At this point I’ve done all paths for CoE a couple times and I thought I’d give some feedback for my favorite dungeon.
Subject Alpha
- Very engaging; dodging his AoEs is make-or-break, and consequently the fights are pretty intense. Dodging is easy once you have run it enough, but still requires your attention.
- Despite having a lot of different attacks, only 2 are ultimately notable. Circles that kill you and imprisonment crystals. As a result, fights 2 and 3 feel largely the same. Silly suggestion: Give him a short-duration stealth for the third fight; the inquest spared no expense.
- Given that you fight him 3 times, he has a little more health than he needs to. I’d say reduce it by 15%.
- Sometimes gets stuck and won’t do anything, allowing for a really easy fight
-A lot of classes have a way to escape Imp Crystal or tank it; Not sure if any lack one or the other, but if there are some odd classes out, the health of the crystal should be reduced since the most efficient way right now to deal with it is blink and company
Champion Crab Destroyer
- This is easily skippable and most groups seem to want to. As a result, I’ve been unable to even fight him. I’d block progress until it’s dead unless bypassing it is intended.
Evolved Destroyer
- Boring fight for many reasons. Any 1200 range weapon can safely damage him from the stairs so there is little incentive to go onto the permanently dragon’s toothed platforms. Meanwhile, there is little pressure to the safe players besides occasionally dodging a dragon’s tooth, and furthermore you have to laser down his shields a lot. It’s mainly just tedious.
- Suggestions: Longer shield-down state, remove/slow the rate of the constant dragon’s toothing on the levitating platforms, spawn other destroyers above to pressure the players on the lasers/stairs and promote use of the platforms
Bjarl
- Gets stuck a lot
- Doesn’t really pose a threat since he doesn’t really have any tricks up his sleeve besides his shield
- Still fairly fun
Various Creatures [threatening the inquest in the shield]
- This fight is hilarious. The knockdown is over-the-top. Love it!
Security Golems [while deactivating the system via console]
- Same as above.
Overall I love the dungeon. A lot of the bosses get stuck a lot. Most of the enemies are sufficiently difficult to keep you attentive but not overwhelmed and Subject Alpha is the best boss I’ve yet faced.
One thing I was a little disappointed with is that the ‘evolved’ nature of the bosses (destroyer, husk, alpha) was not really fleshed out. When I think of mad scientists like the inquest forcibly evolving things, I imagine them getting wings, super-speed, invisibility, maybe even speech. It’s kind of weird that their alpha experiment is “controls undead” and “is an elementalist made of slugs” and that their evolved destroyer is a wimp that puts up a shield and also is an elementalist.
But I digress. Great dungeon!