Breakbar facts

Breakbar facts

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Disclaimer: Different enemies have different breakbars. Following info only applies to standard dungeon/fractal bosses.

Since raw values are not known, I will use percentiles (total strength is 100%). The breakbar ticks every 0.24 seconds recharging 1.2% (5% per second).

Breaking the bar stuns and increases damage taken by 50% (both direct and condition) for 5 seconds and gives control immunity until the bar fully recharges (20 s). This means +12.5% party-wide damage if you instantly break it after recharge.

Conditions:

  • Fear: -4% per tick. -16.67% per second.
  • Taunt: -3% per tick. -12.5% per second.
  • Immobilize: -2% per tick. -8.33% per second.
  • Slow: -2% per tick. -8.33% per second.
  • Chilled: -1.33% per tick. -5.54% per second.
  • Blind: -0.8% per tick. -3.33% per second.
  • Weakness: -0.8% per tick. -3.33% per second.
  • Crippled: -0.6% per tick. -2.5% per second.

Hard control:

  • Daze, Knockback, Knockdown, Launch, Pull, Stun, Transform: -16.67% * duration.
  • Stone (Basilisk Venom): -25% * duration.
  • Ice (Deep Freeze): -10% * duration.
  • Ward (Ring of Warding): -25% per pass.

Skill details:

  • Headshot (0.25 s daze): -16.67%.
  • Gale (2×2 s knockdown): -66.7%.
  • Knockbacks (1.5 s, -25%): Gust, Kick
  • Short launches (2.32 s, -38.7%): Banish, Stomp.
  • Long launches (3.32 s, -55.3%): Wild Blow, Updraft.
  • Pulls (1.5 s, -25%): Scorpion Wire, Into the Void.
  • Short transform (3 s, -50%): Toss Elixir X.
  • Long transform (10 s, -166.7%): Signet of Humility.

Other facts:

  • Sigil of Paralyzation works (increased stun duration)
  • Pull distance doesn’t matter
  • Enemy actions (attacking / movement) don’t matter

Other enemies (compared to fractal bosses):

  • Mordrem Guard Punisher: Bar 16.7%. Regen 0% per tick. Breaking causes 5 s stun and exposed.
  • Champion Mushroom Emperor: Bar 100%. Regen 0.24% per tick (1% per second). Breaking causes 3.75 s stun and 15 s immunity (recharges 1.6% per tick, 6.67% per second).

Credits: Frifox and hairys for the tool.

(edited by Wethospu.6437)

Breakbar facts

in Fractals, Dungeons & Raids

Posted by: RSLongK.8961

RSLongK.8961

Great Job all involved!
How does one calculate that?
lets say Guard banish(hammer) – launch 750 – BB% ?
ps: Thanks

Main: Warrior|Character counter: 16

(edited by RSLongK.8961)

Breakbar facts

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Many skills seem to have the effect hardcoded. Tested Banish and it’s -38.7%.

(edited by Wethospu.6437)

Breakbar facts

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Fun fact:
Gale is 2x 2s KD, that’s why the 66.7%.
You can notice it in open world mobs and pvp npc’s. It knocks them down twice, each for 2s.
Great design….

Breakbar facts

in Fractals, Dungeons & Raids

Posted by: Dahkeus.8243

Dahkeus.8243

This is awesome, thanks!

However, can anyone confirm if the distance that Point Blank Shot is used at will effect break bar %?

Also, I know that skills like Surge of the Mists (rev staff) and Tides of Time (chrono shield) are a bit different when they hit an enemy with a large hit box since it pretty much registers as multiple knockback/stuns. Does anyone know which does more breakbar reduction in an optimal situation where an enemy has a huge hitbox?

Breakbar facts

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Any data on the degen from slow?

Re: surge of the mists and tides of time, on large hitbox targets ToT will hit >12 times. How many times will surge hit?

Breakbar facts

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Updated and cleaned some data.