Arena of Champions
This seems like a nice concept and could be a lot of fun if implemented correctly, however I feel 1g is way over the top for the reward per boss, perhaps something like 10~30 silver, considering bosses can be killed incredibly fast…. Maybe 50silver for every 5 bosses killed as a bonus to champ boxes or otherwise, again, being careful because this could easily become incredibly farmable.
Anyways, this would be a fairly nice way to create a competitive PvE leaderboard that isn’t based on AP, based on times of kills, or other point values.
Working on all legendary weapons for ele
[MYTH]
i’d say this should be “farmable” (not jump in kill one easy boss, repeat, but doing a whole pattern,like at fotm), because noone would do stuff more then once if its not worth it, but of cause exact rewards need a close look. I’d say, they should be slightsy above PvE farm, due you need a party and some kind of skill and experience, do do this compared to sw chest farm, which is about 14g/h , so you should be able to end up mb 15g/h on average, up to 20g/h with a realy high level team.
This really feels like the GW1 “Norn Fighting Tournament”, where you had to fight 5 random opponents, after which you face Magni the Bison.
Since this was solo you really had to think of a build that could counter most of the bosses in order to complete these rounds.
I like the idea of this arena, with a series of bosses and a decent reward. To make it more balanced I think there should be an entrance fee (like the 100g in the gw1 tournament) and you get kicked out if your party wipes.
For the rewards I would love a chance to get a boss-specific gear skin. It doesn’t have to be a high chance, but it wont have to be every run either. Keep this similar to the Fractals end-reward.
They could basically fit every boss/champion in-game into this arena, leaving out the world bosses.
(edited by Meryn.6875)