Auto Attack AFK Bosses
It wouldn’t hurt to reduce HP on those bossed quite a bit as well. Maybe then people wouldn’t try to cheat an otherwise fairly easy fight.
Anet never intended players to kill those two bosses from the locations you mentioned. its not their fault. report it as a glitch and exploitable and they will at least do something to fix it.
Again, so much use of the word “exploit”. I prefer to think of it as advantageous terrain use and knowledge of enemy AI.
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Again, so much use of the word “exploit”. I prefer to think of it as advantageous terrain use and knowledge of enemy AI.
Agreed. Furthermore..
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They made certain bosses be boring as all heck and have tons of Health.
People be actively looking to be able to AFK them.
They made dungeon mobs drop horrible loot, if they drop any loot at all, and have tons of Health.
People be actively looking for ways to skip past them.
Cause and effect people. Cause and effect. You blame the cause, not the effect.
Do you even lift, bro?
Again, so much use of the word “exploit”. I prefer to think of it as advantageous terrain use and knowledge of enemy AI.
If purposely pulling a boss in such a way that bypasses all his mechanics is not an exploit, then I don’t know what is.
Again, so much use of the word “exploit”. I prefer to think of it as advantageous terrain use and knowledge of enemy AI.
If purposely pulling a boss in such a way that bypasses all his mechanics is not an exploit, then I don’t know what is.
Pointless argument. These encounters need to be fixed, end of story.
They made certain bosses be boring as all heck and have tons of Health.
People be actively looking to be able to AFK them.
They made dungeon mobs drop horrible loot, if they drop any loot at all, and have tons of Health.
People be actively looking for ways to skip past them.
Cause and effect people. Cause and effect. You blame the cause, not the effect.
Even if they were super fun and exciting, people would do everything they could to skip them, because people are inherently lazy.
Your outlook on gaming and general player perspective is fairly naive. No matter what the situation, if one can skip, one will skip. Unless you want anet handing out exotics from trash loot left right and center.
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If you build it they will come.
Perhaps the real question is this:
Why did they place a tree right in the middle of a room where you fight a boss? Did they not expect people to climb it? Did they not test what climbing it did?
I have to say these questions boggle the mind. In a game with tons of jumping puzzles you have to expect that people are going to jump on something that you place right in their face.
Did they not test what climbing it did?
Judging by the amount of features in FotM, they didn’t test it out of general principle.
Did they not test what climbing it did?
Judging by the amount of features in FotM, they didn’t test it out of general principle.
;)
Again, so much use of the word “exploit”. I prefer to think of it as advantageous terrain use and knowledge of enemy AI.
Are you honestly saying this right now?
really bad engineer
Clearly the moss man did not invest in an awning that could protect him from unforeseen attacks from above. Heck he didn’t even invest in a retractable one. Plus i would greatly appreciate it if they fixed his extremely large “boss status” health bar (the real problem).
on a side note, I never understood why some bosses have ridiculously large HP…if you went through a 3 or 4 cycles of all boss mechanics and survived (not that any are that fancy) then you probably can kill that boss….why do you have to spend twice that time?
It’s like, if you survive the first 30 seconds of boss and still manage to DPS them to max potential in the first minute, it means you can kill them…why spend another 5 repeating that?
This is why people do it with the mossman, but not so much the svanir shaman, mossman is boring and long…svanir shaman is not as long….but still long. I think the volcano boss is an ideal example of how long fights should be, you go through 3 cycles of his mechanics and that’s it. Aquatic on the other hand….
They made certain bosses be boring as all heck and have tons of Health.
People be actively looking to be able to AFK them.
They made dungeon mobs drop horrible loot, if they drop any loot at all, and have tons of Health.
People be actively looking for ways to skip past them.
Cause and effect people. Cause and effect. You blame the cause, not the effect.
Even if they were super fun and exciting, people would do everything they could to skip them, because people are inherently lazy.
Your outlook on gaming and general player perspective is fairly naive. No matter what the situation, if one can skip, one will skip. Unless you want anet handing out exotics from trash loot left right and center.
I can only speak from my own perspective. I would not skip if the mobs were not entirely unrewarding and so god kitten time consuming. Dungeons are all about Tokens right now, not loot. So of course people are going to try and hit the end boss as soon as possible.
Making the sub-bosses drop Wondrous Bags was a step in the right direction; at least they don’t feel entirely unrewarding now.
Do you even lift, bro?
(edited by Oglaf.1074)
Consider the following: If people go to such great lengths to circumvent game mechanics, maybe the problem is with the mechanics?
HotW was a prime example before they “fixed” it.
Making the sub-bosses drop Wondrous Bags was a step in the right direction; at least they don’t feel entirely unrewarding now.
If only Lodestones were purchasable with their respective dungeon tokens, this would be wonderful. Of course it’d hurt gem profits so it’d never happen.
Well, just report anything that seems strange to you. If it’s a bug, they’ll fix it, if it’s not, they won’t. Seems pretty straightforward.