skins an exception tho? I mean the drop rate is already veeeery low but on top you might get one that you dont need at all…

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Clovers are easy to get its nothing but time. Not sure how doing a 10x in the MF and getting a crap ton of T6 mats or loadstones instead of clovers is destructive.

you didn’t get my point, for clarification:

=10 clovers (which could mean 10 “clovers” = 10 pieces of a puzzle —> 1 full puzzle = choose 1 of 3 exotics (like the personal story rewards).

it’s just an example.

http://gw2style.com/index.php – show your look and rate others – great filters!!

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

I was being completely sarcastic Robert.

Ah, sorry about that. As a designer I click my mind into a state where I see a problem and try to mentally design a solution to it regardless of its level of sarcasm. That being said, I do like item rewards, but there’s a downside to it in that it’s not always the item you want. There are other games I have played where I would kill a boss 20-30 times and not get the specific item I wanted, and I would just have to keep at it and hope I got lucky. I much prefer the system we have right now where there is a guaranteed token reward to allow me to buy whatI want… although I have been giving thought to a system that also reflects our personal story reward structure, where you could potentially choose one of three things offered at random. Again, just thoughts, but I’m always trying to develop better ways to reward players in dungeons.

You mean like finishing a fractal and then getting a fractal rifle even though you don’t play a profession that uses a rifle?

Anet make Rev great again.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: climhazzard.5897

climhazzard.5897

On a TA run one of my guildies gets a rare recipe for exotic jewelry with soldier stats which was very profitable to make so we’ve ran TA countless times to fund his legendary. Now every member in my guild has a recipe from TA and has made large profits off it, except for me.

I have over 10k TA tokens from getting my guildmates rich, that doesn’t even count the 5k or so i’ve spent kitting out alts, still no recipe. Isn’t RNG fun? Not…. QQ.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: joeytan.3865

joeytan.3865

No. There is no flag for good and bad loot. It is just RNG.

Wait wait wait, so why is his RNG presciently is bad(much like mine) and other ppl have better RNG. How is it Random Number Generation when some ppl have it good and some ppl have it bad. Doesn’t that mean that there is something fundamentally wrong with your “RNG”.
Sorry if you guys were talking about it is the posts above I just skipped ever thing else when I saw this.
Cos a fren of mine just got his second precursor and he doesnt even have the stuff the craft one legendary. While I got the stuff ready and I havent even got one. Both of us put almost the same amount and quality of stuff down the mystic toilet and do event/dungeons together so I just don understand WHY I STILL DON EVEN HAVE ONE PRECURSOR.

(edited by joeytan.3865)

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: DeWolfe.2174

DeWolfe.2174

I’m convinced I’m permanently stuck on a “B” mode for RNG. I have almost 900 hrs into the game and my account has about 3 gold total. No legendary, no precursor’s, nothing but one set of exotic crafted armor, some karma armor, and a mystic rifle. For Ascended Rings, I have 4 after 30 or so daily’s. Never even gotten a white or celestial dye and I harvest like a fiend! Thus, when someone mention’s RNG, I simply cannot believe it’s just random anymore.

I will admit the biggest gold sink for me is WvW. Because you simply cannot earn enough money in there. You pretty much have to PvE for a couple of hours just to afford to WvW for a couple of hours. Oh…. and that’s with buying Gem’s every month too!

You designed dungeons to be TOO profitable. It’s been driving up inflation at an insane rate. As a WvW/PvE player, I’m pretty much a 2nd or 3rd class citizens in Tyria. It’s not a fun feeling…

[AwM] of Jade Quarry.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Brutal Arts.6307

Brutal Arts.6307

I much prefer the system we have right now where there is a guaranteed token reward to allow me to buy whatI want…

So how bout those fractal weapons and all these fractal relics?

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Fay.2735

Fay.2735

I think I’m one of those people the RNG gods hate because people around me always get a lot more, more reliably

Maybe Anet should make a system that tracks how often people get a lot of bad RNG and if it gets to a certain amount that for a period of time the chances they get better loot increases till it balances it out.

Same with good RNG. That way it’s still RNG but not quite so extremely (un)favoured towards people at the far end of both spectrum’s.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Xandror.2356

Xandror.2356

I love how the Arenanet employees just openly lie to their customers. Or even worse, don’t even know how their own game works. If you do fractals all day every day, you are going to get virtually nothing but blues. If you log in once a week and do a daily, you are going to get showed with rares. That is a fact. DR isn’t just for crazy bots and farmers, it affects everyone who does dungeons on a regular basis.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Lothirieth.3408

Lothirieth.3408

Theres a theory floating around about permanent DR.

People who play alot hit this cap, to keep them at the same pace (financially) as someone who plays casually. The dude who plays 12 hours a day will get the same amount of exotics a person who plays 1-2 hours a day or less.

It’s to keep everyone equal and prevent the casual players from complaining that hardcore players are ahead. Which happens in every game in existence. I too see very few rare+ drops on my main character (650 hours) but on my alts see a crazy amount of rares out of dungeons.

The part that worries me is the fact that so many players come up with this theory on their own. It’s not people preaching this theory, many people feel it and think it’s happening without being told about it from others.

Nah, I have a friend who plays more than I do (and I play a fair bit) and always gets more rares/exos out of dungeons and fractals. He has better luck with the Mystic Forge too and has gotten rare stuff during festivals. He’s become one of those people where it’s getting tiring saying grats and I sorta want to say “oh shut up already” (as a friend :P) as he’s continually getting more than me. It’s frustrating to say the least. ^^

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Merendel.7128

Merendel.7128

although I have been giving thought to a system that also reflects our personal story reward structure, where you could potentially choose one of three things offered at random.

ohh I like that thought. still might not get what you want but would solve the “Ohh neat I got an exotic drop… of light armor on a warrior… fail.” Still would want the token system kept in place however as even when being able to select from a random selection you might still go months without a specific item showing up. Hiting the jackpot on the weekly raffle is a great feeling but you still want your paycheck from your day job at the end of the week as well.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Mereidos.6025

Mereidos.6025

No. There is no flag for good and bad loot. It is just RNG.

if thats the case you really should do something abt. your entropy … not only do I also have one guild member who never gets anything useful, while others keep getting at least rares…

but also another member who constantly gets 2-3 ectos out of rares whereas I tend to get 0-1 most of the time using the same salvage kit (BlackLion~)… and thats based on an observation since release, not just a few days!

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: nmoral.3876

nmoral.3876

i had always thought something like this but i deny it to my self, but since Halloween event, where we saw massive drop of items the same pattern repeated, those guildmates who always get good drops got several skins, rares, exotics, etc while the ones who dont usually get nothing, even running mad king dungeon 80/10 times (not a small batch) didnt got skins at all
It Confirms everyday, and specially in special events like the karka one..guess who got their precursors and who didnt?

It sounded stupid to me to say “hey some accounts are flagged for good drops and some for bad ones”, because it looked like like a made up conspiracy, but its frustrating how RNG frequently treats much better the same guys

(edited by nmoral.3876)

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I was being completely sarcastic Robert.

Ah, sorry about that. As a designer I click my mind into a state where I see a problem and try to mentally design a solution to it regardless of its level of sarcasm. That being said, I do like item rewards, but there’s a downside to it in that it’s not always the item you want. There are other games I have played where I would kill a boss 20-30 times and not get the specific item I wanted, and I would just have to keep at it and hope I got lucky. I much prefer the system we have right now where there is a guaranteed token reward to allow me to buy whatI want… although I have been giving thought to a system that also reflects our personal story reward structure, where you could potentially choose one of three things offered at random. Again, just thoughts, but I’m always trying to develop better ways to reward players in dungeons.

Rob, I’d like you to look at what you just said, which I have bolded for you… And then I’d like you to look at the system in place in Fractals with regards to Fractal Weapons. Your designer mind should see something wrong.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Faelun.7563

Faelun.7563

I was being completely sarcastic Robert.

There are other games I have played where I would kill a boss 20-30 times and not get the specific item I wanted, and I would just have to keep at it and hope I got lucky. I much prefer the system we have right now.

This is why I also love the current system, World of Warcraft drove me up the wall because of this. I hated doing the same content over and over and over again only to never see items I need/want drop.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Lerysh.8173

Lerysh.8173

Rising Dusk makes a good point.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

Previous

Robert Hrouda.1327

Content Designer

Next

I’d like you to look at the system in place in Fractals with regards to Fractal Weapons. Your designer mind should see something wrong.

In the case of fractals, there is a different reward system in place for obtaining the skins and the items there. It is not the same as the dungeon reward scheme, because fractals serve a different purpose than dungeons.

I will also mention that I am not the authority on reward schemes – I see trends, play the game, experience the content, and and draft proposals to the leads and those responsible for reward structures. I have brought up proposed changes to the reward scheme for the fractals, but it is not my place to be the decider on those issues.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Minos.5168

Minos.5168

I’d like you to look at the system in place in Fractals with regards to Fractal Weapons. Your designer mind should see something wrong.

In the case of fractals, there is a different reward system in place for obtaining the skins and the items there. It is not the same as the dungeon reward scheme, because fractals serve a different purpose than dungeons.

I will also mention that I am not the authority on reward schemes – I see trends, play the game, experience the content, and and draft proposals to the leads and those responsible for reward structures. I have brought up proposed changes to the reward scheme for the fractals, but it is not my place to be the decider on those issues.

It’d really be nice if the weapon “skins” were just that… Skins.

As, currently, we have to use transmutation stones to make them worth using since they don’t have any stats.

Though, I guess that does promote transmutation stone sales in the gem store.

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: pulsecodesgnl.3470

pulsecodesgnl.3470

In the case of fractals, there is a different reward system in place for obtaining the skins and the items there. It is not the same as the dungeon reward scheme, because fractals serve a different purpose than dungeons.

I will also mention that I am not the authority on reward schemes – I see trends, play the game, experience the content, and and draft proposals to the leads and those responsible for reward structures. I have brought up proposed changes to the reward scheme for the fractals, but it is not my place to be the decider on those issues.

If your proposals are arguments in line of what happened with Pristine Fractal Relics where there is a catchall for countering someone with bad luck and RNG, I greatly appreciate your efforts and I hope you keep making similar proposals.

Again, this is just assumption based off of how you’ve commented in this thread, and my gratitude could be entirely misplaced.

Voxtr | Svell | Kvikr | Svass | Sundr | Naud | Kvedja | Traust
Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]

Are accounts flagged for good/bad loot

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

In the case of fractals, there is a different reward system in place for obtaining the skins and the items there. It is not the same as the dungeon reward scheme, because fractals serve a different purpose than dungeons.

I will also mention that I am not the authority on reward schemes – I see trends, play the game, experience the content, and and draft proposals to the leads and those responsible for reward structures. I have brought up proposed changes to the reward scheme for the fractals, but it is not my place to be the decider on those issues.

They serve a different purpose than dungeons? Outside of progressive difficulty and giving people room to continue up to level 50 at their leisure (ie. progression), what different purpose do they serve, and how does the current RNG-based (instead of progression-based) Fractal Weapon reward architecture fit into that? I understand you’re not the authority, but I’m curious as to your opinion (if you can provide it within the confines of your ability to speak to the community). I guess I’m genuinely curious as to the design philosophy behind the differences between dungeons and fractals.

Furthermore, it is almost intentionally a cosmetic grind right now for players who like the grind. It’s as if progress was made with the dungeon token system (of which I am a huge fan), and then intentionally steps were taken in the other direction perhaps to appease players who like raid-style rewards wherein they are forced to grind to get them. I think it’d be interesting to achieve both styles at the same time. Basically, keep the RNG aspect in there, but also add a tab to the pristine relic golem where you could spend 50 Pristine Fractal Relics for a Fractal Weapon skin of your choice.

Also, I agree with an above poster that the skins should be actual skin items instead of weapons, particularly because the weapons are confirmed by Izzy to never be used as special MF recipes in the future and that they have no stats.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!