Boss Stacking

Boss Stacking

in Fractals, Dungeons & Raids

Posted by: Captain Swag.5893

Captain Swag.5893

Could we please hurry and fix the boss stacking issues in AC?
It’s not only just the abuse of mechanics, it’s totally time and gold wasting.
If ONE problem happens, the group wipes due to AoE poison from the spider queen, AoE from the Howling King, or mobs, or Kohler’s AoE, or whatever else. And then the group falls apart, and nobody is having fun.
It’s SO much easier to just fight the boss like a normal person anyway.
Sometimes people are idiots, and this is starting to be one of those times.

Boss Stacking

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

posting in a “stacking is exploit” thread!

Boss Stacking

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Posted by: Captain Swag.5893

Captain Swag.5893

posting in a “stacking is exploit” thread!

It isnt, but when it stops bosses from using their mechanics, it is.

Boss Stacking

in Fractals, Dungeons & Raids

Posted by: guanlongwucaii.3162

guanlongwucaii.3162

being in melee range of spider queen isn’t an exploit.

Boss Stacking

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Posted by: Captain Swag.5893

Captain Swag.5893

being in melee range of spider queen isn’t an exploit.

Keep telling yourself that. You’re forgetting to mention how it almost completely negates 90% of her damage.

They’ve fixed things like this before, for very obvious reasons.

(edited by Captain Swag.5893)

Boss Stacking

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Posted by: hybrid.5027

hybrid.5027

being in melee range of spider queen isn’t an exploit.

Keep telling yourself that. You’re forgetting to mention how it almost completely negates 90% of her damage.

They’ve fixed things like this before, for very obvious reasons.

It’s not the same thing. She doesn’t use skills because they have minimum ranges, which is intended game design. This remains true for every boss in the game. Skills have a minimum and a maximum range, this isn’t difficult to understand.

They fixed things which involved the bosses actually not being able to attack people, which is not the case for stacking for spider queen.

I know who I am, do you know who you are?

Boss Stacking

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Posted by: Captain Swag.5893

Captain Swag.5893

being in melee range of spider queen isn’t an exploit.

Keep telling yourself that. You’re forgetting to mention how it almost completely negates 90% of her damage.

They’ve fixed things like this before, for very obvious reasons.

It’s not the same thing. She doesn’t use skills because they have minimum ranges, which is intended game design. This remains true for every boss in the game. Skills have a minimum and a maximum range, this isn’t difficult to understand.

They fixed things which involved the bosses actually not being able to attack people, which is not the case for stacking for spider queen.

Either way, it’s an issue with more than the one boss.
For many, it simply takes the fun out of the dungeons.

Boss Stacking

in Fractals, Dungeons & Raids

Posted by: hybrid.5027

hybrid.5027

being in melee range of spider queen isn’t an exploit.

Keep telling yourself that. You’re forgetting to mention how it almost completely negates 90% of her damage.

They’ve fixed things like this before, for very obvious reasons.

It’s not the same thing. She doesn’t use skills because they have minimum ranges, which is intended game design. This remains true for every boss in the game. Skills have a minimum and a maximum range, this isn’t difficult to understand.

They fixed things which involved the bosses actually not being able to attack people, which is not the case for stacking for spider queen.

Either way, it’s an issue with more than the one boss.
For many, it simply takes the fun out of the dungeons.

Feel free to not stack, make your own groups stating so. It’s not an issue, it’s intentional game design.

‘Play how you want’, as they say.

I know who I am, do you know who you are?

Boss Stacking

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Posted by: Captain Swag.5893

Captain Swag.5893

being in melee range of spider queen isn’t an exploit.

Keep telling yourself that. You’re forgetting to mention how it almost completely negates 90% of her damage.

They’ve fixed things like this before, for very obvious reasons.

It’s not the same thing. She doesn’t use skills because they have minimum ranges, which is intended game design. This remains true for every boss in the game. Skills have a minimum and a maximum range, this isn’t difficult to understand.

They fixed things which involved the bosses actually not being able to attack people, which is not the case for stacking for spider queen.

Either way, it’s an issue with more than the one boss.
For many, it simply takes the fun out of the dungeons.

Feel free to not stack, make your own groups stating so. It’s not an issue, it’s intentional game design.

‘Play how you want’, as they say.

Generally, people will be as cheap as they possibly can.
Good luck “playing how you want” when 99% of the playerbase wants to abuse mechanics.
(Again, not just the spider queen, here.)

Boss Stacking

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Posted by: maxinion.8396

maxinion.8396

If you look for non-stacking groups, they do exist. I’ve run a few of them in AC, and they’re often fun, even if I normally stack.

Boss Stacking

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Posted by: Syn Sity.5826

Syn Sity.5826

Yeah guys stop being idiots. Captain Swag is right you’re all being dumb by trying to do things quickly and as well as they can be done. It’s so much easier to do things the hard/long way. And even though 99% of the playerbase stacks (therefore proving myself to be in the clear minority), it still should be removed because that’s what I want and no one’s opinion matters but ME. C’mon already anet…

[DnT]

(edited by Syn Sity.5826)

Boss Stacking

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Posted by: Syn Sity.5826

Syn Sity.5826

The real question to you, Captain kittenbag, is that if 99% of the playerbase enjoys playing this way, why do you feel it should be changed so that 1% can play their way? (even though they already can if they want, but that’s besides the point) Or is it because the other 99% are all cheating scumbags who actually suck at the game?

[DnT]

Boss Stacking

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Posted by: Saulius.8430

Saulius.8430

…If ONE problem happens, the group wipes due to AoE poison from the spider queen, AoE from the Howling King, or mobs, or Kohler’s AoE, or whatever else…

that’s not true. if something goes wrong, experienced players just dodge and/or run out of aoes, and continue like nothing. its the inexperienced players that get wiped

which leads to conclusion, that those inexperienced players first should learn doing boss the ‘hard’ way. so that if something goes wrong while stacking they won’t have any problems reacting

kill all ze thingz

Boss Stacking

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Posted by: JJBigs.8456

JJBigs.8456

Maybe its a punishment for groups who like to sit at 1200 range and press 1.

Melee has its advantages, just because you play a caster doesnt mean tactics are bad

Boss Stacking

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Posted by: Captain Swag.5893

Captain Swag.5893

Maybe its a punishment for groups who like to sit at 1200 range and press 1.

Melee has its advantages, just because you play a caster doesnt mean tactics are bad

I’m down for making Melee more rewarding, or better in general, but tactics that ruin the fight for anyone that ISN’T melee isn’t the way to do it.

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Posted by: Saulius.8430

Saulius.8430

ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)

so why would one choose to play ranged in coordinated small group(dungeons)?

its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him

kill all ze thingz

(edited by Saulius.8430)

Boss Stacking

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Posted by: Captain Swag.5893

Captain Swag.5893

ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)

so why would one choose to play ranged in coordinated small group(dungeons)?

its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him

Bosses normally have these things called “mechanics” that require you to do something other than standing still, mashing one button. Maybe a dodge here, or a cleanse there. Many of these are easier to dodge when far away. (You shouldn’t need reminded of this, if you’re as all-knowing as you try to sound.)

As I said, tactics are fine, but tactics shouldn’t ruin it for the rest of the group.

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Posted by: Black Box.9312

Black Box.9312

ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)

so why would one choose to play ranged in coordinated small group(dungeons)?

its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him

Honestly, all this proves is that distance-based damage mechanics are incredibly dumb, which we’ve (or at least I have) known from the beginning. While I typically don’t have a problem with stacking in most cases, it just seems so contradictory of Anet to rave about this risk/reward setup between melee and ranged only to ruin it with bosses like the spider queen and subject alpha.

Long story short: Just more proof that Anet needs to get their dungeon design kitten together.

Boss Stacking

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Posted by: Lucius.2140

Lucius.2140

…If ONE problem happens, the group wipes due to AoE poison from the spider queen, AoE from the Howling King, or mobs, or Kohler’s AoE, or whatever else…

that’s not true. if something goes wrong, experienced players just dodge and/or run out of aoes, and continue like nothing. its the inexperienced players that get wiped

which leads to conclusion, that those inexperienced players first should learn doing boss the ‘hard’ way. so that if something goes wrong while stacking they won’t have any problems reacting

They dont learn the normal way anymore (in general).

Boss Stacking

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Posted by: Captain Swag.5893

Captain Swag.5893

ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)

so why would one choose to play ranged in coordinated small group(dungeons)?

its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him

Honestly, all this proves is that distance-based damage mechanics are incredibly dumb, which we’ve (or at least I have) known from the beginning. While I typically don’t have a problem with stacking in most cases, it just seems so contradictory of Anet to rave about this risk/reward setup between melee and ranged only to ruin it with bosses like the spider queen and subject alpha.

Long story short: Just more proof that Anet needs to get their dungeon design kitten together.

This.

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Posted by: Syn Sity.5826

Syn Sity.5826

ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)

so why would one choose to play ranged in coordinated small group(dungeons)?

its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him

Bosses normally have these things called “mechanics” that require you to do something other than standing still, mashing one button. Maybe a dodge here, or a cleanse there. Many of these are easier to dodge when far away. (You shouldn’t need reminded of this, if you’re as all-knowing as you try to sound.)

As I said, tactics are fine, but tactics shouldn’t ruin it for the rest of the group.

Ok, do this. Go into AC, kill the first breeder and head to the queen. Kill all the low level spiders to spawn the queen, drag her into the LoS spot and then just stand there and mash one button. See how well that works for you. Seriously this is one of very few bosses that doesn’t use a particular attack when you are in melee range. Why in god’s name would you stand at range and force her to use her AoE field? When you are at Alphard in Arah path 2, do you insist that everyone ranges so that she uses her insta kill dagger storm? What kind of ridiculous gameplay would that be? In what other game do people go out of their way to get an enemy to use more attacks on them? In gaming, the goal should be to do things as efficiently as possible. In this particular boss, that means LoS’ing and meleeing to avoid the AoE field. To not do so would be approaching insanity, especially when you consider how much easier it is to stack boons and other offensive support when you are closer to the rest of your group.

[DnT]

Boss Stacking

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Posted by: Captain Swag.5893

Captain Swag.5893

ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)

so why would one choose to play ranged in coordinated small group(dungeons)?

its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him

Bosses normally have these things called “mechanics” that require you to do something other than standing still, mashing one button. Maybe a dodge here, or a cleanse there. Many of these are easier to dodge when far away. (You shouldn’t need reminded of this, if you’re as all-knowing as you try to sound.)

As I said, tactics are fine, but tactics shouldn’t ruin it for the rest of the group.

Ok, do this. Go into AC, kill the first breeder and head to the queen. Kill all the low level spiders to spawn the queen, drag her into the LoS spot and then just stand there and mash one button. See how well that works for you. Seriously this is one of very few bosses that doesn’t use a particular attack when you are in melee range. Why in god’s name would you stand at range and force her to use her AoE field? When you are at Alphard in Arah path 2, do you insist that everyone ranges so that she uses her insta kill dagger storm? What kind of ridiculous gameplay would that be? In what other game do people go out of their way to get an enemy to use more attacks on them? In gaming, the goal should be to do things as efficiently as possible. In this particular boss, that means LoS’ing and meleeing to avoid the AoE field. To not do so would be approaching insanity, especially when you consider how much easier it is to stack boons and other offensive support when you are closer to the rest of your group.

And then every single “range” character dies, as most light/medium armor classes aren’t meant to take nonstop AoE to the face.

So it’s “roll a warrior or guardian or go home”, is it?
Again, learn what some exaggeration is. Not LITERALLY one button, nonstop. For God’s sake nobody is that stupid, and it’s a figure of speech.
The boss has mechanics for ranged characters, and melee characters, one way or another, someone is gonna get screwed, it just varies on which you want screwed more, and again, they’ve fixed things like this in the past for the several reasons mentioned.

Stop pretending.

Boss Stacking

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Posted by: Lucius.2140

Lucius.2140

ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)

so why would one choose to play ranged in coordinated small group(dungeons)?

its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him

Bosses normally have these things called “mechanics” that require you to do something other than standing still, mashing one button. Maybe a dodge here, or a cleanse there. Many of these are easier to dodge when far away. (You shouldn’t need reminded of this, if you’re as all-knowing as you try to sound.)

As I said, tactics are fine, but tactics shouldn’t ruin it for the rest of the group.

Ok, do this. Go into AC, kill the first breeder and head to the queen. Kill all the low level spiders to spawn the queen, drag her into the LoS spot and then just stand there and mash one button. See how well that works for you. Seriously this is one of very few bosses that doesn’t use a particular attack when you are in melee range. Why in god’s name would you stand at range and force her to use her AoE field? When you are at Alphard in Arah path 2, do you insist that everyone ranges so that she uses her insta kill dagger storm? What kind of ridiculous gameplay would that be? In what other game do people go out of their way to get an enemy to use more attacks on them? In gaming, the goal should be to do things as efficiently as possible. In this particular boss, that means LoS’ing and meleeing to avoid the AoE field. To not do so would be approaching insanity, especially when you consider how much easier it is to stack boons and other offensive support when you are closer to the rest of your group.

And then every single “range” character dies, as most light/medium armor classes aren’t meant to take nonstop AoE to the face.

So it’s “roll a warrior or guardian or go home”, is it?
Again, learn what some exaggeration is. Not LITERALLY one button, nonstop. For God’s sake nobody is that stupid, and it’s a figure of speech.
The boss has mechanics for ranged characters, and melee characters, one way or another, someone is gonna get screwed, it just varies on which you want screwed more, and again, they’ve fixed things like this in the past for the several reasons mentioned.

Stop pretending.

Except for skiping paths, the only things they have fixed are back to the time of Robert.
Not dungeon team… cero dungeon love (except for living story).

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Posted by: Captain Swag.5893

Captain Swag.5893

ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)

so why would one choose to play ranged in coordinated small group(dungeons)?

its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him

Bosses normally have these things called “mechanics” that require you to do something other than standing still, mashing one button. Maybe a dodge here, or a cleanse there. Many of these are easier to dodge when far away. (You shouldn’t need reminded of this, if you’re as all-knowing as you try to sound.)

As I said, tactics are fine, but tactics shouldn’t ruin it for the rest of the group.

Ok, do this. Go into AC, kill the first breeder and head to the queen. Kill all the low level spiders to spawn the queen, drag her into the LoS spot and then just stand there and mash one button. See how well that works for you. Seriously this is one of very few bosses that doesn’t use a particular attack when you are in melee range. Why in god’s name would you stand at range and force her to use her AoE field? When you are at Alphard in Arah path 2, do you insist that everyone ranges so that she uses her insta kill dagger storm? What kind of ridiculous gameplay would that be? In what other game do people go out of their way to get an enemy to use more attacks on them? In gaming, the goal should be to do things as efficiently as possible. In this particular boss, that means LoS’ing and meleeing to avoid the AoE field. To not do so would be approaching insanity, especially when you consider how much easier it is to stack boons and other offensive support when you are closer to the rest of your group.

And then every single “range” character dies, as most light/medium armor classes aren’t meant to take nonstop AoE to the face.

So it’s “roll a warrior or guardian or go home”, is it?
Again, learn what some exaggeration is. Not LITERALLY one button, nonstop. For God’s sake nobody is that stupid, and it’s a figure of speech.
The boss has mechanics for ranged characters, and melee characters, one way or another, someone is gonna get screwed, it just varies on which you want screwed more, and again, they’ve fixed things like this in the past for the several reasons mentioned.

Stop pretending.

Except for skiping paths, the only things they have fixed are back to the time of Robert.
Not dungeon team… cero dungeon love (except for living story).

So all of the things they’ve fixed in Arah, Sorrows Embrace, and so on, are nothing.
They’ve said in a couple places that they don’t put exploit fixes in the patch notes on purpose , so people don’t go looking for more similar exploits.

Boss Stacking

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Posted by: Lucius.2140

Lucius.2140

ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)

so why would one choose to play ranged in coordinated small group(dungeons)?

its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him

Bosses normally have these things called “mechanics” that require you to do something other than standing still, mashing one button. Maybe a dodge here, or a cleanse there. Many of these are easier to dodge when far away. (You shouldn’t need reminded of this, if you’re as all-knowing as you try to sound.)

As I said, tactics are fine, but tactics shouldn’t ruin it for the rest of the group.

Ok, do this. Go into AC, kill the first breeder and head to the queen. Kill all the low level spiders to spawn the queen, drag her into the LoS spot and then just stand there and mash one button. See how well that works for you. Seriously this is one of very few bosses that doesn’t use a particular attack when you are in melee range. Why in god’s name would you stand at range and force her to use her AoE field? When you are at Alphard in Arah path 2, do you insist that everyone ranges so that she uses her insta kill dagger storm? What kind of ridiculous gameplay would that be? In what other game do people go out of their way to get an enemy to use more attacks on them? In gaming, the goal should be to do things as efficiently as possible. In this particular boss, that means LoS’ing and meleeing to avoid the AoE field. To not do so would be approaching insanity, especially when you consider how much easier it is to stack boons and other offensive support when you are closer to the rest of your group.

And then every single “range” character dies, as most light/medium armor classes aren’t meant to take nonstop AoE to the face.

So it’s “roll a warrior or guardian or go home”, is it?
Again, learn what some exaggeration is. Not LITERALLY one button, nonstop. For God’s sake nobody is that stupid, and it’s a figure of speech.
The boss has mechanics for ranged characters, and melee characters, one way or another, someone is gonna get screwed, it just varies on which you want screwed more, and again, they’ve fixed things like this in the past for the several reasons mentioned.

Stop pretending.

Except for skiping paths, the only things they have fixed are back to the time of Robert.
Not dungeon team… cero dungeon love (except for living story).

So all of the things they’ve fixed in Arah, Sorrows Embrace, and so on, are nothing.
They’ve said in a couple places that they don’t put exploit fixes in the patch notes on purpose , so people don’t go looking for more similar exploits.

Skips, not other kind. You are asking for a rediseign of the boss.

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

I don’t see a point in arguing with a brick wall, but I will say that spider queen hits pretty hard in melee and if the party lacks condition cleansing/DPS/crazy healing (or a combination of those) the LOS spot can lead to a fight that is far more painful than simply ranging the spider queen down and moving out of AOEs.

by the way, anyone who knows how to play a guardian will be using a build that is on the squishier side of things, definitely less durable than a mesmer/necro in their meta builds.

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Posted by: Saulius.8430

Saulius.8430

well you are exaggerating too, if everyone just clicks 1 auto-attacks against spider queen, they would get slaughtered by her melee attacks which also inflict bleeding. so you still kinda need some support, like cleansing, regen and reviving someone if one get’s downed

also when you do initial pull with spider queen and spiderlings, its important to either kill spiderlings with aoe burst before they do any significant damage to the group, or have some reflects to prevent their damage
i often run into groups that wipe once just to kill the spiderlings, because spiderlings deal a lot damage before they are killed, leaving group barely alive vs queen. and then there is that one weirdo who starts complaining ‘zomigad, this group is so bad, i never wiped on the queen before’ while he was standing there clicking single target autoattack and expecting to be carried by others. by carried i mean someone either protecting his sorry butt with reflects or killing spiderlings for him

kill all ze thingz

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Posted by: swiftpaw.6397

swiftpaw.6397

being in melee range of spider queen isn’t an exploit.

Keep telling yourself that. You’re forgetting to mention how it almost completely negates 90% of her damage.

They’ve fixed things like this before, for very obvious reasons.

It’s not the same thing. She doesn’t use skills because they have minimum ranges, which is intended game design. This remains true for every boss in the game. Skills have a minimum and a maximum range, this isn’t difficult to understand.

They fixed things which involved the bosses actually not being able to attack people, which is not the case for stacking for spider queen.

Either way, it’s an issue with more than the one boss.
For many, it simply takes the fun out of the dungeons.

Feel free to not stack, make your own groups stating so. It’s not an issue, it’s intentional game design.

‘Play how you want’, as they say.

Generally, people will be as cheap as they possibly can.
Good luck “playing how you want” when 99% of the playerbase wants to abuse mechanics.
(Again, not just the spider queen, here.)

You keep saying it’s an abuse of mechanics when it’s very clearly not. What it is however, is an abuse of how you want the fight to be.

Just because you want a fight a certain way, does not mean ’it’s not part of intentional game design’, when it’s not how you want it.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Captain Swag.5893

Captain Swag.5893

I don’t see a point in arguing with a brick wall, but I will say that spider queen hits pretty hard in melee and if the party lacks condition cleansing/DPS/crazy healing (or a combination of those) the LOS spot can lead to a fight that is far more painful than simply ranging the spider queen down and moving out of AOEs.

by the way, anyone who knows how to play a guardian will be using a build that is on the squishier side of things, definitely less durable than a mesmer/necro in their meta builds.

THIS. THIS. THIS.

People are SO lazy that something EXTREMELY trivial becomes possibly a HUGE hassle, that wipes the entire group. THAT is the issue, here.
It’s not meant to be done to begin with, so why not fix it, and save some people some time and energy? To MAYBE spare you 30 seconds of your day, and so that you don’t need to pay attention? Oh, screw off.

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

then it seems like your problem isn’t with stacking, it’s with bad pugs. so get a good guild or group of friends to run dungeons with. I can’t really empathise since I either run with guild (kill spider queen in seconds)/casual but not terrible friends and rarely pug AC.

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Posted by: Lambros Augustus.6594

Lambros Augustus.6594

I usually have to carry my group in daily farming with ele in ac. If stacking went they need to add more loot to it cause not a lot of people have my patience or desire for panache which goes out the window when its just a daily farming thing.

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Posted by: laharl.8435

laharl.8435

Many people have killed that spider hundreds of times. It’s easy to solo legit. So when there’s a faster, more efficient way, people will choose that. When these bosses are either more engaging or impossible to stack, people will do it differently. Look at lupi, you can skip him or glitch him but most people don’t because it’s a fun, engaging fight.

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Posted by: Ethics.4519

Ethics.4519

posting in a “stacking is exploit” thread!

It isnt, but when it stops bosses from using their mechanics, it is.

Spot on! When are they going to do something with the Lupi range exploiting. When everybody is in range, Lupi wont slap you in P2. I mean come on, that’s exploiting his range mechanics! When is anet going to make people play the way I WANT to play?

RIP in peace Robert

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Posted by: Malediktus.9250

Malediktus.9250

Bosses should be fixed to have no minimum range anymore.

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Posted by: colesy.8490

colesy.8490

I agree. And in the nature of fairness, Lupicus should swipe and kick people who are at 1200 range. In addition to this, the AC cave troll should appear every time and be unskippable and all projectile heavy bosses should have unreflectable attacks because FAIRNESS. It doesn’t even make sense for the spider queen to use projectiles BEHIND us if we are adjacent anyway. I don’t understand how “fixing” bosses like that would even do anything besides make dungeons less pug friendly and maybe tacking on a minute to organised speed clears.

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Imagine a world….

…where people didn’t feel entitled to make threads requesting that other people be forced to play their way.

On topic: Is it exploiting to range the spider so it doesn’t get to use its melee attack?

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Posted by: a t s e.9614

a t s e.9614

Yes I agree , ranging spider is an exploit you bypass 1 melee atack by ranging it. Ranging lupi is also an exploit ( 3 exploits) you bypass his kick, swing and life drain. Ranging the CoE golem is also an exploit you bypass his spinning atack . There’s many of them that he exploited if range all the boas

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Posted by: Malediktus.9250

Malediktus.9250

Yes I agree , ranging spider is an exploit you bypass 1 melee atack by ranging it. Ranging lupi is also an exploit ( 3 exploits) you bypass his kick, swing and life drain. Ranging the CoE golem is also an exploit you bypass his spinning atack . There’s many of them that he exploited if range all the boas

Another game I know solved this problem by giving every monster/boss a maximum attack range greater than player attack range for all their skills. This made kiting/stacking/whatevever obsolete

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Posted by: Gnat.9405

Gnat.9405

Don’t stack then? What’s the problem

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Posted by: a t s e.9614

a t s e.9614

Maledictus, they must leave the dungeons as they are . They are already such a pain in the **** with pugs and stuff . It’s my only source of income for my twilight that I probably never get if they keep fixing “bugs” or “exploits”.
“If they ever fix “stack” or skip I want dungeons gold to be buffed by 2 . Just imagining all the problems it would create if we couldnt stack … We woukd be forced to run in circles like some mindless dumb chickens. For the love of god stop QQ about dungeons before arenanet “fix” it in their own way.

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Posted by: laharl.8435

laharl.8435

Yes I agree , ranging spider is an exploit you bypass 1 melee atack by ranging it. Ranging lupi is also an exploit ( 3 exploits) you bypass his kick, swing and life drain. Ranging the CoE golem is also an exploit you bypass his spinning atack . There’s many of them that he exploited if range all the boas

Another game I know solved this problem by giving every monster/boss a maximum attack range greater than player attack range for all their skills. This made kiting/stacking/whatevever obsolete

The monsters’ melee attacks have greater range than players ranged attacks? So basically the monsters’ have no melee attacks.

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Posted by: lunyboy.8672

lunyboy.8672

Look guys, if you are mashing one button while stacking, you are doing it wrong. There is this thing called auto-attack….

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Posted by: Vox Hollow.2736

Vox Hollow.2736

You don’t consistently get complaints about something and try to spend all day arguing there isn’t anything wrong on some rules lawyering technical level. The fact that it bothers people enough to a consistent source of complaint threads is what’s wrong with it. Fullstop.

And, you know, that’s no big deal.
No MMO company in the world considers their launch content the height of perfection. No need to make such a comically frantic scramble to paint over every little criticism with Roses and Sunshine. It’s flawed and that’s totally okay. Normal, even.

Another game I know solved this problem by giving every monster/boss a maximum attack range greater than player attack range for all their skills. This made kiting/stacking/whatevever obsolete

Another thing I’ve seen is Bosses that moved on their own.
I’ve seen ones where mobs had a sense of retreat, or ones with ranged abilities who made a concentrated effort to play keep away entirely.

Considering GW2 is supposed to be a game without a tank which is currently suffering from an unfortunate problem of trivialized control skills, I think a good direction to iterate in would be mobs moving of their own volition more often instead of following a player all the time.

(edited by Vox Hollow.2736)

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Posted by: clint.5681

clint.5681

If you dont want to stack, make a nonstacking party and nonstack your way through the dungeon, after a couple hours of trying and failing that let us know how it works out.

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Posted by: DigitalKirin.9714

DigitalKirin.9714

So I just had an epiphany.

Stacking in melee on monsters to negate their ranged attacks is the same as kiting to negate melee attacks from monsters.

Therefore, calling stacking on monsters like the spider queen in AC an exploit is essentially saying that anyone who kites or stays out of melee range of monsters an exploit.

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Posted by: Tree.3916

Tree.3916

Could we please hurry and fix the boss stacking issues in AC?
It’s not only just the abuse of mechanics, it’s totally time and gold wasting.
If ONE problem happens, the group wipes due to AoE poison from the spider queen, AoE from the Howling King, or mobs, or Kohler’s AoE, or whatever else. And then the group falls apart, and nobody is having fun.
It’s SO much easier to just fight the boss like a normal person anyway.
Sometimes people are idiots, and this is starting to be one of those times.

Back on topic. OP is right. We need to fix boss stacking. Players don’t know why we stack. They just stack because that is what the videos show. Stacking makes the game less fun because the people who DO stack are ruining my immersion in the game and why did I pay 50$ for a game I don’t enjoy. You all should play how I want so I can have fun…

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Posted by: Ethics.4519

Ethics.4519

So I just had an epiphany.

Stacking in melee on monsters to negate their ranged attacks is the same as kiting to negate melee attacks from monsters.

Therefore, calling stacking on monsters like the spider queen in AC an exploit is essentially saying that anyone who kites or stays out of melee range of monsters an exploit.

Did that ephinany hit when you read my and another couple posts talking about the exact same thing?

RIP in peace Robert

(edited by Ethics.4519)

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Posted by: deSade.9437

deSade.9437

I’ll waste my fingers asking you why do you waste your fingers and time, arguing for the sake of it? It’s pretty clear that if we consider meleeing to avoid dangerous ranged attacks an exploit, then doing it the other way (range to avoid melee) is aswell an exploit; this, however, would require some thinking, and it’s not something that would be welcome here.
In the description of the abomination (Arah p2) it says: devastating (or deadly? not sure) ranged attacks. You’re meant to melee or use reflects/dodge the 1-hit KO stone it throws, which is something you can’t do forever, only ‘til you run out of cooldowns. By the logic of this… this bonsai here, meleeing is an exploit because the boss doesn’t use its deadliest attack—→ thus making melee the best and easiest method for the group. Of course, you can’t faceplant while meleeing, but…
Not going to argue against that “logic”. I doubt he ever set foot in Arah anyway so my point is moot. I’ll just say, maybe some bosses should have their mechanics polished or redesigned, but running around and shouting “exploit” without knowing what it really means will bring nothing but people – rightfully – laughing in your face.

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Posted by: cranked.3812

cranked.3812

So I just had an epiphany.

Stacking in melee on monsters to negate their ranged attacks is the same as kiting to negate melee attacks from monsters.

Therefore, calling stacking on monsters like the spider queen in AC an exploit is essentially saying that anyone who kites or stays out of melee range of monsters an exploit.

Did that ephinany hit when you read my and another couple posts talking about the exact same thing?

People don’t even bother to read a half sentence in the LFG tool, why on earth would you expect them to read through 10 posts before replying to a thread?

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Posted by: DigitalKirin.9714

DigitalKirin.9714

So I just had an epiphany.

Stacking in melee on monsters to negate their ranged attacks is the same as kiting to negate melee attacks from monsters.

Therefore, calling stacking on monsters like the spider queen in AC an exploit is essentially saying that anyone who kites or stays out of melee range of monsters an exploit.

Did that ephinany hit when you read my and another couple posts talking about the exact same thing?

People don’t even bother to read a half sentence in the LFG tool, why on earth would you expect them to read through 10 posts before replying to a thread?

Funny enough, this. But I do read LFG posts. >.>

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle