Q:
(edited by Dseaver.8740)
Q:
Is it possible to complete this event without the death of the entire team?
Citadel of Flame path 2 used to be the most efficient dungeon run in Guild Wars 2. In fact, the players became so efficient at this, some could even finish the run in 8 minutes.
For example, only one player was needed to cross the magma field, and the entire kaboomium event could be skipped by climbing the ledges next to the final gate.
All these methods that made the run more efficient compared to all the other dungeons were soon fixed by the developers. Now, you need at least two players by the magmacyte, and the ledges which allowed the skipping of Kaboomium event was removed.
All the fixes of path 2 and the introduction of farming penalty made this dungeon run on par with other dungeons, which allowed players to run other instances without the feeling of missing out, when it came to efficiency of time played Vs. money earned.
However, there was one small oversight.
And that is the Kaboomium event.
Before the changes were made on this path, Magg set the charges fast enough, a well coordinated group was able to protect Magg, finish the event without any deaths.
Now that the duration has been doubled, the chance of successfully completing this event without the death of the entire team is extremely low, if not, impossible. Keep in mind that the repair cost in Guild Wars 2 is fairly low, and it is not a serious issue in any way, but the point here is that, is it possible to complete this event without the whole team dying at least once?
Is there a group out there that completed this event recently without the deaths of the entire team members?
Or was this tactic (1-2-2 death order) intended?
Thank you for your time.
(edited by Dseaver.8740)
Whenever we have PUGs, we go with the 2-1-1-1 tactic. Otherwise, as a guild, there have been multiple occasions where we have completed the said event without a single death. It’s really hard, if not impossible, to get all the mobs down without proper communication.
I barely ever die there on either my guardian or my elementalist. Just slot the most defensive major traits your current traitlines allow, slot most defensive utilities, slow some cc, run pow/tough/vit gear along more toughness from jewelry and you’re set.
We get, at most, 1-2 people dead a time, and that’s mostly because of being unlucky or making a mistake, and we have all 5 running inside.
Someone made a video some time ago showing it’s doable even naked, no idea if it still works though.
I wonder, though, if it’s viable – not even possible, just if it makes sense – to try and kill all those mobs as they spawn. The running tactic seems working fine, though – si non confectus, non reficiat.
Focusing casters down seems to work fine.
It is very doable. There are videos on this very forum of groups doing it(one mine). My group of guardian, necro, warror/thief, warrior/ele, and pug/mezmer do it all the time. Mark targets, group things up, use reflect walls. The guardian seems to be the one we miss the most if he’s gone we usually can’t kill everything.
But with our perfect group of; guardian, warrior, warrior, necro, mezmer this room gets destroyed and we kill everything and then wait for magg to finish the last 3%.
It’s awesome because we usually pug one and they start to run to the entrance to do the kite method and I’m always like, “nah, kill my marks”. Pug says, “all 5 inside? really?”. “yes”.
Then we crush everything and the pugs always say its the most fun they’ve ever had during that event. Honestly it’s my favorite room/event in any dungeon.
I’ve killed my way through the event in a PUG without problems.
Although it really depends on the PUG I guess. I’ve tried in other groups, but sometimes it just doesn’t work, and we don’t kill fast enough and have to resort to kiting anyway.
Focus down on the fanatics that has the AoE knock back wave. Also have a guardian to pull mobs together and warriors with earth shaker helps a lot. Hard CC makes the fight easier.
Path 2 (14:45):
Clear Magg event at 92% without much trouble, this is what usually happens, even if we take a 1-2 pubs. I’ve done this event the “correct” way for the past month.
(edited by Strifey.7215)
On my server 2-2-2-2-2-2-2….-2 is the most popular tactic.
I hate that the tactic is to just run in as pairs and die. This game punishes you for being melee so hard. I play as a rogue with full tanky traits and tanky gear and I get absolutely buttholeraped by the mobs in dungeons, let alone the waves and waves of mobs that spawn for this event, you just cannot kill them fast enough without an elite group that has good dps. So wtf am I going to do? go dps or keep building more tanky?! seriously annoying that the recomended way to do this event is to just kite yourselves to death in that room.
Depending on available group comp, my guild tends to try and clear out all the mobs.
They made the duration of setting the charge twice as long, but they also put a larger gap between spawns. If you have enough dps and can pull mobs together for easy AoE, you should be able to take down the biggest threats up til about 75-80% (keep an eye on smokelords and fanatics). From there, kiting til completion is easy enough if you can’t keep up with the spawn rate.
Is it possible to complete this event without the death of the entire team?
With no one dying? Yes.
Killing the mobs as intended? No.
…. and the entire kaboomium event could be skipped by climbing the ledges next to the final gate.
All these methods that made the run more efficient compared to all the other dungeons were soon fixed by the developers.
It wasn’t “more efficient”, it totally bugged out the final boss. It was so clearly a bug abusing that my team always did the event after seeing once this bug.
….the repair cost in Guild Wars 2 is fairly low, and it is not a serious issue in any way,
Are you kidding? repair cost is low only if you don’t wear an armor O_o
Honestly to me path 1 is easier and faster (15-20 minutes with a good team).
just keep poisoning the last boss.
[/quote]
Is it possible to complete this event without the death of the entire team?
With no one dying? Yes.
Killing the mobs as intended? No.
*Killing the mobs as intended? Yes.
Honestly to me path 1 is easier and faster (15-20 minutes with a good team).
just keep poisoning the last boss.
Yeah it definitely is now. Once Anet fixed the final boss from being immortal, that path can be easily done in 15 minutes.
Or even faster than 15 minutes. You can skip pretty much all trash mobs and the bridge event too.
*Killing the mobs as intended? Yes.
I’d just like to confirm this statement. Killing everything is entirely doable with a good team.
My group usually kills it at 92% or so and then proceed to /dance with Magg.
*Killing the mobs as intended? Yes.
I’d just like to confirm this statement. Killing everything is entirely doable with a good team.
My group usually kills it at 92% or so and then proceed to /dance with Magg.
Any particular group composition / armor/trait settings ? Just to understand how you managed to do it.
Any particular group composition / armor/trait settings ? Just to understand how you managed to do it.
1 glass cannon warrior, 1 thief, 2 guardians and an ele.
Here is my follow up to the people who say they can do it, are you the required level to get into the explorable or are you 80 with exotics and rares at least?
Here is my follow up to the people who say they can do it, are you the required level to get into the explorable or are you 80 with exotics and rares at least?
The team I’m usually clearing with is in full exotics and optimal builds.
Two thieves can stealth Magg the entire duration with the Black Powder + Clusterbomb Combo-Field along with Shadow Refuge, Blinding Powder, and Smoke Screen (to be used with Clusterbomb) for their utilities. One Thief, if spec’d correctly can hold it for quite some time, but not indefinitely.
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