Can we get a word from the devs on soulbound tokens? Also, other rants.
Sorry but I disagree. Dungeon tokens should only be spent by the Character that earned them. The real problem is Dungeon replayability/difficulty/mechanics.
As it has been suggested multiple times on these forums and others, one thing that really bothers me and lots of other people is that fact that dungeon tokens are soulbound. I’d really like to know why they are not account bound; I don’t see why I cant do a dungeon on my guardian to earn tokens for my ranger. I fully understand the notion of not wanting to have dungeon items being tradeable, but at least let me do a dungeon on multiple characters without hindering progress. It also makes it harder to form teams. Although Anet have said that any dungeon can be done with any proffession, it is no secret that some combinations work better than others. A team of 5 ele’s would most likely be less effect than a Guardian+War, 2 Ele+ Mesmer team. If I’m forming and I’d like to make sure my team has a mesmer, but my friend with a mesmer wants a weapon/set of armor on a different character, it lowers the versatility of my team.
Anet wanted the armor/weapon rewards to be a symbol that someone has “mastered” that dungeon, right? Why does it matter what character that’s on. It would also make the non max level gear you get from doing AC/CM actually useful. I’d love to be leveling a character and look forward to the fact that at 60 I can use some really cool looking, powerful gear. As it currently stands, the only use for said items is through transmuting them. This just seems like a waste to me. So, can we get a word from the devs on why they are not soulbound? If they want to keep it that way, fine. But please explain your logic to the community(sorry if they have explained this, didnt find anything).
Other stuff that bothers me. Not really sure where to start with this, but sorry, it’s another dungeon rewards rant. I understand that Anet does not want people doing the same path over and over. That makes complete sense, and I understand the implementation of a system that discourages this. However, this new system of penalising people that finish dungeons in under 30 minutes? You’ve got to be joking. That punishes skilled players. I can finish TA explorable with my team consistantly in 20-23 minutes. The reason for that? We put a lot of hard work into developing tactics for this dungeon, and have got very good at it. We now get penalised because of this. Other dungeons such as AC or HOTW, I dont understand how people can actually take longer than 30 minutes. Dungeons are easy. Sorry to say it, but the people that are complaining that they are far too hard are simply not very good at the game. CoF is still a joke. I’m yet to do CoE, CM, or Arah explorable, but all story modes are a joke, as are AC TA SE HOTW COF explorable. I’m sure that the dungeons I havn’t done yet will also be pretty easy. This isn’t a troll or me just being a kitten, its my honest opinion.
I currently still love to do dungeons because I think the gameplay in GW2 is freaking awesome. But it’s getting harder and harder to form teams, and the lasting appeal of the game to me has been lowered because of the changes that were made.
Sorry but I disagree. Dungeon tokens should only be spent by the Character that earned them. The real problem is Dungeon replayability/difficulty/mechanics.
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