Cadaceus Manor path 2 needs a new way point.

Cadaceus Manor path 2 needs a new way point.

in Fractals, Dungeons & Raids

Posted by: Laurel McFang.7159

Laurel McFang.7159

Hey folks,

I’ve done Cadaceus manor path 2 probably ten times, but today we ran into a problem with the new way point spawning system and the mobs after you get the back pack in the room with spike floors. the problem was our group kited one of the cut throats from the side to the steps near the waypoint.,The cut throat then retreated and alerted the other mobs who came and killed us. The cut throats then sat around the way point instead of resetting. Because of this when a single player would way point to respawn they would almost immediately be back in combat locking the rest of the party out of respawning. Hence we ended up in a 30 minute gear damage fiasco with a single player vs 3 cut throats, before we simply gave out and disbanded. While the new way point system isn’t that bad, I would really really appreciate it if we got a second way point that isn’t so perilously close to mobs, even if the cut throats had reset, we would still have had them easily visible and close to us. I’ve done quite a few dungeons post patch with no problems, but cadaceus manor path 2 has been made overtly difficult especially if you’re introducing a new party to the path. My party had no problems up to then and was doing quite fine. Also a better leasing on the creeps outside of the manor would be greatly appreciated, in one run I managed to make it all the way back inside the manor and upstairs only to be killed while trying to jump a stairwell. That is easily three times the distance most mobs would chase someone. I would like to add the group successfully completed story and path 1, but path 2…. Even if we had managed to get to the final boss his Aoe circles and constant conditions make reviving other players almost impossible hence that might be another issue too.

(edited by Laurel McFang.7159)

Cadaceus Manor path 2 needs a new way point.

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

I’ve actually never had a problem with path 2.

Its short, and the final boss is actually duo’able with relative ease. If you’re having trouble with the trash monsters then you may be fighting them in the wrong order, or your party may simple be undergeared for the encounter. Unlike the other paths, there are no instant 1shots, or supertanky healers in path 2.

As for the boss the trick is that when he enters his plague form shenanigans, he can only move in a straight line. Position yourself such that the straight line has to move through something, say, one of those boxes lying around, and he wont fly at you, but you can still totally hit him.

I have to go to class soon. But if you still want to do path 2 CM, i’d probably be able to help out around 4:30pm EST today.

Cadaceus Manor path 2 needs a new way point.

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Use skills that revive a downed players if you don’t want to risk your life.

Now for the WP issue, that had to be quite frustrating. I guess you could have tried to synch the revivals or exit the dungeon and come back (except for the player that created the instance).

Cadaceus Manor path 2 needs a new way point.

in Fractals, Dungeons & Raids

Posted by: Laurel McFang.7159

Laurel McFang.7159

Zeny thanks for the boss tip will try that, but the way point is still problematic with the new way point rules. I don’t think we’ll be trying path 2 again for awhile, but thank you for the offer. Aside from the boss tip, I don’t really have any trouble with path 2 usually either. I just wanted to point out that the new rules do have a catch-22 in cm.

(edited by Laurel McFang.7159)