(edited by Avascar.9237)
Clockheart Boss is not fair
That’s what you get for being too far away from him m8.
If I were him I’d have done the same thing. “Look at this guy, kittening running out of my attack range. kitten you, guy! EAT THIS! -chucks gear-”
In all seriousness, it’s a legitimate mechanic and I actually don’t mind the gears except for the fact that if someone else causes them to be thrown, I have to pay the price for it too. That part is irritating.
As for the instance host leaving… nothing any of us can really say other than that sucks. We’ve all been there and it’s indeed pathetic that it can happen.
Lol this post made my day. Sorry OP though that stinks.
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
Woah, even blurred out the icons. You must be pretty ashamed of yer teammates.
AHAHAHAHA
Soz.
Ahem.
What can I say, those gears are very annoying.
But then again, I’m not a masochist so I don’t run that path. kitten unskippable dialogues..
:D lets see Thief, ele, Not sure on the rest
Clockheart is the bearbows and greatsword mesmers natural enemy.
What OP means is it’s a legitimate, difficult boss that he can’t stack round a corner and zerk down before the boss can do anything, or 1500 range strafe him.
OP needs to L2play, the boss is tough but that doesn’t make it unfair. Only … I believe 1/4 … of the room becomes electrocuted at a time, you didn’t have to stand on the platforms you could have moved to another segment and then dodge the gear.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
Lol wut? He can be burned down before he even gets his first stack of whatever it is.
Simply looks like the op and/or his team didnt know the mechanics well and were unable to adapt before the instance leader left.
(edited by DonQuack.9025)
I think we should be a bit nice to new players.
This is one of those dungeons where you should’ve got a guide or something though. The fight is much easier with stability + melee.
Zerger gives me cancer.
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
yes its hard to get people to agree
Oh my …. You kidding me, right? It’s just a well prepared troll post, right? RIGHT?!
Clockheart is the bearbows and greatsword mesmers natural enemy.
heyyy i soloed him with greatsword! a lot of running though!
@topic,
this is a l2p matter, and I assure you this boss fight is AWESOME, I do aether daily and it’s the best encounter in the whole path <3
of course, you can FGS him at a holoprojector (and interrupt when he is about to cast his shield, buying some time), but it’s boring.
if you want to make it non-fgs way and still easy, just make sure to get all 5 ppl meleeing it. and when he casts his shield, move move move! you need to pull him to holo (and holo to him) so the holo explodes on it and strips the shield.
pulls, launches, pushes etc recommended for controlling hologram.
You guys even had a ‘Combat Healer’
The clockheart is actually pretty easy… in theory. And in practice. But, there’ s a big problem* with the clockheart (note: not actually a problem).
The clockheart requires a strategy that newbs and n00bs are polarized against. The easiest way to beat the clockheart is to facetank him. His melee attack does pitiful damage, and the only real danger in melee range is when he throws you. If you are on a toon with any sort of bulk, he is really easy to facetank. “Any sort of bulk” basically means anything more durable than a 30/30/0/0/10 zerker ele.
But, the first response players have is to be timid and panic, and run away while ranging at maximum difficulty. Of course, Caithe keeps yelling at you to stay in melee range, or otherwise he’ll throw gears around, but the players are just too terrified to listen. So, for all those who don’t know, I’ll list all of the attacks of the clockheart:
Attack one: he smacks you. Small cone, pittance of damage (1.5k on glass cannon elementalist), just surround the clockheart and melee him down.
Attack two: throws gears that stay on the map until his super attack. They do high damage in an AoE and don’t go away. He doesn’t use this attack in melee range, so stay in melee range.
Attack three: he throws a player behind him. This does decent damage, and is unblockable. Be sure not to stand in line of the electrified floor. Stability can stop this, but with his low melee damage it is best to just eat this attack and continue on.
Attack four: He will raise one hand above his head very slowly, then slam down a wave of damage. This does a crap ton of damage, but it is really easy to avoid. Just dodge when he slams, or walk around behind him to avoid the attack.
Attack five: He’ll raise both hands above his head and put a ring around him, and then immobilize everyone nearby while making himself invincible. He’ll then start accumulating a personal buff, and after he gets 30 stacks (in 30 seconds), he’ll do his super attack. The best way to stop this attack is to interrupt him while he raises both hands. Second best way is to pull a hologram to him while invincible, and kill the hologram on top of the clockheart.
Attack six: His super attack. He’ll slam the ground multiple times, doing immense damage proportional to how much health he has lost. This is basically a team wiping attack. The best way to avoid this attack is to never let him use it. But… the super attack is not unavoidable and unblockable, so if you can chain enough evades and blocks, you’ll survive it.
So, short strategy? Melee him, avoid his big one-handed attack, interrupt his big two-handed attack. End of strategy.
Can also be easily ranged. Just have to position yourself properly so gears don’t end up all around the area or use blocks to absorb them.
What OP means is it’s a legitimate, difficult boss that he can’t stack round a corner and zerk down before the boss can do anything
But that’s actually how you can kill him – melee stack and burn him down before he decides to do anything funny.
Remember, remember, 15th of November
Can also be easily ranged. Just have to position yourself properly so gears don’t end up all around the area or use blocks to absorb them.
they can be even reflected but they wont spawn to damage the boss though, just disappear at him