Banner of Disc/Spicy Food/LH
as i said.. earlier… it’s gonna be alot more… mark my words
Is this a possibility for my spiritual searing druid build to shine? Can’t wait then!
Even better reason to gearcheck pugs and have them use meta builds.
Even better reason to gearcheck pugs and have them use meta builds.
This.
I’m respeccing my engi already to the generic meta zerk build, because I’ll have no choice now with my current build’s upcoming reduced damage output.
Thanks for the build diversity Anet!
For the toast!
respeccing my engi
have no choice now with my current build’s upcoming reduced damage output
Are we sure about this? I only read the synopsis on Dulfy and that didn’t mention a nerf to any of that.
Their critical damage bonuses will be rescaled to Ferocity as well.
“Memories are nice, but that’s all they are.”
What is kinda annoying is that, I think myself and possibly (Not the pros here but I think at least a good portion of the community)
Runs zerker gear, zerk traits, decent sigils but not the insanely min-max’d optimal builds/classes that are necessary for record type runs. For example:
A group of friends might run 4 War/1 Mes CoF because its easy to form, not hard to coordinate, etc. A Guildie group might run 1 ele, 3 wars, and a guard, because it still works fast, even if not record runs.
With this patch, those wont even be viable anymore and we all will be literally forced to run record run builds/classes for each dungeon.
While some see this as a good thing, it does hurt diversity because even if we played 75% of the meta build while skipping out on a few things, it was still fun and decently fast. Now those runs will be garbo and literally everyone will have to run the perfect classes and builds to obtain the nice, fast, smooth runs they were experincing before.
With this patch, those wont even be viable anymore and we all will be literally forced to run record run builds/classes for each dungeon.
>easymode faceroll comps
>not viable
viable for what? you said it was for casual snoozefest non record runs. literally nothing will change for those.
I’m fine with it as long as it isn’t excruciatingly slow.
“Memories are nice, but that’s all they are.”
Personally I think damage nerf is a good change. While lots of people have complained big health pools, in my opinion the actual issue is that the enemies aren’t dangerous.
As casual as this may sound, lots of challenge goes away if enemies melt too fast. Now, if they only made the enemies dangerous…
The fact that most of the new traits are utility-driven, even if apparently useless in current pve, pleases me. Traits should always be about utility, not +10% dmg. It severely limits the gameplay options. Plus, the ability to retrait before every boss fight is just marvelous.
Yeah, I’ve posted a huge WOT about that issue some time ago;
The nerfs wont really hit berserker gear, nor assasins gear, but particular group compositions/builds that rely on stacking up buffs (=supporting each other) aswell as using food and stacking sigils.
Considering your “average” unsupporter zerker wearer only has 50% critchance and that the nerf lower his damage output by 10%, groups that stack up fury, spotter, disc banner, etc. will be hit TWICE as hard.
Also Soldier/Zerker mixes will be a lot worse because trinkets wont give more critdamage anymore and that’d actually be a reason to not take a “tanky” player, even though the change was intended to make wearing zerker gear less important; you can actually say, the change will make group support less important.
I’m curious about who comes up with these ideas? They seem “decent” at first, but if you look at it you can see how hard they fail.
Mixing only “worked” because some pieces were overpowered. Basically those pieces allowed pvt to get closer to ppc while keeping tankiness. This patch actually does the same. Nerfing ppc gets it closer to pvt. In other words, running pvt is less dps loss than before.
Sure, some stat combinations like Assassin get hit hard but in my opinion it’s not very crucial which dps gear people use.
Hopefully they also understand to tweak the rewards as the runs will be bit slower.
respeccing my engi
have no choice now with my current build’s upcoming reduced damage output
Your edit is ironically correct as well. My current build will indeed suffer from reduced damage output – so much so that to compare, I likely will have to switch to the current zerk bomb meta.
Even with the nerf, zerk BIS meta is still the way to go – even more so now. Critical damage affects more than just pure zerk builds, which was the point of my post.
For the toast!
respeccing my engi
have no choice now with my current build’s upcoming reduced damage outputYour edit is ironically correct as well. My current build will indeed suffer from reduced damage output – so much so that to compare, I likely will have to switch to the current zerk bomb meta.
Even with the nerf, zerk BIS meta is still the way to go – even more so now. Critical damage affects more than just pure zerk builds, which was the point of my post.
I was insinuating that you should respec as another class because engis are gonna be even more useless after the patch than they already are.
-20-25% Crit Dam is ROUGHLY -10% overall damage as you do not crit every single time. This is ONLY my interpretation of their thoughts with the facts that have been revealed thus far.
As far as I know, Anet hasn’t given any official information for how crit dmg buffs/consumables will be rescaled. I’m assuming the following:
Current LH: 180 prec, 5% crit dmg
Future LH: 180 prec, 180 ferocity – BUFFED
Current Disc Banner: 170 prec, 15% crit dmg
Future Disc Banner: 170 prec, 170 ferocity – NERFED
Current Sweet&Spicy: 100 power, 10% crit dmg
Future Sweet&Spicy: 100 power, 70 ferocity – NERFED
Current Butternut Squash: 100 prec, 10% crit dmg
Future Butternut Squash: 100 prec, 70 ferocity – NERFED
Seeing as LH will probably be getting buffed by a LOT, if Anet does the logical thing of following currently established patterns, and seeing as everything else is getting nerfed, this will give s/x LH specs a huge boost compared to d/f specs. I’m happy =D
1. Losing more damage than any other profession.
2. Getting a 6% critical damage buff while using LH.
3. ???
4. No profit. :/
We don’t know how these thing will be changed.
I assume it will be like Anerna said. If its the case, then someone using LH + Disc + Butternut Squash will gain 420 ferocity or 28% Crit Dmg. Right now the same person gain 30% Crit Dmg. But that big of a deal. Its a 6% nerf in Crit Dmg, which is about 2% damage nerf.
I’ve just done the math for how the Ferocity change will impact the Ele fire staff meta build and each of the s/x LH meta builds. My calculations are here:
https://drive.google.com/file/d/0B-zwZEZiI96obGRzVXFvS3owX0k/edit?usp=sharing
This takes into account: ferocity changes to gear and Air trait line, no more stacking perception/bloodlust, equalization in food/banners/LH bonus, 2nd sigil for the fire staff build. This assumes that Arcane Lightning will remain as-is (Anet hasn’t said anything about this, so I’m hoping it won’t be nerfed).
tl;dr: The nerf is between 17% and 21% for each build.
(edited by Anierna.6918)
My ele will be nerfed by about 29.9735% in a group setting.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/142742/Unbenannt.PNG
I don’t know how anyone could ever be happy when devs buff boring build that needs to be carried.