Burrows in AC explorable need work

Burrows in AC explorable need work

in Fractals, Dungeons & Raids

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

There is no reason why AC explorable should instantly invalidate builds and entire professions just because of the way burrows mechanically work:

1) There is no reason why condition damage should be unviable ANYWHERE. AC is no exception.

2) There is no reason why damage should be the only important factor in a dungeon. AC paths 1 and 3 are both races against the clock. If you don’t have high damage professions, you are at a significant disadvantage.

3) There is no reason why players should randomly “miss” burrows. The thing didn’t move. You’re aiming right at it. So why did you miss? Hell if I know.

4) There is no reason why the dungeon should be explicitly designed to be a Mesmer’s worst nightmare. Enjoy having little AoE, save for those phantasms that die instantly from the dozens of graveling hatchlings that can spawn.

Honestly, I despise this dungeon just for the mechanics behind it.