Burn Ele
You should post this again on ele forum, Im sure itll get more attention there <:
Looks really viable tho, shame that it has the same issue that zerk eles also have, moving bosses ruin there dps more than other classes.
YouTube: https://m.youtube.com/channel/UCXhVSyj7F7zIkQzcISynA7A
20k burning looks hilarious
What happens after your fgs runs out though, or if someone picks up your second fgs haha. Can’t see the sustain since the vid is only 30 secs Long
What happens after your fgs runs out though, or if someone picks up your second fgs haha. Can’t see the sustain since the vid is only 30 secs Long
Most of the damage in this build doesnt really come from fgs though, its mostly the overload and flamewall.
I don’t really know bout that because I’ve not really played it haha just wondering. I would really like to see a vid of the whole rotation from summoning the fgs to summoning the fgs againXD
I don’t really know bout that because I’ve not really played it haha just wondering. I would really like to see a vid of the whole rotation from summoning the fgs to summoning the fgs againXD
Here’s a butchered rotation without FGS for you; https://www.youtube.com/watch?v=UqKc1_CyFH4&t=7m36s
On another note, I never really liked rotations and specially not now with the introduction of alacrity. I feel it’s a limited view of potential dps, the fight is fluid.
What’s important to know is the priority of skills, making sure your highest damage skills are always on cooldown and you should have something similar to the optimal rotation.
(edited by Snowball.3497)
What everybody always told me was that Condition Ele had HUGE burst, but NO sustained damage, would be nice some math/spreadsheet so we can actually compare condition damage classes without gameplay variables for theorycrafting its actual viability.
I know we love spreadsheets and I agree that comparing builds with gameplay from different players at different skill level is a problem, but isn’t gameplay variables whats actually important though?
The potential dps isn’t relevant if it’s unreachable anyways. Another aspect is quickness/alactrity. Different builds benefit differently from these buffs, which at this time are fairly easy to access. I find spreadsheets with a one fix final number to be quite limiting as well.
(edited by Snowball.3497)
yes, but for example, if i remember right:
SpreadSheet cond Engineer DPS is 30k?
Cond Berserker is 20K?
Cond Ranger is 20K?
In practice the diference is lower, but we can expect that usually Engineer will have more DPS. (with exceptions because of the CondBerserker fire fields “glitch” overlap)
If Cond Ele SpreadSheet DPS is +- 20k it will probably be viable, but if spreadsheet DPS is 10k it will not be viable for sure.
Spreadsheets are really questionable, but when looking for the viability of a role/class it is awesome
(edited by harold.3526)
I don’t have access to any sophisticated spreadsheet but I’d say the spreadsheet DPS of this build would be similar to the condi engineer in the way that it’ll be way above the DPS in practice.
I’d say it would be around 25k, slightly above ranger while breaking even with condi berserker considering medium hitbox.
I wish I could try it out and have fun with it, but thanks to anet I can’t even afford to buy food nowadays. Gotta wait 7 weeks of capped magnetite to get my zealot set and then will be left with naught.
i did condi ele on vg, its very nice damage . will have a look at ur vid later
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