Buff requirements for a speedy run?
You don’t really need party quickness, you should look at party quickness as a kind of bonus that you get for having a Mesmer, which is really good at providing projectile reflects/absorbs.
You’ve got the right idea, though. The general idea is that you should be maintaining as many vulnerability and might stacks as you can, for as much of an encounter as possible. For example, having 25 stacks of might at the start of a fight is good and all, but can you maintain that for more than 5 seconds? If the boss doesn’t die in 5 seconds, you’re kind of missing out during the rest of the fight, so if you don’t think you can maintain 25 for a long time, but could keep up say… 20 for a long time, you should go for that instead. Oh, and best not to forget fury :P
You should look at each dungeon and decide what you need. Do you need reflects? If so, take a Mesmer and/or Guardian, if not take a class which does a better job of providing DPS. Always try and keep a good supply of vulnerability and might/fury, these are the most important (de)buffs for your party to maintain, as they’ll have the most impact on your party.
Put simply, stack as much offense as you can within a team build. Think whether or not you need a guardian or a mesmer for the dungeon you’re about to do, or if you’d be better off with more Warriors or a different DPS class.
Here’s some more:
– Banner of Discipline
– Banner of Strength
– Empowered Allies Trait (Warrior)
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest