After completing nearly every explore mode dungeon I would simply like to ask, why are they called explore mode when there is still a ton of hand holding?
I was talking with some guildies and basically we all agreed that the explore mode dungeons don’t really have any exploring in them, which is sad.
To this I propose a slight change:
3 teirs of dungeons
Story: much as it is now
Hard: pretty much what explore mode is now, 3 paths NPCs to hold hands but this time tune them for the level (so each is tuned around the idea that you are actually the correct level in level appropriate gear).
Explore: Open dungeon, no friendly NPCs no markers and something like 5-6 random end bosses spaced around the dungeon. No leashing on mobs, no timers, can be completed as many times a day as people can stomach it. Tune them around level 80s in full exotics, no downscaling. basically make em as random and different and strange and ball breaking as you feel like. Rewards would be really good, but this dungeon would require a whole new level of gameplay from the group. This is not a PuG friendly dungeon.
Each time the dungeon spawns have it randomize the last boss, some/all of the minibosses and generally change stuff up so no 2 dungeons runs are the same.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.