Bitter
or the so called challenging group content.. “raids”
I’m going to go out on a limb here and say that you haven’t completed a raid yet. You’re complaining that they’re catering to casuals right after they released raids?
0/10 for content, 0/10 for effort.
Nice, you can send me your stuff then?
I haven’t even had the chance to go in a raid myself but based on what everyone has said and seen so far Raids are the best ruddy choice Anet has ever made in GW2, that doesn’t counter-act the unnecessary Dungeon nerfs and ruined Fractals but it’s still something to forward to.
Success with raids could actually turn this dried lemon of a game into a full blown competitive MMO.
So you complain that GW2 has become too casual friendly with HoT?
That’s a complaint I haven’t heard yet, lol.
Success with raids could actually turn this dried lemon of a game into a full blown competitive MMO.
This first raid wing or whatever you want to call it consists of three bosses and it was beaten the first few hours of release. Despite all their claims and hype this raid will be put into farm mode even faster than dungeons were at launch, the dungeons were nerfed and it took months before people started to even consistently complete them. A year into the game arah was still the least popular dungeon, if you didn’t have an organized group on ts this would easily be an hour plus of your time.
Let’s recap this raid has already been beaten by 2 pug groups who posted on reddit, the people even admitted in their posts that they weren’t the greatest of players and I’m sorry if this sounds arrogant but I didn’t recognize any of their names, it’s not like they were from known guilds or whatnot.
Sub-par rewards; So when you’re done with the weeklong timegates and you finally get the legendary armour your going to realize how useless it is, anet will no doubt make it inconvenient in one way or another, if you can’t change the stats while wearing the armour then it’s already more efficient to carry around multiple ascended sets, equipping assecories and changing gear sets is already a pain in the kitten can you imagine having to make room in your inventory, unequip the armour change the stats on each individual piece, re-equip and finally change assecories. God forbid if they don’t change how the runes work then those armours will need to look amazing or people will just forget they exist.
10 man format; Getting 10 peoples schedules to align is a task in itself, I was incredibly disappointed when I found out that challenging group content was simply throwing a bunch more people in my instance, scaling up the number and then calling it a day. Given that even the large open world events like marionette and vinewrath scale best when 5 players are in each lane it just didn’t make sense to me.
Since MMO players are forgetful i’ll remind you of the two 8 month+ LONG periods of time with no new content and for the past 3 years of development this is what we have, what’s sadder is that they actually had to nerf things in the base game because they knew the new content wasn’t appealing enough. So instead of getting iteration good content essentially get’s scrapped, the content they say they are focusing on i.e. Fractals, which has been in the game for over 2 years now by the way gets nothing, the rewards get nerfed and we get a bunch of annoying instabilities.
This first raid wing or whatever you want to call it consists of three bosses and it was beaten the first few hours of release.
By people who had a month of beta testing that very raid under their belts. They knew the mechanics, the team comp, and had the experience. That is not a fair comparison.
I personally like the challenge of raids. It is enough to push me, but not hard enough to make me feel like it is hopeless. That is good balance in mind. Just like anything else, if you don’t like it don’t play it. If you want to play it, provide helpful critiques and learn that not everything goes the way you want it.
This first raid wing or whatever you want to call it consists of three bosses and it was beaten the first few hours of release.
By people who had a month of beta testing that very raid under their belts. They knew the mechanics, the team comp, and had the experience. That is not a fair comparison.
I personally like the challenge of raids. It is enough to push me, but not hard enough to make me feel like it is hopeless. That is good balance in mind. Just like anything else, if you don’t like it don’t play it. If you want to play it, provide helpful critiques and learn that not everything goes the way you want it.
Don’t feed him, he made up his mind and should just quit instead of acting miserable, it upset me how people who haven’t cleared the raid yet complain that it’s too easy. With no gear grind, they are pretty dam close to being perfectly challenging, mechanic are punishing, timer are tight ( giving any class a chance to kill it and not just the one perfect comp ) while they could be a little more challenging, they are well balanced ( also vale guardian was balanced for exotics not ascended so thats a 12% damage boost we get there )
Whatever, all i’m saying is the content they abandoned for years wasn’t completely terrible and deserved a chance, for whatever reason they don’t want to give it that and fired all the developers responsible for creating it, they never even got to iterate upon feedback and the first time they tried with aetherblade the dungeon wasn’t even bad it’s just the stupid economy team giving buttons as a reward for a path that should have awarded at least 10 gold on completion and a guaranteed unique skin the first time you complete it, it’s no wonder no one did it.
I am going to also lodge a formal request that you send me all of your in-game possessions. By doing so, you’ll really prove your convictions, leaving the game with no intention of returning.
I look forward to hearing from you.
“He’s like a man with a fork in a world of soup.”
or the so called challenging group content.. “raids”
I’m going to go out on a limb here and say that you haven’t completed a raid yet. You’re complaining that they’re catering to casuals right after they released raids?
0/10 for content, 0/10 for effort.
That was extremely Rude of you. He has fair points that others share to differing extents. the post title was “Bitter”, of course its gonna be a rant. But to just blacklist everything he said as arrogant, is ‘fanboyish at best’. If you wish to make replies like this I highly suggest the gw2 reddit community, you will be well liked there.
The Tiny Yuno Sniper of Ebay [EBAY]
So you complain that GW2 has become too casual friendly with HoT?
That’s a complaint I haven’t heard yet, lol.
I think there’s some cognitive dissonance going on for the OP, if not just outright ESL or confusion.
So you complain that GW2 has become too casual friendly with HoT?
That’s a complaint I haven’t heard yet, lol.
Really? because people have complained about the fact that Fractals has changed into casual friendly. And if you are honest, thats true!
Now something personal:
Revenant has made combat more casual, you can stack boons without doing anything.
Counter-intuitive for organized teamplay I say. Might stacking the old way required some coordination.
True, forgot about that.
Success with raids could actually turn this dried lemon of a game into a full blown competitive MMO.
This first raid wing or whatever you want to call it consists of three bosses and it was beaten the first few hours of release. Despite all their claims and hype this raid will be put into farm mode even faster than dungeons were at launch, the dungeons were nerfed and it took months before people started to even consistently complete them. A year into the game arah was still the least popular dungeon, if you didn’t have an organized group on ts this would easily be an hour plus of your time.
Let’s recap this raid has already been beaten by 2 pug groups who posted on reddit, the people even admitted in their posts that they weren’t the greatest of players and I’m sorry if this sounds arrogant but I didn’t recognize any of their names, it’s not like they were from known guilds or whatnot.
Sub-par rewards; So when you’re done with the weeklong timegates and you finally get the legendary armour your going to realize how useless it is, anet will no doubt make it inconvenient in one way or another, if you can’t change the stats while wearing the armour then it’s already more efficient to carry around multiple ascended sets, equipping assecories and changing gear sets is already a pain in the kitten can you imagine having to make room in your inventory, unequip the armour change the stats on each individual piece, re-equip and finally change assecories. God forbid if they don’t change how the runes work then those armours will need to look amazing or people will just forget they exist.
10 man format; Getting 10 peoples schedules to align is a task in itself, I was incredibly disappointed when I found out that challenging group content was simply throwing a bunch more people in my instance, scaling up the number and then calling it a day. Given that even the large open world events like marionette and vinewrath scale best when 5 players are in each lane it just didn’t make sense to me.
Since MMO players are forgetful i’ll remind you of the two 8 month+ LONG periods of time with no new content and for the past 3 years of development this is what we have, what’s sadder is that they actually had to nerf things in the base game because they knew the new content wasn’t appealing enough. So instead of getting iteration good content essentially get’s scrapped, the content they say they are focusing on i.e. Fractals, which has been in the game for over 2 years now by the way gets nothing, the rewards get nerfed and we get a bunch of annoying instabilities.
A guild notorious for beta testing over a period of a month, learning every single mechanic of every boss beat the raid in 3 hours, it took other groups considerably longer to achieve a full clear because of obvious reasons.
“I was incredibly disappointed when I found out that challenging group content was simply throwing a bunch more people in my instance, scaling up the number and then calling it a day.”
That is called a raid
My point being is that the same level of difficulty could have already been achieved with 5 players if the dungeons had proper scaling to account for groups using optimal builds, instead of bosses like giganticus lupicus dying in 5 seconds due to powercreeps, abandonment of content and simply players just getting better at the game since he was first released.
I was reading a post yesterday, an ERP guild has already cleared the raid for the second time and they said they found it vastly easier as their time was much faster, the comparison I made with very few groups doing arah even one year after release because it was too difficult still stands. I’m sure by next week people will be clearing it in under an hour and the week after that the hardest part will be convincing getting that same group of 10 players together again since the newness will have already worn out.