Ok, ive been playing this game since launch, and yes, I never like it’s dungeons from day 1.
Difficulty. At first I thought difficulty was the problem, and I admit I still find them a bit hard for the everyday pug. But after 2 months and playign with some nice groups Ive learned that the game isnt difficult at all IF you have a good group. The problem is that good groups are not the normal, but instead rare. But ok, I can agree that the main problem here is not the difficulty.
So, what makes the dungeons so boring and uninteresting? First the whole environment. All the mobs inside the dungeons are the exact same as outside, there is no change, the god da*m bosses are exactly the same as any other mob inside said dungeon. I mean, sometimes I didnt even notice we are fighting a boss if were not the different circle around the name.
The drops… I mean, what the hell are we doing there? The bosses only drop cr*p. There is no motivation whatsoever to do if not for the tokens.
The downleveling. What the interest in getting better gear if we cannot fully take advantage of what we achieve? Wasnt it better to have different levels in story mode (level 30AC, level 40 CM and so on) and put every Exploration mode tuned for level 80? I mean, why 5 levels above story? Whats the point, who came up with this and why? Do they expect people who are at level 80 farming tokens for a level 80 exotic gear to have fun being leveled down to 35 and get level 35 blue drops?
So I wonder, why is taking them so long? As the person who came up with all this dungeon system been fired yet? Or at least replaced in command? And when can we expect a real change on all the current dungeon system?
I understand PvE isnt the main or at least only focus in this game, but even those of us who do dungeons regularly and dont find them hard, cant think this is the best system. This game could be SO much better when it comes to PvE dungeons…