COF - Path 1 and 3
for path 3, coordination is needed at the torches part. clear the mobs at same time if not almost same time. 1 gives cue to light. and within the 5sec countdown, the other 4 must light their torches already.
for path 1, after u cross the boulders part, 4 will stand near the beacons, each taking 1. and fend of monsters while staying alive. the fifth member will go to the gate. when all 4 beacons have players standing near, the gate will open revealing the gate controller. my advice would be a fast dps go for the controller. the moment 1 guy is out of range of beacon, gate closes and controller cant be hit. u can go into the room but there’s silver waiting for you inside. so usually i jsut stand outside and shoot while gate is open.
the problem with path1 is the final boss part which is after killing the gate controller… high dps in the whole party is needed. among all the videos i seen, the parties always have a mesmer to help provide 10sec of haste… which well i personally feel the dungeon is broke coz you cant jsut form a random group to complete it…
oh btw even u go into room and 1 guy is off range of beacon, a shield would appear around the controller. so all must stand within range till the controller is down
just a rough guide based on my personal experience.
(edited by HoneyBee.5704)
heres a big boost for path 3 to help you out. USE VENT. no its not necessary but after about 5-6 failed attempts at lighting the torches we all jumped on vent. got it first try after that. the rest of path 3 was fairly easy
as for the 3 packs of enemies at each torch. you can send 1 person to each torch, have them kill 2 out of 3 of the enemies and then leash the last one so it resets. everyone calls out when to kill the last mob (after last one dies they all reset in like 10-15 seconds) and then you can call out again when to light the torches. worked like a charm for my group
path 1 HoneyBee explained it well. 4 people stand near the beacons and the 5th goes through the gate. down the gate controller and that event is done. everyone has to be standing near the beacons for the person to kill the controller though
on a side note, i feel that CoF path 1 is a more enjoyable route compared to the usual path 2. i like the challenges and contents in there… just the boss…
btw rinbox, don’t have to go in the gate like i explained. went in once and died badly when my team member left the beacon range haha
Thank you, this helps alot!!!!
on a side note, i feel that CoF path 1 is a more enjoyable route compared to the usual path 2. i like the challenges and contents in there… just the boss…
btw rinbox, don’t have to go in the gate like i explained. went in once and died badly when my team member left the beacon range haha
i really enjoyed path 1 as well. its a good change from doing 2 over and over. the boss though…. yeah…. needs some tweaking. 45 min worth of wipes and resets and we gave up. unbalanced for sure compared to anything else in that place
very true you can see it from outside the gate so range is a good option. at least 1 tough mob in there. we sent a melee in the first time though and he was able to get it by dodging that enemy thankfully. easy enough