Casual isn't so Casual
The dungeons are too hard? I pugged all 3 TA in about an hour and a half and got 180 tokens. You can do AC in about the same time. I dont understand what u want. In my opinion the dungeons have become too casual, and rewards too easy. The dungeon armor was supposed to be pretty special thing in a game that is skin driven and it is very easy to get now. I don’t want the entire game to be “causal” as in takes no group cohesion or personal skill other than dps till your health is low roll out heal and go back in, and thats all the dungeons are right now. I would like to see good solid but hard mechanics (not stupid hard but onces where u need to know what to do), and once hard given a good reward for doing so.
Were did it say Explorable dungeons were casual?
These are the harder dungeons and are ment to be hard to achieve, demanding alot of teamwork and strategy to beat them.
I still cant believe ppl are whining about Arah being too hard, its the last dungeon in the game, of course its bloody hard.. I really enjoy a challange once in a while, and my group of friends do dungeons regularly and got no problems with the difficulty, It makes the rewards we get so much more rewarding.. I guess people got too used to exploiting CoF and farming the dungeon in 10min.. Its the same ingame aswell, its the “fully CoF geared” players who are screaming the loudest about the dungeons being too hard.
I’m casual and I roll through them..
Explorables are not designed for pugs.
And casual means you play for a few hours a day, and maybe not every day. Casual does not mean low skill. Plenty of players with limited time have no trouble running dungeons with their guild/friends.