Resident Thief
Assign the LS team more Dungeon work.
Resident Thief
really? oO So easy, no tactics, no rewards and you say the dungeon is brilliant? oO
One of the most enjoyable story instances I’ve ever played. Tightly scripted (albeit cheesy) with a few chuckle moments and proper cutscenes, a whole bunch of different mechanics one after the other and bosses that don’t stand idly around while you wail on them for 10 minutes. For a dungeon that was touted to be between story and explorable in terms of difficulty, seemed about right to me. Are you implying that it’s not as good as the delightful dungeons we have now, filled with damage sponges and zero variety?
No. MF is by far the best instance the game has to offer so far. More dungeons need to be like that, only more difficult for explorable versions, but NOT made more difficult just with tougher mobs that hit harder. That is artificial difficulty and that is pathetic, and that is what most of the current dungeons suffer from. There is no reason to do anything else in current dungeons except run full Berserker and tear down mobs at ludicrous speeds, because there is no mechanics involved that force you to do anything else, ever. Every single dungeon in the game at the moment is stupidly easy because of that problem. The only difficulty comes from whether you can stay awake long to see the purple-grade mobs fall dead. Fractals was step 1. MF needs to be a catalyst. There’s a long way to go, but it’s a start.
The dungeon team could learn a lot from these guys. Take the Protectors that actually protect their allies with a powerful damage negation as an inspiration for something to spice up future trash packs. Something. Anything.
Resident Thief
(edited by Auesis.7301)
Maaan, when the bosses came flying in I was like HOT kitten /p>
I make PvP & WvW videos
Rejoicing over limit time content over permanent game enhancing content.
/facepalm
The general player base makes me sick
Rejoicing over limit time content over permanent game enhancing content.
/facepalm
The general player base makes me sick
Are you able to comprehend simple English?
I am well aware it is temporary. Which is why I’m asking for more, PERMANENT content from the same people behind the temporary content, because it is ashamedly better than the current permanent content.
God forbid that players want more of good stuff.
Resident Thief
(edited by Auesis.7301)
serious facepalm …
How insightful.
Resident Thief
The problem with GW2 game-play as it relates to dungeons is damage negation. You either have the twitch reflexes to use the negation skills (dodge, block, reflect, etc.) at the right time or you don’t. If you do, the dungeons are easy and no amount of tweaking them can make them harder unless the big hits are coming a lot faster than the negations are recharging. Molten Facility is no exception.
On the face of it, I’d give the dungeon an A-. The story was interesting, the boss fights were interesting, the trash didn’t take forever to kill and the NPC’s weren’t vitally important to the fight mechanics (sorry, Robert). As to the drops, I got one that sold for 4.5G so I’m not complaining.