Boss aggro tables are too boring

Boss aggro tables are too boring

in Fractals, Dungeons & Raids

Posted by: zencow.3651

zencow.3651

90% of bosses prioritize high armored targets and for those who have proximity prioritization, armor is still pretty high up the list. For giganticus lupicus this is especially true in making the encounter boring with the primary aggro target/ secondary bolt dodging target having all the fun while the rest of the group seemingly learns nothing from the encounter.

This also isn’t very well advertised when people buy their gear and it is a common noob trap especially thieves and eles who believe they would survive better in dungeons with e.g. knights rather than berserkers. It also makes say, 5 people in soldiers gear totally un-productive when essentially only 1/2 players becomes targetted and if they never get downed, the vit/tough on the other 3 are totally useless. I’d also like to see light armored zerker or MF users suffer more.

tl;dr Please re-evaluate your aggro tables. Preferably also create more than one aggro table, with some HEALTHY RNG to select from the list of tables to make repeating bosses more refreshing.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

Boss aggro tables are too boring

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

I disagree. Bosses targeting specific players is good.

Also, I dont think you’ve done lupicus enough times. I dont have nearly the same armor as my guardian friend, and while yes, on average lupicus will target him, he also goes for other players too. In phase 2, his shadowstep target seems randomly assigned at the start. He shadowsteps to me or our necro just as often. As for his mass AoE, that obviously goes for everyone, and he auto-attacks us with lupine blast at his own discretion.

Now in Phase 3 he most certainly focuses 1 target, and this one I will agree is usually the highest armored person there (he has a few times gone for our necro instead of the guardian, but that is rare) However, given that phase 3 is an absolute cakewalk anyway, and if he went for the non guardian we’d all just laugh at him and walk through his bubble anyway it’s really not important.

The fact is, this would increase the difficulty of several bosses. But only for groups that are not already at the level of repeating instances several times. If that makes sense. It’s like, I know you probably didnt mean to sound, or seem elitist, but thats what this change would do. Skilled players wouldnt really notice any difference besides occasionally having to move in a circle sometimes (and that’s really all you need to do to dodge about 95% of bosses single target aggro). But non-skilled players suddenly find themselves wiping far more often.

I can definitely see why you may think that bosses are become stale. And I do agree, that it would be nice to find a way to make them more exciting on repeat attempts. But I believe that this change would hurt many people just to make certain fights slightly more intensive for a small subset of people.

Boss aggro tables are too boring

in Fractals, Dungeons & Raids

Posted by: zencow.3651

zencow.3651

I think you’re overkiting lupicus on phase 2, for my parties through 30+ runs his shadowsteps consistently targets the highest armor player while his bolts consistently targets assuming you both remain within his aggro range, On phase 3 again he consistently he camps bubble/hand vomit on one player and bolts/leech on another. But anyway I used lupicus just as an example since it’s the most obvious scenario where this occurs. I’ve ran dungeons enough to get at least two sets of armor for every dungeon before I’ve finally reached this conclusion on the AI behaviour.

It wouldn’t really increase the difficulty for anyone since it would be more like fighting a different boss. I want a set aggro table with everytime the instance is started, not upon boss reset or constantly changing since while that would be exciting I agree that would be much too difficult there. For less-skilled players/first timers this shouldn’t change the difficulty for them at all, all it would do is change the order in which they would wipe Second-tenth repeaters may not have even recognised the AI behavious. All it would do is change things up very subtlety to keep EVERYONE on their toes rather than the primary targets. I want see the people who just sits back at max range get chased down by Saemus and suffer.

I don’t think this would be high in Anet’s agenda since they have so many more game-breaking issues right now but they did say they wanted to revamp dungeons and I’m sure changing up the aggro tables would be one component to making things more fun.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

(edited by zencow.3651)

Boss aggro tables are too boring

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Dunno. We used to run arah several times a day every day. While he did like to focus one player, it was always 1 of 3. And we have nowhere near the same levels of armor (guardian is about 700 above me, and im 400 above our necro) And his auto attack would always be random. Even when he was shadowstepping nonstop to other players he would fire auto attacks at me. Im not really sure we’re overkiting, we never leave ~1000 or so range of him o.o

I dunno, I dont think bosses really “keep me on my toes” even if they are going specifically for me. Take lupicus, even shadowstepping at me, he’s still piss easy to kite. Likewise for every other boss that comes at you and you specifically. Single target attacks are rarely hard to avoid. I think the benefit is far less than the hurtful impact.

you know, imagine if say, well, lets use lupicus as an example. His specific target needs to run in a big loop, and roll when he shadowsteps. That’s it. I very rarely ever see this attack kill or even hit people. What does kill people is his AoE attack, or the lupine blasts. At the end of the day, im not sure it will really keep people on their toes, as single target attacks are very easy to avoid (they need to be, otherwise anyone with aggro is just boned right out of the starting gate)

Boss aggro tables are too boring

in Fractals, Dungeons & Raids

Posted by: Milennin.4825

Milennin.4825

It’s really annoying when bosses only target 1 person. Some always or almost always do. It’s frustrating for the one being targeted, and boring for those who aren’t. What needs to happen is that all bosses switch aggro during a fight.

Just who the hell do you think I am!?

Boss aggro tables are too boring

in Fractals, Dungeons & Raids

Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

I’ve done enough arah for two armour sets (maybe not much compared to some), and my experience is that in phase 2 lupicus pretty consistently focuses the ‘softest’ player with his shadowstep, while phase 3 he tends to focus the highest armour target. Exception to that in phase 3 is his cone sucky skill, which again seems to like soft targets.

#LoveArrows2013, never forget.