Cave Troll in AC Story

Cave Troll in AC Story

in Fractals, Dungeons & Raids

Posted by: Stooperdale.3560

Stooperdale.3560

Does the cave troll ‘bonus’ event in AC story now have the same spec as the cave trolls in explorable AC? Fear, earth tremor attacks, ranged daze?

I was just in a scratch group that found the rest of AC story pitched at exactly the right level for us, levels 37-67, with people experimenting with skills, some deaths, lots of revives, bosses going down, people watching the story, plenty of fun. This cave troll spoiled the party and casually wiped us again and again. The first time he feared two people so they ran off a ledge and fell to their deaths within a couple of seconds of the fight starting. Thereafter he gave gave us continuous streams of damage and fears, stomped us, beat up anyone who was reviving or being revived, and often downed us in one shot. He might be fine for an experienced group of 80s but kick this trolls lousy backside out of the first starter dungeon please!

(We eventually skipped him, as suggested by someone whose previous group had also had to skip him as they couldn’t kill him either).

Cave Troll in AC Story

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

My only complaint with that troll was the outdated circle. I had only fought him pre-change, so I was surprised when I got out of the red circle and received a shockwave to the face regardless, very misleading.

Other than that, yes, the daze is annoying, but it’s a lot better than his previous hard hitting melee with 6 bleed stacks each that overly punished melee. His ranged daze doesn’t let range just kite him peacefully, and the fight is more balanced for it.

Also, the fears you deal with by being coordinated and using condi removal at the right time. If you have an ele, all you need to do is having switch to water attunement when fear begins and his aoe condi removal from the switch should break the fear. Same for warrior Shake It Off.