COE path 3 destroyer boss boring

COE path 3 destroyer boss boring

in Fractals, Dungeons & Raids

Posted by: LordGustoff.3752

LordGustoff.3752

spoilers I guess

I just did all three paths of COE for the first time last night, and was that destroyer boss a snore fest… it made the Zhaitan fight look fun.

I liked it in concept. coordinating three laser beams in order to take down the destroyers protective shield. The execution fell flat on it’s face. After a few times triggering the laser I realized my only importance in the fight was pressing “F” every 30 seconds while I watched two of my other party members beat down on the boss.

I realize that it’s possible to take the shield down with only two lasers and that three only makes it faster but, when suggesting that was met with a resounding “no” I got the feeling sacrificing one laser for extra damage wasn’t worth it. However that still doesn’t solve the problem that about half your party is doing near to nothing the entire fight.

The fight just needs to be changed… for one the shield needs to stay down longer. Also some platforms so that in between firing the lasers, those manning the laser can get into range and attack would be great. Or just add attack damage to the lasers.

I thought it might even be kind of cool if when interacting with a laser you get a “circuit grid” pop-up, a la pipe dream type maze, in which you have to complete a circuit path from point A to B in order to fire the laser. It would have multiple solutions with each solution allowing the laser to shoot for varying lengths of time (ie: the shortest path fires the laser the longest") before it “overheats” and needs to have a new circuit path laid out. The goal then instead of “pressing f every 30 seconds” would be to find the best paths to keep the lasers firing, and keep the shield down for as long as possible. This would also allow more party members to fight the boss and whoever is manning the lasers would have something more interesting to do.

That’s just my thoughts. What do you think?

If you did what they did, you would have what they have.
You have what you have because you do what you do.

COE path 3 destroyer boss boring

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Posted by: stof.9341

stof.9341

But you are supposed to launch the laser and immediately jump down the platforms to ranged DPS the boss while the shield is down, then go back up and synchronize another shot of laser.

COE path 3 destroyer boss boring

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Posted by: Wethospu.6437

Wethospu.6437

Needs 5 lasers.

COE path 3 destroyer boss boring

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Posted by: Auesis.7301

Auesis.7301

If the lasers are so powerful why aren’t we shooting the boss with them when the shield goes down as well? Logic.

Gnome Child [Gc]
Resident Thief

COE path 3 destroyer boss boring

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Posted by: omgwtflolbbl.7142

omgwtflolbbl.7142

Like stof said, you’re supposed to fire the lasers and have everyone go down. The issue is that people are afraid of failing the fall, having to run back, etc. If someone does fail the jumps relatively often, then they’re just dragging it down and slowing it down overall. If you have 2 constantly firing, 2 sitting at the bottom doing damage, and 1 switching between the two, given how long it usually takes to get back up (since most people I’ve observed can’t make the jumps back up via the red platforms), you’re probably doing the same or even less damage than just having that one guy stay up top anyways.

Honestly, a waypoint should simply be placed inside the room itself. That may seem odd, but honestly there is no reason not to. It will make no difference for the next Alpha fight, and everyone just runs through to the boss room anyways. This boss does not reset no matter what. Putting the waypoint would make people more willing to learn how to jump up and down properly.

COE path 3 destroyer boss boring

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Posted by: LordGustoff.3752

LordGustoff.3752

But you are supposed to launch the laser and immediately jump down the platforms to ranged DPS the boss while the shield is down, then go back up and synchronize another shot of laser.

Really? Because it seems to me that the shield downtime is so short that it would regen before I go into ranged range, or going back and forth would just cause too much lost time with the shield back up while we go back to time another laser shot.

Or in less confusing terms, the shield seems to be down for too short a time to be worth going back and forth at all.

If you did what they did, you would have what they have.
You have what you have because you do what you do.

COE path 3 destroyer boss boring

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Posted by: stof.9341

stof.9341

Well the shield doesn’t get broken as soon as you fire so you can go down during that time.

COE path 3 destroyer boss boring

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Posted by: omgwtflolbbl.7142

omgwtflolbbl.7142

Once you fire the lasers, assuming all 3 where used at the same time, there’s still about 5 or so seconds where you can move around but the shield hasn’t come down yet – ample time to make the run down to the shield. 5 second estimate is kind of a random number I came up with, but the point is you can easily fire the lasers and be ready to start dpsing as soon as the shield falls, even if you want to melee it.

Going up is, of course, a different story. Either you cut your dps short and leave early so that you can start the cannons again asap for minimum shield uptime or you stay and do as much damage as possible and only leave at the last possible second when the shield is about to come up again (which means there’s more downtime between each round of attack). If you have a really bursty group I’d say just drop your burst and leave, and if you’re in a group that kind of ramps up (ex. builds lots of boons to ramp up damage) then just milk it for as long as you can.

COE path 3 destroyer boss boring

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Posted by: akamon.2769

akamon.2769

what i like do is after firing lasers, when i see all 3 fired within maybe a second or two of one another, then i feel safe enough to jump down the platforms. just watch out for the AoE lava rock thingys he casts (can knock you back and you don’t want to get hit by those mid jump). use blocks, or just time your jumps. then usually by the time you get to last platform (out of 3) the shield will be down. you can DPS until you see the shield start flashing. to be safe, i’d say around.. 4 – 5 seconds? could be longer, but i usually don’t risk it. and then jump back out.

for traversing the platforms.. i think it might be a graphical issue. you want to jump when it looks like you’re nearly off the edge of the platform. depending on your character size, it may look like you’re not standing / landing on anything, but it can be done easily without swiftness, whatsoever. helps with a top-down view on the platforms while you jump so you don’t jump too early. i wanna say it’s close to a max-distance jump. and go from corner to corner of the platforms.

of course, with PUGs more often than not, your laser firing won’t be always in sync. or without voice chat. and so if you run down too early, the shield doesn’t end up coming down and you’re left with no one to fire lasers again if you all went down. so let the two down below do more of the significant dmg, but you can defs do your part as well.’

though agreed, it’s not the most exhilirating fight. ; )) i think i may have spelled exhilirating wrong.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

COE path 3 destroyer boss boring

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Posted by: pdfrod.1948

pdfrod.1948

There’s already another topic about this in the forum https://forum-en.gw2archive.eu/forum/game/dungeons/Path-3-CoE-Evolved-Destroyer