You have what you have because you do what you do.
COE path 3 destroyer boss boring
You have what you have because you do what you do.
But you are supposed to launch the laser and immediately jump down the platforms to ranged DPS the boss while the shield is down, then go back up and synchronize another shot of laser.
Needs 5 lasers.
If the lasers are so powerful why aren’t we shooting the boss with them when the shield goes down as well? Logic.
Resident Thief
Like stof said, you’re supposed to fire the lasers and have everyone go down. The issue is that people are afraid of failing the fall, having to run back, etc. If someone does fail the jumps relatively often, then they’re just dragging it down and slowing it down overall. If you have 2 constantly firing, 2 sitting at the bottom doing damage, and 1 switching between the two, given how long it usually takes to get back up (since most people I’ve observed can’t make the jumps back up via the red platforms), you’re probably doing the same or even less damage than just having that one guy stay up top anyways.
Honestly, a waypoint should simply be placed inside the room itself. That may seem odd, but honestly there is no reason not to. It will make no difference for the next Alpha fight, and everyone just runs through to the boss room anyways. This boss does not reset no matter what. Putting the waypoint would make people more willing to learn how to jump up and down properly.
But you are supposed to launch the laser and immediately jump down the platforms to ranged DPS the boss while the shield is down, then go back up and synchronize another shot of laser.
Really? Because it seems to me that the shield downtime is so short that it would regen before I go into ranged range, or going back and forth would just cause too much lost time with the shield back up while we go back to time another laser shot.
Or in less confusing terms, the shield seems to be down for too short a time to be worth going back and forth at all.
You have what you have because you do what you do.
Well the shield doesn’t get broken as soon as you fire so you can go down during that time.
Once you fire the lasers, assuming all 3 where used at the same time, there’s still about 5 or so seconds where you can move around but the shield hasn’t come down yet – ample time to make the run down to the shield. 5 second estimate is kind of a random number I came up with, but the point is you can easily fire the lasers and be ready to start dpsing as soon as the shield falls, even if you want to melee it.
Going up is, of course, a different story. Either you cut your dps short and leave early so that you can start the cannons again asap for minimum shield uptime or you stay and do as much damage as possible and only leave at the last possible second when the shield is about to come up again (which means there’s more downtime between each round of attack). If you have a really bursty group I’d say just drop your burst and leave, and if you’re in a group that kind of ramps up (ex. builds lots of boons to ramp up damage) then just milk it for as long as you can.
what i like do is after firing lasers, when i see all 3 fired within maybe a second or two of one another, then i feel safe enough to jump down the platforms. just watch out for the AoE lava rock thingys he casts (can knock you back and you don’t want to get hit by those mid jump). use blocks, or just time your jumps. then usually by the time you get to last platform (out of 3) the shield will be down. you can DPS until you see the shield start flashing. to be safe, i’d say around.. 4 – 5 seconds? could be longer, but i usually don’t risk it. and then jump back out.
for traversing the platforms.. i think it might be a graphical issue. you want to jump when it looks like you’re nearly off the edge of the platform. depending on your character size, it may look like you’re not standing / landing on anything, but it can be done easily without swiftness, whatsoever. helps with a top-down view on the platforms while you jump so you don’t jump too early. i wanna say it’s close to a max-distance jump. and go from corner to corner of the platforms.
of course, with PUGs more often than not, your laser firing won’t be always in sync. or without voice chat. and so if you run down too early, the shield doesn’t end up coming down and you’re left with no one to fire lasers again if you all went down. so let the two down below do more of the significant dmg, but you can defs do your part as well.’
though agreed, it’s not the most exhilirating fight. ; )) i think i may have spelled exhilirating wrong.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
There’s already another topic about this in the forum https://forum-en.gw2archive.eu/forum/game/dungeons/Path-3-CoE-Evolved-Destroyer