There is no reason why AC explorable should instantly invalidate builds and entire professions just because of the way burrows mechanically work:
1) There is no reason why condition damage should be unviable ANYWHERE. AC is no exception.
2) There is no reason why damage should be the only important factor in a dungeon. AC paths 1 and 3 are both races against the clock. If you don’t have high damage professions, you are at a significant disadvantage.
3) There is no reason why players should randomly “miss” burrows. The thing didn’t move. You’re aiming right at it. So why did you miss? Hell if I know.
4) There is no reason why the dungeon should be explicitly designed to be a Mesmer’s worst nightmare. Enjoy having little AoE, save for those phantasms that die instantly from the dozens of graveling hatchlings that can spawn.
Honestly, I despise this dungeon just for the mechanics behind it.
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