I’m not sure what happened to Caudecus’ Manor, but I think the devs must’ve been offended by this thing with people speedrunning it.
Why?
I’m just going to list the encounters that I saw; was running it with a four-person party.
1: Prototype Golem: Not so bad. Took most of the party down several times, but nobody died and eventually victory was won.
2: Door Guard: Wouldn’t have been so bad if he didn’t spam Thousand Edges or whatever, with a ludicrously gigantic hitbox (as in, I’m halfway across the room, he’s looking in a completely different direction, and I’m having to watch this from Downedcam because he killed me from that distance).
Now, both of these were single, strong bosses. We did, admittedly, go rushing into them without a whole lot of thought, and so they could probably have been made easier with more strategy, so maybe the only issue is with the Door Guard being able to hit from across the room and spam Thousand Edges nonstop.
The next couple encounters were the ones that have some serious issues. Like, “I’m pretty sure the devs are offended about this speedrunning business” kind of issues.
3: Separatist Sergeants, Snipers and Fighters: Okay, so there’s three snipers/sergeants. Whatever. They hit hard. Go fig, they’re snipers. If they hit for nothing, I’d think they were bugged/the victims of poor design decisions. The fighters, though? I don’t even know how many fighters there were. Too many to count, though if I went back through my combat log and counted how many times Interrupted popped up within the space of ten seconds, I could maybe make a guess. Achieved party-wipe enough times to damage every single piece of at least one party member’s armor.
Problem with this one: Too many people with too many interrupts. Reduce the number of enemies, the frequency of their interrupts, maybe their damage/hp, and it might be an okay encounter. Loot acquired post-battle not kitten worth it.
4: Separatist kitten This kitten Gang: Bombers, Fighters, Snipers. I’m not even sure where to begin on the problems here. I guess I’ll start with the bombers, with their ability to hurl knockdown-and-burning attacks that deal ludicrous AoE damage to begin with. And then move on to the fighters, who make a second appearance on this list of problems – only now, they’re worse. They heal when you’re not actively in combat with them, so you can’t even chip them down. They have a movement speed buff that lets them get in and ruin your day (literally – this awful dungeon has put me in a foul mood and burnt me out on the game itself for at least today, and I love this game). They also have too much HP, too much damage – you know what? It’ll be easier to give an example.
Party member 1 and myself were fighting a single Separatist Fighter. Both of us are Asura. 1 is a hammer-wielding Guardian, I’m a gun-and-shield Engineer. 1 manages to bait the Fighter into coming alone, and then summons a golem; I follow suit, as soon as I arrive from the last waypoint.
Fighter still kills us both. Fighter is still at 50%+ HP.
I quit after that, so I could attempt to just not be frustrated for a bit before work. 1 did, too, due to repair bills. I unequipped all my gear between 3 and 4 to avoid that.