(edited by Roguefire.8174)
Cliffside Hammer Bug
Chanters never despawned on higher scales, which is why the achievement exists in the first place. Run it on 22 or so and it’s pretty easy as long as no one messes up with the hammer/aggro
Also, why would they remove it from dailies lmao
I’m not fond of cliffside myself, as I find it boring and dragged out, but that’s no reason to remove it.
I agree on bugs being fixed though, but yeah… ETA: soon
The hammer bug is my main concern… its been around forever. I wish it would be fixed.
The times I have come across this bug it is fixed by lowering the dps in the last fase. Basically just autoattack and you should be fine. Last time it happened I was the only one near the boss and picked up the hammer, got the skills then the boss yanked it back. Wipe and repeat with only autoattack last fase and it was ok again. Try it next time, could be unrelated but maybe not.
The times I have come across this bug it is fixed by lowering the dps in the last fase. Basically just autoattack and you should be fine. Last time it happened I was the only one near the boss and picked up the hammer, got the skills then the boss yanked it back. Wipe and repeat with only autoattack last fase and it was ok again. Try it next time, could be unrelated but maybe not.
I already understand there are ways around it, but 100% of the fractals I run are pugs… I spend more time explaining stuff in this fractal than all other fractals combined! I have even explained this bug every single time before the final boss fight and yet every single time the first attempt the bug happens.
I hate this fractals specifically because everyone wants to do it their own way and I always let someone do it their way before succeeding my way. This fractal requires the most explaining and teamwork, and this also leads to the most wipes, and most people abandoning the group.
Just fix the bug please so it’s one less thing to deal with when I come across this scale.
Just happened with my PUG group… I hate this fractal already so long and boring with dodgy mechanics… Group ended up rage quitting as I was looking it up on fourm