Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Everyone just runs past everything in dungeons? You’re supposed to kill the enemies not just rush by and hope you don’t get killed… As someone who’s never done dungeons before, I don’t have a very educated perspective on the matter but somehow I doubt you’re MEANT to run by the majority of the enemies… Maybe in some cases but not all. And after having attempted 3 dungeons now and seen the same strategy every time I’m finding this kind of bullkitten since I have no idea where to go and no one wants to help. They just let me die if I’m too slow… Yes, my fault, too slow. But if I don’t know where to go and I can’t explore to learn the area then how do I learn anything?
I apologize for the rant but I would really like to know why people use this “strategy” if it could even be dignified with such a title.
Yes, it’s a strategy. It is more efficient. If you don’t know the runs tell the group and ask for help.
It would take longer to kill something (for little to no rewards) than to just run by.
Feel free to start your own party in LFG tool and clarify “No skipping,will kill everything” that way you can play with link-minded people.
Because the time is in denominator.
Yay this thread again.
The reason is simple, speed. Many dungeoners have run these dungeons well over 100 times each. Most trash mobs give little or no reward so it’s better to just skip them.
What class are you running? I’m sure someone could enlighten you on the best skills and utilities for trash running.
I’m a thief who spends 95% of my time in WvW. So I’m used to taking orders, stacking, burning enemies/players and I can handle myself well… But it’s difficult to find my way through a place I’ve never been when there are a ton of enemies in every direction. I try to utilize my stealth to the best of my ability so that I don’t activate enemies or so that I can slip by. But if I take a wrong turn and my stealth runs out I’m SOL.
Again, I apologize for ranting… I just find this whole matter very frustrating. I’m in a guild but I don’t want to be kicked for being a total scrub in dungeons. So I’m trying to get my head straight in a few of them before I do a guild dungeon run.
as people have said speed = win, but assuming GW2 follows the same logic as GW1, yes skipping is intended and encouraged
I’m a thief who spends 95% of my time in WvW. So I’m used to taking orders, stacking, burning enemies/players and I can handle myself well… But it’s difficult to find my way through a place I’ve never been when there are a ton of enemies in every direction. I try to utilize my stealth to the best of my ability so that I don’t activate enemies or so that I can slip by. But if I take a wrong turn and my stealth runs out I’m SOL.
Again, I apologize for ranting… I just find this whole matter very frustrating. I’m in a guild but I don’t want to be kicked for being a total scrub in dungeons. So I’m trying to get my head straight in a few of them before I do a guild dungeon run.
I have already answered this.
Also, if you’re worried about looking bad, look up the dungeon run on youtube.
Like I said earlier, just tell them you haven’t done it. It’s easy for people to say “stack here” or “Shadow’s refugee us here” or “We’re skipping these mobs, stay left”
The problem is not about skipping but the mixing of the 2 different type of players together. You have a little experience in whatever dungeon you was running and expected the outcome according to your expectation. The other members of your party have a different expectations. So take the initiative, make your own party, be a leader and spell out exactly what your want. Anyone doesn’t conform to your wish list, kick them. Something like this …
“Want to explore AC p1 area together. Kill Kholer and mobs. Skipping will be kicked. All prof, builds, gears are welcomed”.
And for some others, it could be like this ..
“AC P1, skipping fast. Newbie & support gears will be kicked. Only Zerker allowed”
There you go. Find your own like minded group and everybody is happy. It’s that easy.
(edited by SkyChef.5432)
Instead of trying to learn to do dungeons with pugs I suggest you to ask your guild for that, I’m pretty sure they’d be more willing to help you than randoms. If you state its the first time at the beginnning they’ll have no reason to be mad at you.
Instead of trying to learn to do dungeons with pugs I suggest you to ask your guild for that, I’m pretty sure they’d be more willing to help you than randoms. If you state its the first time at the beginnning they’ll have no reason to be mad at you.
True -__-. I’m just concerned for being removed and getting a bad reputation. Though, I suppose pugging isn’t much better for my ego.
A common tactic for running trash with thief is, have everyone stack on you > use Smoke Screen > spam short bow #2 skill in Smoke Screen, the other members should be using blast finishers as well (you should get up to 14 secs stealth) > run! > when Smoke Screen is about to run out, pop Shadow Refuge > run again!
I’m sure there’s other good running skills for thief, but my thief is only level 30 and I’m still learning it.
The main thing is to let your team know you’re new to the dungeon beforehand. If no one says they’re new, it’s assumed everyone knows the run. If they know you’re new, they can tell you when you need to equip your running skills. You can also ping your smoke screen and shadow refuge just before you use them so the party knows what’s coming.
(edited by laharl.8435)
Instead of trying to learn to do dungeons with pugs I suggest you to ask your guild for that, I’m pretty sure they’d be more willing to help you than randoms. If you state its the first time at the beginnning they’ll have no reason to be mad at you.
True -__-. I’m just concerned for being removed and getting a bad reputation. Though, I suppose pugging isn’t much better for my ego.
If your guild would rather kick you than teach you the runs you should probably look for a new guild.
And to be more on topic: Let them know you don’t know the run. Better for everyone for you to be kicked at the start rather than halfway though.
Poor design.
- Skipping is very easy, mobs reset aggro without you leaving the dungeon, aggro has little range and players have many “escape” skills.
- Killing is (very) tedious and unrewarding. Makes a few minutes run into an hour run and has no point.
Get used to it, it is legit since it exploits nothing and players are so spoiled now that I don’t expect this to be fixed anytime. You will see players skipping bosses too.
Ps. They did fix some of the major “skips” that included some terrain exploits.
You may be referring to AC p1 skipping right before the last boss. I remember that graveling tunnels were a pain for me to skip, it was too easy to get lost. But after you memorize the way you will not want to kill any of those mobs again. Use shadow refugee and that shortbow shadowstep skill to move faster on the tunnels, and bring stun breakers.
Another thing that sucks is that if a mob targets you before you enter in stealth it will still hit you after you are stealthed, so you will get knocked down even if you stealth in the middle of that tunnel.
Asking to your group to use blast finishers on your smoke screen can be very effective but most players don’t know what blast finishers are.
Hm… Well I appreciate the help, everyone. And that there haven’t been any rude responses which with the tone of my initial post I would kind of deserve. I’ve calmed down since but that was a really frustrating few attempts at dungeons, lol. I guess I’ll just have to get used to the community and the strategies they’ve employed to get through them.
Everyone just runs past everything in dungeons? You’re supposed to kill the enemies
Any proof of that?
some mobs seems clearly placed to be skipped.
But if you want the answer…
People skip trash mobs because they need to Grind to get ascended equipment.
And if you kill everything its not only boring as hell, is also unrewarding expecially since Champ trains and TP flipping gives lot of goild that devalues the few incomes dungeon runners have.
I’ll stop skipping when everyone in champ trains will start to kill every single enemy on their way to the next champ.
@OP: Skipping takes practice (which I am sure some people will disagree). I remember at the start I actually ran part of TA by myself, either by starting alone or asking for a few mins of from the dungeon owner after the run is completed, so that I can practice skipping mobs and find the best route and method to do so.
If you are very new to dungeons, I will advise to do trash-killing runs the first times. Doing so will give you an idea of what attacks trash mobs has and get you familiarize with the dungeon layout, and also give you a fuller experience of dungeons. After you are familiarized and comfortable with said dungeon paths, whatever happens is up to you but be sure to party up with like-minded individuals.
Personally, I hate skipping. It’s a lazy reward centric approach to lazy design. Up the trash rewards, and make it so trash mobs don’t break aggro once roused.
People skip because:
- makes runs faster. And at 100th time you’ll do the path, trust me, you’ll want it to finish quickly
- trash is boring and unrewarding.
-sometimes you’re meant to skip.
Personally, I hate skipping. It’s a lazy reward centric approach to lazy design. Up the trash rewards, and make it so trash mobs don’t break aggro once roused.
Making trash not leash will just lead to “glf 1M, need thief, need to know how to stealth!!” and solve absolutely nothing.
It always bamboozles me when GW newbies say you aren’t supposed to skip. And only a newb to GW as a franchise would suggest that.
Many games do not allow an aggroed foe to break within an instance. Guild Wars does. And it has for the last 8 (?) years. It wasn’t a mistake. Arena.Net was WELL AWARE of speed clearing tactics for YEARS in GW1, so if it was a mistake, GW2 would not have incorporated leashing mechanics for the second time.
It’s not bad design just because you say it is, or because you don’t like it. If it operated like that, then I’d be able to say Clerics is bad design and unintended without BHBs setting themselves on fire to protest the “heresy” (B-b-but ANet said I could play how I want!).
SE 3 skip is one of the most fun dungeon parts with a mesmer
If you run dungeons often it becomes annoying to fight every single group. Since it works in GW2 be cause enemies lose aggro people will do that. It saves a lot of time and sometimes you don’t have time and you want to get the rewards faster. I must admit that I don’t have problems with slower runs. But there are some situations where I hate to fight. Especially Arah, where running past many mobs is so easy instead of fighting them that takes a lot of time and frustration be cause they hit so hard.
It always bamboozles me when GW newbies say you aren’t supposed to skip. And only a newb to GW as a franchise would suggest that.
But I am a newb to the GW franchise… To the whole MMO structure :|
It always bamboozles me when GW newbies say you aren’t supposed to skip. And only a newb to GW as a franchise would suggest that.
But I am a newb to the GW franchise… To the whole MMO structure :|
This is the record run to one of the elite areas in GW1. It takes just under 6 minutes. In this video, a grand total of 35 enemies are killed. The amount of enemies that are skipped is probably well over 300 or 400. At it’s release, doing this dungeon in under 2 hours was considered quite a feat.
Casual runs of this dungeon involve a little less skipping though, and generally took around 10-15 minutes, although some guilds incorporated record tactics in their casual runs and got like 8min casuals quite consistently.
I have no problems with a skip hop and jump through a dungeon as long as you aren’t exploiting with the so called jump puzzles it is all fine with me.
I would get GW1 but I don’t think it would be worth it at this point.
Why don’t we role-play through dungeons? I mean, isn’t this an mmoRPG?
rT does roleplay actually.
rT does roleplay actually.
Gosh, now I’m curious.
Yeah, they enter Arah, stand around and interact with all the vigil NPCs, and when they choose path 4 they run away at the champion risen knight. However they soon muster their courage and pressure it with sustained arrow fire while a number of the heavy melee, seeing the weakened state of the beast move in with their greatswords to start hacking away.
Exhausted by this long fight, they take a break, sit down and regain their breath, ready for the next battle with Kaitsar.
Do they bully Randall and tell him to stop being a useless kitten?
It always bamboozles me when GW newbies say you aren’t supposed to skip. And only a newb to GW as a franchise would suggest that.
But I am a newb to the GW franchise… To the whole MMO structure :|
That’s cool; just don’t ever try and suggest skipping was unintended. The people that do simply don’t know any better or are confusing developer intentions with their own feelings.
Can I ask why…
…so many players prefer whining in the forums instead of searching for guilds with dungeon focus or looking up guides/videos of the dungeons they want to run?
Anyway, just another fix skipping/stacking troll. Have fun with mechanics that wont allow you anything like these things, you will be crying even more.
I don’t really see why people get upset about this stuff. In at least a few situations the mobs are pretty clearly meant to be skipped, making for a fun, frenetic experience and not just a crawl. Twilight arbor comes to mind, Arah too.
If skipping was made impossible then I would be able to do 2 runs max daily instead of 4-6. Skipping takes some skill too. So many times I have seen people dying in SE p3 while running after first boss. Takes some practice, but now I sometimes don’t even take damage from dredge on the bridge.
To make it short: I’m really content with current dungeon design. However some of the bosses could have more interesting mechanics.
Everyone just runs past everything in dungeons? You’re supposed to kill the enemies not just rush by and hope you don’t get killed…
In other games? Yea, but in GW2 you have possibility to do that as an option. It’s WAD because if it wasn’t it would be fixed by putting everywhere invisible walls making dungeon linear as hell.
Why don’t we role-play through dungeons? I mean, isn’t this an mmoRPG?
Not sure if joking, but skipping can be roleplayed too. Good dungeons in table top rpgs have usually at least couple of ways to do the dungeon which not always involves killing everything on your way.
This game have been out for over a year.
Some people me included have done the same dungeon hundred of times if not thousnad of times(yes I actually did cof path 1 thousands of times).
If after you run the same dungeon 1 thousand times, you still want to spend more time to kill the trash let me know.
You’re supposed to kill the enemies not just rush by and hope you don’t get killed…
Don’t know why you would assume this. If you go by the stories of each dungeon, the goal is to beat the last boss. If you go by the mechanics, you need to kill only those foes that open up the next part of the dungeon.
There is no dungeon where the stated goal is to wipe the dungeon of all foes. If the devs wanted to, they could easily have forced you to wipe all foes (by not giving you the final reward until you do) — but they didn’t do that, because you’re given the choice to skip if you wish. Isn’t it better to have a choice?
From your OP, it seems your problem is actually that the people you play with didn’t bother to explain the mechanics/techniques of those dungeons before charging ahead.
You know I think if Anet ended up deciding to implement a dungeon kill all/no stacking policy the same people would start complaining that all the mobs are too strong.
Yay this thread again.
Ah Yes. The glory of this thread. Let us sit back and relax as we watch people try to explain how it’s an exploit to skip trash and LOS.
The people that do simply don’t know any better or are confusing developer intentions with their own feelings.
The response to this should be good.
(edited by swiftpaw.6397)
The simple answer is to watch a video run through of the dungeon you want to do before you run it.
You know I think if Anet ended up deciding to implement a dungeon kill all/no stacking policy the same people would start complaining that all the mobs are too strong.
No because they would just LoS the mobs and burn them down rather quickly. The complaints would be about some dungeons being incredibly stupid as killing everything in them would make them take way too long to even consider going to them. You really wanna run around killing all those things in arah that you don’t even have to come close to aggroing? Or those giants at the wraith boss? lawl
You know I think if Anet ended up deciding to implement a dungeon kill all/no stacking policy the same people would start complaining that all the mobs are too strong.
No because they would just LoS the mobs and burn them down rather quickly. The complaints would be about some dungeons being incredibly stupid as killing everything in them would make them take way too long to even consider going to them. You really wanna run around killing all those things in arah that you don’t even have to come close to aggroing? Or those giants at the wraith boss? lawl
Relax killer.
I believe viciouspike was saying that if Anet granted the wish of all the people screaming that skipping and stacking are bad, those same people would then complain that it takes too long and the mobs’ health pools are too high.
I believe you guys are on the same side of the fence.
As someone who’s never done dungeons before …
You should tell your group about it, or watch the video guide if you respect their time. Also you shouldn’t join group with “rush/speedrun/experienced” description.
attempted 3 dungeons now and seen the same strategy every time (…) They just let me die if I’m too slow… Yes, my fault, too slow. But if I don’t know where to go and I can’t explore to learn the area then how do I learn anything?
By video guides.
I would really like to know why people use this “strategy”
To save the time required for killing things that are difficult or just not worth it.
There’s also some mob groups that you CANNOT kill, because they keep respawning. SO there are groups you HAVE TO run though. If you want to explore the dungeons, make your own group, advertise dungeon slow run to explore the paths. Don’t be the guy that slows everyone down because you disapprove of running though mobs.
It’s Proper Etiquette to do it the way the group you JOINED is doing it, not joining a group and telling everyone how YOU want it done.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.