Citadel of Flame: Path 1 (the superweapon)

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: Eowin Of Rohan.2619

Eowin Of Rohan.2619

Hi,

We tried to do this dungeon path tonight with my guild. It turned out to be completely impossible for us.
Team :
- 4 Rangers
- 1 Warrior
- Teamspeak for 4 of us (the 4th ranger being a stranger)

We tried to kill the crystals first, we tried to use different pets including Hyena that can invocate another hyena. But no matter what we would do, crystals were way too numerous and repoped too fast. Even if we were sometimes able to kill them all, they would come back before we could really damage the boss.
We also used Pink Moas in an attempt to interrupt the boss when casting new crystals, but it didn’t work.

We found out that the boss didn’t have an move distance limit, so we lured him through the dungeon, hoping to get him far from the crystals. But he kept invocating them around him.
We lured him through the whole dungeon, the 2 following didn’t work :
- having him step in the middle of a long bridge and shout “YOU SHALL NOT PASS”.
- luring him to the beginning of the dungeon (this took us a huge amount of time since he doesn’t just run to us) and having him agro all those NPCs that were there. NPCs died incredibly fast. Second group of NPCs after the prisonner (prisonners didn’t fight) died fast too.
Second bridge after the NPCs didn’t break either when shouting “YOU SHALL NOT PASS” even if that boss has some shadow and flame like a Balrog ^^.

On the way though the dungeon, the boss sometimes got stuck (in the rock on the right before the door before the 1st NPC group – counted as 1st when coming from the end of the dungeon). He stoped casting Crystals , and we were able to kill 7-8% of him, but he went out of the rocks each time we attacked him in melee (bows couldn’t be use through the wall)

Most obviously this is either undoable, or requires spacial team lineups. In any case, it can’t be done with a random team (in our case 4R 1W, but previous message show that other random teams failed)

The concept of this boss seems very cool, but is completely spoiled by the unbalanced state of it. Please do something, like having crystal repop slower, or less numerous, or even don’t repop.

Note that we are the most unlucky guild : when we tried 2nd way in Ascalon Catacombs the last boss cas bugged and didn’t spawn (not even the ghosts that we would have had to kill while the NPC would have repaired the weapons – if I remember well what I have done during 2nd BWE). When we tried honor of the wawes (don’t remember path number), the last boss didn’t pop and the ground in his room was immaterial (killing the totems from under the water under the ground didn’t pop the boss). And we also failed another path in AC (not bug this time) because we didn’t have the right team lineup (had to kill nests to protect asura devices but our lineup couldn’t kill them fast enough).

I made some screens
http://images.gw2organizer.com/screens/gw012.jpg
The 1st bridge, where I shot “you shall not pass” when the boss was on it some minutes after I took screenshot (ok we knew that it wouldn’t work but trying was fun^^)

http://images.gw2organizer.com/screens/gw013.jpg
The wall in which the boss got sometimes stuck.

http://images.gw2organizer.com/screens/gw014.jpg
The room cleaned off all those poor NPCs. (and a beautiful screenshot with all those crystals in middle of the lava room)

http://images.gw2organizer.com/screens/gw015.jpg
The second bridge, that didn’t obey to Gandalf either.

Once again, I really like the concept, please just rebalance it

Regards,

Eowyn

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: Ethics.4519

Ethics.4519

Hey folks,

Just thought I’d pop in and drop a comment on this since I designed it. MadMossy has a great tactic of utilizing poison to diminish the healing done by the crystals in your pug group. And of course, mesmer time warp is always a great way get some team burst damage no matter what the situation is.

Crystal drops are a bit random in their placement and their quantity, but there are caps in place for it. The only real luck in this fight is the same luck you encounter every other mob with.

the MSP is a tough dude, who I built to directly counter brute force comps. I haven’t seen a group yet internally able to defeat him while ignoring the crystals, so you’re on the right path.

As for an ANet video of it being done by in-house folks, I don’t know what that would prove. If we released a video of any tough encounter being done, I don’t know if it would help, since a thing that tends to happen with those is that people will claim we’re wearing special dev armor and dev weapons.
There are some guides out there. Some of them I have read aren’t quite correct, but some are spot on. You’re on the right path though.

Lol. Good read. I agree,, this boss is very tough. I haven’t seen one group yet do it while ignoring those well placed crystals.

RIP in peace Robert

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Omg please, please stop necro ing the glory days of this forum. X.x

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: MastaNeenja.1537

MastaNeenja.1537

¬_¬ what’s going on here?

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Please stop necroing. Im the only necro in this subforum. T_T

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: Emanuel.9781

Emanuel.9781

Please stop necroing. Im the only necro in this subforum. T_T

I haven’t yet seen you play your necro. In fact, i have only seen one other not-condition-not-ranging-not-bad necro in my dungeons ever so far.

One day you’ll need to show me how one plays necro efficiently.

Rezardi [DnT] – Elite Playhowiwanter US
NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Hopefully i will have something to show this weekend.

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: Ropechef.6192

Ropechef.6192

<— is necromancer

I also have all the other classes too. but meh.

that was a good read though you are right. It does show how far many of us have come in our game that we have been able to overcome the initial challenges of various encounters. It does make me sad now though that there is now no one, or at least anyone vocal, in the teams of our Anet overlords that are working on more challenges. for us to overcome.

I remember the first time I did CoF 1, took nearly 2 hours. Now days even with an RP guild play how you want FULL clear takes about 15 min…

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: Ethics.4519

Ethics.4519

Omg please, please stop necro ing the glory days of this forum. X.x

I post how I want.

RIP in peace Robert

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Omg please, please stop necro ing the glory days of this forum. X.x

I post how I want.

Well, you win the thread. GG.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: Strontius.6478

Strontius.6478

It was pretty entertaining to hear people complain about the difficulty of cof p1 back then considering how it is now the easiest path by far. I’m a pretty mediocre player but I managed to solo this path. So I wonder if they nerfed the effigy’s health real hard, or if berserkers actually do more than 5 times the dps of your average cleric/pvt newbie from a few months after the game launched?
http://www.youtube.com/watch?v=D7Zsna2az1A&feature=youtu.be&t=5m39s

(edited by Strontius.6478)

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: Bart Weird.9671

Bart Weird.9671

Nice read, I remember tht boss encounter after the first week of gw2 release,
It was nearly impossible to beat him down with pug groups and even with premades you had to brainstorm and make some thoughts to actually kill him,
I doubt people are better now than at start, it was just a huge dps check, that now would still cause a lot of pl disbanding complaining about it like about the spiders path in ta.
Sadly this boss got nervd to the ground right after to be a kittenwalk for the future but actually evolved cof p1 into a 400b tw meta RiP

https://www.youtube.com/watch?v=sudhKI2v_sM
[Grawl Shaman Duo Scale 80]

Citadel of Flame: Path 1 (the superweapon)

in Fractals, Dungeons & Raids

Posted by: JJBigs.8456

JJBigs.8456

Hey folks,

Just thought I’d pop in and drop a comment on this since I designed it.

Said like a true boss.