Ascended versions of dungeon armor?
Appearently it’s a problem that we have exotics now.
As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later.
They didn’t want you to have all exotics yet. A system designed to fix the “problem” of us having exotic sets is very unlikely to turn exotics into ascended. That defeats the purpose, but who knows with ArenaNet these days. Ascended seem to defeat the purpose of most of the game.
Ascended armor won’t have an upgrade slot for you to customize with runes.
Will Ascended gear be so much better that Exotic rune bonuses won’t matter?
I know the example of the Ascended ring that ANet gave had better stats than the similar Exotic ring, but will those stats outweigh rune bonuses (outside of dungeons that require Agony counters)?
Ascended armor won’t have an upgrade slot for you to customize with runes.
Will Ascended gear be so much better that Exotic rune bonuses won’t matter?
I know the example of the Ascended ring that ANet gave had better stats than the similar Exotic ring, but will those stats outweigh rune bonuses (outside of dungeons that require Agony counters)?
We actually dont know if armor will have rune slots or not. That has not been shown yet.