Q:
Are they Fun? Easy? Hard? Challenging?
Did CoF SM for the first time the other day.
Overall fun place, and I gotta say, props to whoever designed the last boss. Man that was one of the better fights of any SM or EM I’ve done in some time.
Did CoF SM for the first time the other day.
Overall fun place, and I gotta say, props to whoever designed the last boss. Man that was one of the better fights of any SM or EM I’ve done in some time.
Iirc, that was the one with the lava boulders and the transformations? Yes, this is definitely an example of a fun boss encounter, that still was challenging, this is the type of thing I want to see more of in the future.
The first encounter you come across though (the guy with enchanted weapons) is the complete opposite, this is what I want to see LESS of.
Did CoF SM for the first time the other day.
Overall fun place, and I gotta say, props to whoever designed the last boss. Man that was one of the better fights of any SM or EM I’ve done in some time.
Iirc, that was the one with the lava boulders and the transformations? Yes, this is definitely an example of a fun boss encounter, that still was challenging, this is the type of thing I want to see more of in the future.
yea, I died once (didn’t know wtf I was doing at all, got punted off the ledge…), but after figuring out the whole throwing the fire core thingies part, I was having quite a blast (pun intended). 10/10
An example of a very poorly designed boss that could have been made 10x better:
The nightmare tree in TA exp UP path (last boss). The aoes are a oneshot, the turret seed thingies have too much hp, and THE BLOODY THING DOESN’T TRIGGER MY STAFF MARKS!! WTF?? So the solution as it were (certainly not intended) is to stand there at max range (1200) and spam your auto attack, which for me happens to hit for diddly squat. Also ignore his aoe since it doesn’t hit you at this range.
Worst fight ever. 0/10
An example of an overly easy fight: First guy in AC SM. Such an obvious, easily dodgeable attack (yet I still see people go down all the time… sigh) and absolutely nothing else. Also the cat guy in TA. I actually like the idea, but the rest of the fight is just too easy; he hits like a pillow and dogs don’t do much other than attack you in cat form. Make them buff him or something so you can’t be near as long as a dog is up… or something.
An example of an unnecessarily hard, annoying (not fun) boss: Kohler in AC EM. could really use a more obvioius telegraph or audio cue due to all the spell effect clusterkitten or giant Norn warriors blocking my FoV… Otherwise if my stun break is on cd, I’m kittened. He does absolutely nothing interesting otherwise, is not challenging except for this one, poorly designed (imo) ability.
I find them very boring and the ones I farmed were SO EASY (all TA, some CoF, all AC, some of arah) and Hotw was super easy but long…
Are they fun? No. Are there too many instant-kill mechanics? Yes. Are the waypoints too far away when you’re an Elementalist.
Yes.
Are they fun? No. Are there too many instant-kill mechanics? Yes. Are the waypoints too far away when you’re an Elementalist.
Yes.
wat… ele has one of the highest uptimes on swiftness of any prof :S
I do agree that not enough encounters are actually ‘fun’, difficulty aside. The last CoF boss was a refreshing change from the prototype “dodge X move” mechanics.
The problem isn’t the swiftness, the problem’s that elementalists die more often unless they’re perfect at dodging.
Others can take a hit without going down. Elementalists can’t.
hmmm I think juggling earth attune and vapor form you shouldn’t be getting downed that often. Your team needs to get you up in the odd time you do.
Also, run a staff build and stay far away from harm in the first place. daggers is a death sentence in dungeons (unless maybe S/D, but I prefer staff personally)