(edited by yyce.5038)
Cliffside fractal changed?
Did a 26 the other day, and although things went horribly wrong on cliffside due to some miscommunications (we still salvaged), I didn’t feel like anything had changed.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
Sounds like you didn’t keep one of the original chanters alive so all his buddies can’t spawn in. I did cliffside on lvl 30 last night and didn’t notice any changes myself. I can suggest that you use the strat that most players use when dealing with the seals that heal up. Take out only one of the chanters on the side you enter in on. Hit the seal and move to the other side. Once there, mark the far chanter and do NOT kill him. Take out the closest chanter and hit the seal. After that the fighting should only be in the hallway. Pull the first group into the hallway to charge the hammer. This will keep the chanters from healing the seal and you can dps them down before they can focus onto anyone. There will be times where the targeted chanter comes into the hallway. Just avoid him and take his damage with a smile. This method will always work, even at high lvls.
there are random fractals of increased difficulty.
Dunno if its the case.
I only noticed it at dredge, ascalon, lava….
There are more mobs in areas that usually are empty in those increased difficulty fractals so they are easy to notice.
p.S. level or number of fractals doesn t matters….its purely random afaik.
You can get a normal dredge at 48 3/4 and after get an increased difficulty at 2nd of 32 for example.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Sounds like you didn’t keep one of the original chanters alive so all his buddies can’t spawn in. I did cliffside on lvl 30 last night and didn’t notice any changes myself. I can suggest that you use the strat that most players use when dealing with the seals that heal up. Take out only one of the chanters on the side you enter in on. Hit the seal and move to the other side. Once there, mark the far chanter and do NOT kill him. Take out the closest chanter and hit the seal. After that the fighting should only be in the hallway. Pull the first group into the hallway to charge the hammer. This will keep the chanters from healing the seal and you can dps them down before they can focus onto anyone. There will be times where the targeted chanter comes into the hallway. Just avoid him and take his damage with a smile. This method will always work, even at high lvls.
We tried this, and that’s why we got confused, because they weren’t wave spawning. The instant any of the chanters died, another spawned in its place. So there was always a full wave of mobs at each seal
Did you by any chance “reroll” the beginning level? I’ve seen some changes in mob density if that happens. For example if you got dredge and “rerolled” and got it again there would be a group of baddies on the first platform that weren’t there before.
Also on the volcano lvl bats seem to appear in the cave with the boulders if you “reroll” after getting that one.
I just did lvl26 last night. Nothing changed.
Sounds like you didn’t keep one of the original chanters alive so all his buddies can’t spawn in. I did cliffside on lvl 30 last night and didn’t notice any changes myself. I can suggest that you use the strat that most players use when dealing with the seals that heal up. Take out only one of the chanters on the side you enter in on. Hit the seal and move to the other side. Once there, mark the far chanter and do NOT kill him. Take out the closest chanter and hit the seal. After that the fighting should only be in the hallway. Pull the first group into the hallway to charge the hammer. This will keep the chanters from healing the seal and you can dps them down before they can focus onto anyone. There will be times where the targeted chanter comes into the hallway. Just avoid him and take his damage with a smile. This method will always work, even at high lvls.
We tried this, and that’s why we got confused, because they weren’t wave spawning. The instant any of the chanters died, another spawned in its place. So there was always a full wave of mobs at each seal
Each seal starts with 2 chanters. The only way to get more chanters is to kill both of those original chanters. This will start the re spawning of chanters. Did any of your members have pets out? Sometimes pets will take out the marked chanter and leave you with two full groups that fix the seals. You are positive that you still had your original marked chanter still alive when chanters were spawning at the seal?