Art of Instructing Others
But I love knowing why! If you don’t tell me, I can rarely take the advice / tactics seriously! Telling me that we need to all melee that graveling stalker doesn’t make much sense to me, until you point out that it makes him stop the tunneling move that gives him evasion. After I know that, I’ll do it.
The same thing for melee stack on subject alpha. People will suggest it, and even insist that you don’t dodge (wtf) but will not explain why, (Avoiding earth rings and taking the lesser damage of the ice pillar, quickly clearing crystals off of allies and fast revives, for example) which can lead to problems like people not realizing to switch to destroying crystals ASAP or that they should all take a knee to revive an ally immediately, even if someone else is already reviving.
It’s pretty obvious, and nobody’s impressed.
Yeah I disagree on the keep it simple.
I just did as told and no one told me why I was doing things. It made me much less useful in my groups, as I really did not know what was going on.
Knowing why you are doing something enables you to help your team more, and gives you the confidence you need to help your team. If you are doing something without a clue as to why, you will be hesitant, as you won’t be sure you’re doing the right thing.
Hate it.
Hate it all. Hate stacking, don’t care for skipping, hate not being told why I need to do something, hate not being asked if I want to do something vs being told just to do it, hate minimal conversation, hate people repeating crap over and over like it’ll make me more enthusiastic to do it.
I personally take the st-bleep-u approach. If all you’re concerned with is getting it done with minimal and simple communication, do it with people experienced and you can go the entire run without typing a word except “Which path are we doing?”.
In groups that don’t know what they are doing, you better prepare them for future challenges by giving them the chance to figure it out themselves. If they fall, pick them up. If they die, you can try and finish things up then inform them what they did wrong and if they ask for advice before, try to be as informative as possible. Then, when they face a dungeon challenge that is new and with others inexperienced like themselves, they aren’t running around in circles not knowing what to do but instead reading animation tells and their intuition about their skills.
Of course, there’s nothing wrong with the OP’s approach, I just hate it. I’d rather just watch a walkthrough video guide in that case (which I’d never do >_>).
The OP’s approach works best if members of the team aren’t proficient in English and long detailed sentences will only confuse the crap out of them. Or if the leader isn’t great at explaining things either and it’s just better to get short and easy to understand instructions. Personally, I like to know why, as being a more informed player leads to better decision-making.
The game is dumbed down enough as it is, lets try and actually inform people WHY they are doing certain things instead of them mindlessly following what they are told.