CJ on HM Dungeons/Fractals

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Matt Visual asked him my question while he was at PAX

16:08 (but watch the whole thing and subscribe, hes the man)

Discuss

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Not sure why it posted twice xD

If a mod sees this, please delete the other topic, Txu

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: Broadicea.8294

Broadicea.8294

So, short answer: no

long answer: “what’s a dungeon lol”

Retired. Too many casuals.

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

So, short answer: no

long answer: “what’s a dungeon lol”

huh?

/15 char length

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: Broadicea.8294

Broadicea.8294

So, short answer: no

long answer: “what’s a dungeon lol”

huh?

/15 char length

It doesn’t sound like he plays the game at all.

Retired. Too many casuals.

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: Chachacha.5806

Chachacha.5806

Wow that part from 16:00 onward about “WE don’t want to get a really splintered community” made me flinch…

Augury Rock [Fr] / MOMO

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: One Note Chord.5031

One Note Chord.5031

I’m not sure I understand the answer. He says that they want to make dungeons vary in difficulty, so that it’s generally understood that some are for the hardcore players and some are not. But how does that not equally splinter the community into, say, the people who do fractals and the people who don’t? (Of course, the people who do fractals might also do other things, but the people who did hard mode in GW also did other things.)

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: swiftpaw.6397

swiftpaw.6397

……………../sigh.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: Wukunlin.8461

Wukunlin.8461

I’m not sure I understand the answer. He says that they want to make dungeons vary in difficulty, so that it’s generally understood that some are for the hardcore players and some are not. But how does that not equally splinter the community into, say, the people who do fractals and the people who don’t? (Of course, the people who do fractals might also do other things, but the people who did hard mode in GW also did other things.)

because the “non-hardcore” players will walk into higher difficulty dungeons and QQ and they will nerf everything back to ground again

Oceanic [LOD]

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: deSade.9437

deSade.9437

Harder paths, uh? Oh, I can almost see it. 5 legendary mobs with 10 millions hp each…

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: rfdarko.4639

rfdarko.4639

Fractals splinters people based on how much AR you have….

SAB has 3 modes. Dunno if that’s totally analogous but I don’t buy into the argument that providing a “super hard mode” would fracture the community that much. If anything we could use some separation. Right now we have clerics gear staff guardians running with zerker speed runners, because practically speaking there is one difficulty level – and both sides end up frustrated.

I suspect the real answer is they don’t have the man power to develop hard modes for the dungeons since the living story cannibalized the dungeon team. They’d rather spend their time making solo challenges for their massively multiplayer online game instead of developing group content. ie, guantlet, and SAB (“I imagine most Tribulation Mode play will happen solo.” – Josh Foreman) But that’s nothing we didn’t know already I guess.

guildless hobo who likes to solo – [x]

CJ on HM Dungeons/Fractals

in Fractals, Dungeons & Raids

Posted by: Player Character.9467

Player Character.9467

LOL did he just say fractals is rewarding?

“We aren’t looking at making a hard mode, just at making some dungeon paths harder.”
How is that less bad? You want to make some paths so ONLY hardcore players can do them instead of making everything available in some form to everyone?

Why does he think it’s so hard for a guild to get together and do something? He must not know about gw2lfg if he thinks it’s already too hard to get a 5man together… GUILD Wars 2, where you can only run with your guild is wvw… at least until the fight becomes “Mash 1 and target closest”

(edited by Player Character.9467)