Are dungeons only meant for well geared/level 80s?
Its your first time in the dungeon. It takes practice to understand what to expect, and how to avoid it.
After 10-20 runs of TA over some period of time you will look back at this post and just laugh at what a noob you were even to complain about dungeons.
But untill that day, just try the dungeons out, get better at dodging and the mechanics Anet put there for us players to use. Change traits, use consumables etc etc.
Edit:
Exotics do help, but its not necessary.
Not A Message.
As DKP said it.
We did TA forward-forward with a full 80 crew with semi-full exotic gear (I might be the only one with 78 items instead of full 80). Was a massacre. At the 3 knights + boss, we eventually just tried pulling ‘em one-by-one. Ranger pulled, I used spectral grasp to get one of them close to our group and then we just pewpew’d him down. Rinse and repeat.
Sidenote: volatile blossoms are my arch enemy since then.
Another point: try doing up – up or forward – up paths, they should be a bit more easier.
The easier way would be not die and not zerg rush. Can’t help you with no information. The best advice is usually bring more utility, and then someone says something stupid like “Yo, get a Guardian bro.”
By that level, unless you wasted skill points or pumped power traits, you should have enough options to be able to find other builds that work. Hint: You do more damage if you’re still alive, so gearing, traits, and skills from weapons/utility can be more effective if they’re used to stay alive.
Note: No idea on your composition or playstyle, nor do I have any idea on your builds or diversity – just going off the usual “We’re getting blown up, this is ridiculous” posts that mostly decide to either go all power/damage builds or don’t try to change up skills/ideas.
-Vivi
The easier way would be not die and not zerg rush. Can’t help you with no information. The best advice is usually bring more utility, and then someone says something stupid like “Yo, get a Guardian bro.”
By that level, unless you wasted skill points or pumped power traits, you should have enough options to be able to find other builds that work. Hint: You do more damage if you’re still alive, so gearing, traits, and skills from weapons/utility can be more effective if they’re used to stay alive.
Note: No idea on your composition or playstyle, nor do I have any idea on your builds or diversity – just going off the usual “We’re getting blown up, this is ridiculous” posts that mostly decide to either go all power/damage builds or don’t try to change up skills/ideas.
I’m playing a guardian with power, toughness and vit build. I have a couple accessories that gives healing too. As for my traits im running symbols build, which allows me to have larger and healing symbols. Not sure what traits/build my friends are running but even I get wiped in 2 hits by those knights.
You need 1 man (ideal) to heavy cc those knights, while rest of the party finishes off them 1 by 1. Ele or necro should do. You can also try to kite them to the point they are leashed back, and immobilize 1 of them, to burn him down quickly, while rest of knights are retreating.
My team also had some difficulties with them, but after 1 of 2 wipes we got through. We were not even close to 80 at that point, and geared for whatever (mostly greens). It is certanly not so difficult as OP is describing. Try to actually think how you can disable them (hint: summons). Knights are certanly brutal, just keep thinking and trying.
The easier way would be not die and not zerg rush. Can’t help you with no information. The best advice is usually bring more utility, and then someone says something stupid like “Yo, get a Guardian bro.”
By that level, unless you wasted skill points or pumped power traits, you should have enough options to be able to find other builds that work. Hint: You do more damage if you’re still alive, so gearing, traits, and skills from weapons/utility can be more effective if they’re used to stay alive.
Note: No idea on your composition or playstyle, nor do I have any idea on your builds or diversity – just going off the usual “We’re getting blown up, this is ridiculous” posts that mostly decide to either go all power/damage builds or don’t try to change up skills/ideas.
I’m playing a guardian with power, toughness and vit build. I have a couple accessories that gives healing too. As for my traits im running symbols build, which allows me to have larger and healing symbols. Not sure what traits/build my friends are running but even I get wiped in 2 hits by those knights.
Well it’s more about trying to avoid damage completely. I assume you use staff, hammer, greatsword, or the like – do you use scepter/focus? Personally I find a Scepter/Focus useful for those situations where melee is less viable. The block and blind from Focus help so much, and the scepter has a CC. I’ve also found Hold the Line! as one of the more useful utilities with it’s shortish CD.
I’ve never tried a symbol build because I don’t have a good hammer or staff, which are the weapons I’d want to try it with. I looked at it though and found it hard to be as viable, because of those fights where symbols are just hard to place correctly and you’re on the move a lot. In a fight where you can’t stand still that often, symbols are hard to utilize effectively =/..
-Vivi
I’m playing a guardian with power, toughness and vit build. I have a couple accessories that gives healing too. As for my traits im running symbols build, which allows me to have larger and healing symbols. Not sure what traits/build my friends are running but even I get wiped in 2 hits by those knights.
I play a guardian as well, and what works for me is shouts. One of the skills I always have on me is “Hold the Line” for the Protection and Regen. Another one that I like is “Retreat!” for the Aegis. I then trait my skills for shouts + various effects when Aegis drops or applied.
What is nice about shouts is that they are instant cast, and can be used regardless if you are stunned, KDed, etc.
Protection boon is your best friend though. 33% reduced damaged is nothing to sniff at.
Going by our AC EM farm group (just hit 500 tokens yesterday!), I usually do a power, vitality, virtue (+X% boon duration is huge) build (30, 20, 20), then stat toughness items for the extra bit of armor, running a Greatsword / Mace + Shield combo. I found this is a good general dungeon build.
For example, I will rotate my skills depending on the fights in that dungeon:
Spider Queen – I use “Hold the Line!”, Smite Condition, Purging Flames (2 low CD condition removals + the prot / regen shout)
Kholer – I switch to “Retreat!”, “Stand your Ground!”, Consecration while using my Courage virtue (this gives me mutiple, on demand Aegis / Stability for when he is powering up for his harpoon pull, as both boons will negate it)
Hope that helps =)